Blender Git Commits

Blender Git "master" branch commits.

Page: 2956 / 5574

February 12, 2014, 02:27 (GMT)
Cycles: Avoid unnecessary dot products in Mesh/Hair export code.
February 12, 2014, 00:26 (GMT)
View3d: ensure locked views are on an axis - behavior wasn't well defined.
February 11, 2014, 23:29 (GMT)
fix/workaround for v3d object mode selector flipping direction

Allow menu functions to define their own direction, this way
menu_item_enum_opname_menu can keep menu flipping from 2.69.
February 11, 2014, 21:48 (GMT)
Transform: better logic to calculate manipulator normal orientation.

Use Z axis for the edge direction for edges and vertex pairs.

Issue raised in T38592, now edge select and vert-pairs share logic
for calculating orientation and the active vertex determines direction.
February 11, 2014, 20:46 (GMT)
Revert own previous commit rBe2f9afbaabbd.

The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
February 11, 2014, 17:49 (GMT)
Cycles: mix hair minimum width code with SSE intersection code

Gives 6.5% speedup for hair.blend from testsuite.

This commit was previously reverted, but should work ok now. Patch by Sv. Lockal.
February 11, 2014, 17:49 (GMT)
Code cleanup: fix a few visual studio compiler warnings.
February 11, 2014, 16:44 (GMT)
Cycles: Code refactor for Clamping/Inf Rejection, combined into 1 function. Also avoid some conditionals.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D310
February 11, 2014, 15:46 (GMT)
Mesh Data: disable two-sided for new meshes (see: T37518)
February 11, 2014, 15:46 (GMT)
UI: change to give sliders more text space, messes with alignment
February 11, 2014, 15:46 (GMT)
Fix for fix with render layer menu
February 11, 2014, 15:26 (GMT)
Fix T38597: cycles status bar missing some updates.
February 11, 2014, 15:14 (GMT)
Fix T38547: crash in skeleton sketching.
February 11, 2014, 15:10 (GMT)
Fix T38578: blender internal texture nodes + volume render error.
February 11, 2014, 14:21 (GMT)
Fix T38590: some material operators incorrectly appeared in the spacebar search menu.
Revision bd44dcb by Sv. Lockal
February 11, 2014, 13:48 (GMT)
Better fix for T38501: blender crashes right after adding image texture to
material in cycles

Buggy MSVC 2008 in 32-bit mode ignores stack align attribute for float3.
Now it uses reference to __m128, which is always aligned.
February 11, 2014, 13:29 (GMT)
Fix null-pointer dereference in previous sequencer commit
February 11, 2014, 13:14 (GMT)
Fix Cycles Light Passes being always enabled, own regression in Clamp commit yesterday.

KernelIntegrator just doesn't have valid data at this point, so we need to go one level deeper.
February 11, 2014, 13:08 (GMT)
Own recent removal of string encoded menus missed render layers/passes
February 11, 2014, 12:25 (GMT)
Fix T38553: Crash load new level; array modifier using curve length

Since threaded object update we've disabled in-place
curve evaluation (in cases when applying curve modifier
with target curve non-evaluated yet).

This requires game engine to take care of DAG and object
evaluation (currently it's designed to export only objects
it able to render).

This workaround will make sure that curve_cache for curves
is up-to-date.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021