Revision fb2bc54 by Sergey Sharybin November 25, 2013, 09:25 (GMT) |
Buildbot: move lib step before blender.git step This is an attempt to make it so revision from git SHA is being displayed, not from libs svn revision. |
Revision 41a9007 by Campbell Barton November 25, 2013, 06:54 (GMT) |
Fix mesh triangulate not flushing selection |
Revision d45ea33 by Campbell Barton November 25, 2013, 05:59 (GMT) |
Fix T37591: 'Extensions' option ignored for movies. |
Revision 8cb0256 by Campbell Barton November 25, 2013, 05:05 (GMT) |
Fix T37612: UV warp modifier bone name doesn't update when renamed |
Revision 2b4c68b by Campbell Barton November 25, 2013, 04:36 (GMT) |
CMake Build: option to compile without opennl/superlu. |
Revision 295116e by Campbell Barton November 25, 2013, 04:16 (GMT) |
Code cleanup: remove unused include dirs |
Revision a65ef6a by Campbell Barton November 25, 2013, 01:53 (GMT) |
Fix T37586: Auto-perspective was changing to perspective while orbiting |
Revision c594481 by Campbell Barton November 25, 2013, 00:51 (GMT) |
User Defaults: Change user defaults based on decission by new UI team - T37518 Currently these changes are not saved in startup.blend to avoid bloating our repo whenever we want to make minor changes. |
Revision 9c262e5 by Campbell Barton November 25, 2013, 00:00 (GMT) |
Code Cleanup: style comments |
Revision d305df2 by Campbell Barton November 24, 2013, 22:40 (GMT) |
Transform: old todo, removing an orientation now checks all screens. also fix for using uninitialized matrix when an out-of-range index is set for custom orientations. |
Revision 710f374 by Campbell Barton November 24, 2013, 22:40 (GMT) |
Code Cleanup: simplify transform orientation itemf. |
Revision 4a6802b by Campbell Barton November 24, 2013, 22:40 (GMT) |
Transform: internal changes for orientations calculations. - use (const char *) for the 'name' - use bool where possible. - remove unused return value for initTransInfo |
Revision cbb5a12 by Thomas Dinges November 24, 2013, 21:35 (GMT) |
Interface: Remove one more name field, this time from Bone groups. Patch by Sebastian König. |
Revision 5dec5fd by Thomas Dinges November 24, 2013, 21:30 (GMT) |
Cycles: Add missing unregister for world ray visibility pointer. |
Revision 178bd84 by Shinsuke Irie November 24, 2013, 17:21 (GMT) |
Blender Internal: Revert own previous commit for "Camera Data" node, correct GLSL code for view vector output of "Geometry" node. Revert 0c7d2de38219. The "Camera Data" node actually gives the location of the point in camera coordinate system. To obtain actual camera data, we can use "Geometry" node instead. Also modify the "Geometry" node, to produce correct view vector output in orthographic GLSL preview. |
Revision 61a28ef by Thomas Dinges November 24, 2013, 14:14 (GMT) |
Interface: Remove some more name fields, not needed anymore with list rename. Also small alignment tweaks to Keying Sets UI, looks better when the 2 columns have the same alignment. |
Revision fab96b5 by Brecht Van Lommel November 24, 2013, 13:27 (GMT) |
UI List: remove separate name text fields. It was never the intention to have these separate, and now that we can rename directly in the list there is no more need for them. |
Revision 1e09685 by Thomas Beck November 24, 2013, 12:54 (GMT) |
Commit D31 : Check if the user count needs to be decreased after adding a new BI image texture. Fixes this problem: *Go to the Blender (BI) textures tab and open an existing image. *Hit on the plus sign next to datablock to create a new image. *Complete the creation process and switch back to the first (loaded) image. -> The image user count raises... will raise as often as you hit the plus sign |
Revision 1fe114a by Brecht Van Lommel November 24, 2013, 11:58 (GMT) |
UI List: renaming can now also be done with double click and ctrl+enter. This also fixes a bug where ctrl+click would not properly work when pressing ctrl after moving the mouse over the text, it had to be pressed beforehand. Hack is now to have LISTROW active, but when it detects any of these events it will activate the text field that the mouse overlaps with instead. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D38 |
Revision 1decd82 by Campbell Barton November 24, 2013, 10:26 (GMT) |
Code Cleanup: use math functions and reduce View3d axis drawing into a loop |
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