Blender Git Commits

Blender Git "master" branch commits.

Page: 3024 / 5574

November 25, 2013, 09:25 (GMT)
Buildbot: move lib step before blender.git step

This is an attempt to make it so revision from git
SHA is being displayed, not from libs svn revision.
November 25, 2013, 06:54 (GMT)
Fix mesh triangulate not flushing selection
November 25, 2013, 05:59 (GMT)
Fix T37591: 'Extensions' option ignored for movies.
November 25, 2013, 05:05 (GMT)
Fix T37612: UV warp modifier bone name doesn't update when renamed
November 25, 2013, 04:36 (GMT)
CMake Build: option to compile without opennl/superlu.
November 25, 2013, 04:16 (GMT)
Code cleanup: remove unused include dirs
November 25, 2013, 01:53 (GMT)
Fix T37586: Auto-perspective was changing to perspective while orbiting
November 25, 2013, 00:51 (GMT)
User Defaults: Change user defaults based on decission by new UI team - T37518

Currently these changes are not saved in startup.blend to avoid bloating
our repo whenever we want to make minor changes.
November 25, 2013, 00:00 (GMT)
Code Cleanup: style comments
November 24, 2013, 22:40 (GMT)
Transform: old todo, removing an orientation now checks all screens.

also fix for using uninitialized matrix when an out-of-range index is
set for custom orientations.
November 24, 2013, 22:40 (GMT)
Code Cleanup: simplify transform orientation itemf.
November 24, 2013, 22:40 (GMT)
Transform: internal changes for orientations calculations.

- use (const char *) for the 'name'
- use bool where possible.
- remove unused return value for initTransInfo
November 24, 2013, 21:35 (GMT)
Interface: Remove one more name field, this time from Bone groups.

Patch by Sebastian König.
November 24, 2013, 21:30 (GMT)
Cycles: Add missing unregister for world ray visibility pointer.
November 24, 2013, 17:21 (GMT)
Blender Internal: Revert own previous commit for "Camera Data" node, correct GLSL code for view vector output of "Geometry" node.

Revert 0c7d2de38219. The "Camera Data" node actually gives the location
of the point in camera coordinate system. To obtain actual camera data,
we can use "Geometry" node instead.

Also modify the "Geometry" node, to produce correct view vector output
in orthographic GLSL preview.
November 24, 2013, 14:14 (GMT)
Interface: Remove some more name fields, not needed anymore with list rename.

Also small alignment tweaks to Keying Sets UI, looks better when the 2 columns have the same alignment.
November 24, 2013, 13:27 (GMT)
UI List: remove separate name text fields.

It was never the intention to have these separate, and now that we can rename
directly in the list there is no more need for them.
Revision 1e09685 by Thomas Beck
November 24, 2013, 12:54 (GMT)
Commit D31 : Check if the user count needs to be decreased after adding a new BI image texture.

Fixes this problem:

*Go to the Blender (BI) textures tab and open an existing image.
*Hit on the plus sign next to datablock to create a new image.
*Complete the creation process and switch back to the first (loaded) image.
-> The image user count raises... will raise as often as you hit the plus sign
November 24, 2013, 11:58 (GMT)
UI List: renaming can now also be done with double click and ctrl+enter.

This also fixes a bug where ctrl+click would not properly work when pressing
ctrl after moving the mouse over the text, it had to be pressed beforehand.

Hack is now to have LISTROW active, but when it detects any of these events
it will activate the text field that the mouse overlaps with instead.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D38
November 24, 2013, 10:26 (GMT)
Code Cleanup: use math functions and reduce View3d axis drawing into a loop
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021