Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 24, 2013, 09:56 (GMT)
Blender Internal: Fix shader node "Camera Data" that doesn't consider orthographic view.

Note that Cycles still needs to fix.
November 24, 2013, 05:20 (GMT)
Code Cleanup: replace shorts with ints for path code.
November 24, 2013, 04:23 (GMT)
Code Cleanup: whitespace / formatting
November 23, 2013, 23:20 (GMT)
Fix: Wrong variable used to check for metrics files on BLF

Looks like this is has been there since the initial commit
of BLF.

The blf_dir_metrics_search was using the pointer to the
extension of the file and not the full path to check for
metrics files (.afm/.pfm).

Never notice before probably because is not common to use a font
with additional metrics files.
November 23, 2013, 20:10 (GMT)
Mesh Modifiers: Added Laplacian Deform

Part of soc-2013-sketch_mesh branch

See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
November 23, 2013, 19:54 (GMT)
Add ctrl-click rename to most lists in Blender UI and templates/examples.

Notes:
* Did not touch to addons, that's up to the authors. ;)
* Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
November 23, 2013, 18:59 (GMT)
revert part of last commit, add ui_but_find_mouse_over_ex()
so we dont need to pass event to functions to get a button at a location.
November 23, 2013, 17:43 (GMT)
UI List: ctrl click on names in list can be used for renaming.

Summary:
More information here:
http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html

Reviewers: brecht

Reviewed By: brecht

CC: mont29

Differential Revision: https://developer.blender.org/D8
November 23, 2013, 15:39 (GMT)
OSX: fix T37065 cmd+c not working in Info - console
November 23, 2013, 06:12 (GMT)
Fix scons build error compiling 32 bit OS X built on 64 bit.
Revision 1d33098 by Joshua Leung
November 23, 2013, 05:59 (GMT)
More short->bool refactoring work for anim channel type define callbacks

Changed the "neg" flag for acf.setting_flag() to be a bool
Revision ff66f3d by Joshua Leung
November 23, 2013, 05:59 (GMT)
Anim Editors: Refactored animchannel type definition callbacks to use bools

Changes:
- acf.name_prop() and acf.has_setting() now return bools instead of shorts
- Renamed a few name_prop() callbacks whose names ended in "_nameprop"
instead of "_name_prop", which made it difficult to safely find all
such instances
November 23, 2013, 04:47 (GMT)
Fix cycles build error with visual studio, apparently the windows ABI does not
like 16 bit alignment on 32 bit.
November 22, 2013, 17:28 (GMT)
Ignore *.patch and *.diff files which are in the working tree root
November 22, 2013, 15:06 (GMT)
Style Cleanup: whitespace
November 22, 2013, 13:48 (GMT)
Fix T37485: autocomplete while appending and autocomplete folder behaviour.

This adds functionality to tab-autocomplete folders in the file browser file
field, and the ability to autocomplete .blend files and their sub folders while
linking. If only one match of a blend or a folder is found, it is opened, which
applies to wildcards in the file field now.

Reviewed By: elubie, brecht

Differential Revision: https://developer.blender.org/D20
November 22, 2013, 13:42 (GMT)
Cycles: test code for sse 4.1 kernel and alignment for some vector types.

This is mostly work towards enabling the __KERNEL_SSE__ option to start using
SIMD operations for vector math operations. This 4.1 kernel performes about 8%
faster with that option but overall is still slower than without the option.

WITH_CYCLES_OPTIMIZED_KERNEL_SSE41 is the cmake flag for testing this kernel.

Alignment of int3, int4, float3, float4 to 16 bytes seems to give a slight 1-2%
speedup on tested systems with the current kernel already, so is enabled now.
November 22, 2013, 13:25 (GMT)
Fix T37359: Dynamic Paint deletes inactive texture from smoke domain when using a material as brush color
November 22, 2013, 10:52 (GMT)
Optimization for render result save

Skip byte->float conversion if output file format
supports high bit depths but configured to only
output 8 bits per channel.

Gives around 30% speedup when re-exporting movie file
to PNG image sequence here on laptop.

Possible further optimization:

- Skip color space conversion in imbuf_for_write
function if we've got already have buffer in
that space.

This doesn't seem to happen often after tweak
to render result to imbuf.

- Skip black alpha-under if original image is
opaque,

This is a bit tricky to detect.
November 22, 2013, 09:41 (GMT)
Fix T37465: UV Coords we're incorrect when converting from a curve
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021