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Revision c5cabb6 by Julian Eisel
April 20, 2021, 20:43 (GMT)
Correction to previous commit: Avoid unnecessary notifier

Not a big deal, but nice to avoid notifiers when no change was done.
Revision 557b3d2 by Julian Eisel
April 20, 2021, 20:36 (GMT)
Assets: Add BPY function to mark and clear assets

Adds `mark_asset()` and `clear_asset()` to ID data-blocks, e.g.
`bpy.context.active_object.mark_asset()`. They essentially do the same as the
mark and clear asset operators.

Scripts are generally discouraged from using operators where possible, but we
need to provide API functions to use instead. In this case it means scripts
don't have to override context to pass an ID to the operator.
April 20, 2021, 16:45 (GMT)
Add support for building on Linux aarch64

Differential Revision: https://developer.blender.org/D10958
April 20, 2021, 15:45 (GMT)
Merge branch 'blender-v2.93-release'
April 20, 2021, 15:45 (GMT)
Fix T87440 EEVEE: Specular Light Viewport Render Pass wrong behavior

This was caused by the closure refactor. The radiance being masked
for SSR, we need to not enable SSR when trying to render the specular
color pass.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11028
Revision f1b61f5 by Falk David
April 20, 2021, 15:13 (GMT)
Core: Add do_versions file for 3.0

Differential Revision: https://developer.blender.org/D11030
April 20, 2021, 14:51 (GMT)
Cleanup: comments

- Restore comment removed by accident in
8c5c55b8c9c0cb5d4b8c296f5a8ee501aabc1ead
- Use doxygen syntax.
April 20, 2021, 14:33 (GMT)
EEVEE: Fix unreported memory leak when toggling AO on/off

The `filtered_radiance` is not a texture form the texture pool.
It needs manual freeing if not used.
April 20, 2021, 14:21 (GMT)
Merge branch 'blender-v2.93-release'
April 20, 2021, 14:20 (GMT)
Fix T86871: Crash with to_mesh() on tapered bezier curve
April 20, 2021, 14:07 (GMT)
Fix T87369 EEVEE: Ambient Oclussion: Firefly caused by degenerated normal

This was caused by some sort of degenerated normals.
April 20, 2021, 13:52 (GMT)
Cleanup: keying sets, use `self` as self-parameter

Use `self` as self-parameter of methods, instead of the non-standard and
cryptic `ksi`.

No functional changes.
April 20, 2021, 13:52 (GMT)
Cleanup: keying sets, move common code to mix-in class

Move code common to the Whole Character keying sets ("Whole Character" and
"Whole Character (Selected Bones Only)" into a mix-in class. This avoids
the need to use direct assignments like
`poll = BUILTIN_KSI_WholeCharacter.poll`.

No functional changes.
Revision e1a9ba9 by Falk David
April 20, 2021, 13:46 (GMT)
Fix T87637: Dragging button value cancel not working

Dragging a number button, then holding the value and pressing escape
would not reset the value correctly.
This was because eb06ccc32462 assumed that `data->value` and
`data->startvalue` were set during dragging which they are not.

The fix moves the if statement into the section where we check if a
number was entered (number edit) making sure that we only cancel
if the button was in "string enter" mode and that the value entered
was the same as before.

Reviewed By: HooglyBoogly, Severin

Maniphest Tasks: T87637

Differential Revision: https://developer.blender.org/D11021
April 20, 2021, 09:19 (GMT)
Merge branch 'blender-v2.93-release'
April 20, 2021, 09:17 (GMT)
Geometry Nodes: skip attribute conversion if src and dst are the same
April 20, 2021, 09:02 (GMT)
Merge branch 'blender-v2.93-release'
April 20, 2021, 08:59 (GMT)
Fix T87541 EEVEE: AO causes black outline around objects and NaN pixels

It seems the pow result is unstable on some implementations.

Also avoid undefined behavior by clamping aoFactor to strict positive values.
April 20, 2021, 08:06 (GMT)
Merge branch 'blender-v2.93-release'
April 20, 2021, 07:56 (GMT)
Fix T86809: Action Editor header not display the right action in certain scenarios

If a new action is created (e.g. by inserting keyframes), the header was
not garuanteed to display the right action.
Notifiers were fine here, redraw took place, the editors action was just
not set soon enough for the drawing.

Now make sure this is set correctly by ensuring the animation context is
right (same as the other editor regions do before drawing).

Maniphest Tasks: T86809

Differential Revision: https://developer.blender.org/D10796
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021