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September 5, 2013, 13:03 (GMT)
Bugfix #35920

Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now).

- Py script for adding nodes was doing dpi magic, which it shouldn't. It has
been replaced with a (temporary) API call to set the correct cursor location.
(Thanks to Lukas T for helping here)

- The SpaceNode->cursor[2] property now is *only* storing the coordinate
in "adding new node space". Use of this has been removed from the code where
possible, with as only exception the code to draw noodles while adding them.

Special coder note: Nodes should respect the DPI value, and draw larger with
larger buttons if you increase this size. The hack here is that this can only
work nice if also the node positions are scaled accordingly.

A better fix could be to check on scaling the node view itself for it. That
then would also remove this Python API call that was added in this commit.
However, that again might fight with how buttons layout code works now...
needs some careful checking.



Revision 69b68ed by Lukas Toenne
September 5, 2013, 12:10 (GMT)
Removed unused variables used only in BLI_assert, this triggers compiler warning in release builds.
September 5, 2013, 11:40 (GMT)
add function for rotating linked list so at item is last.
September 5, 2013, 11:07 (GMT)
grid-fill can now fill a single, closed edge loop.
the active vertex is used when possible, else the corner vertex is detected.

this should replace the grid-fill-manager addon by Alexander Nedovizin.
September 5, 2013, 10:48 (GMT)
Update Ceres to 1.7.0 release

For Blender this release is interesting because of:

- Covariance estimation (not used in Blender yet, but now we
might use it for keyframe selection instead of havingown
implementation).

- Significant performance improvements to loss function and
dense linear solvers and automatic differentiation.

Unfortunately, didn't notice speedup of tracking itself,
but camera reconstruction now happens around 2 times faster
on my laptop,

- Better inner iteration step acceptance and stopping.
Revision 8d2e79a by Lukas Toenne
September 5, 2013, 10:45 (GMT)
Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node.
The issue with wrapping is that it requires correct interpolation of the border pixels. Since interpolation is done at the far left end of the node tree in buffer/image/etc read operations, the wrapping
setting can not be used directly in those operations (otherwise in-line translate operations would cause conflicts). To make wrapping work correctly we need to add a buffer in front of the translate
operation, which can then be interpolated correctly based on wrapping. The WrapOperation becomes a variant of ReadBufferOperation, which uses its wrapping setting to determine the correct "extend" mode
for interpolation of the buffer.
Revision 4a1ce71 by Lukas Toenne
September 5, 2013, 10:45 (GMT)
Extend mode option for MemoryBuffer reading in compositor. This will allow proper interpolation of pixel values when using wrapping in the Translate node. Implemented in inline functions, so won't cause
overhead if constant values are passed (as happens with most calls using the default argument).
September 5, 2013, 10:12 (GMT)
add positive_mod() utility function.
September 5, 2013, 09:39 (GMT)
Merge some operations into a single file

This merges all mix operations into a COM_MixBaseOperation
(naming could be better, but this way it corresponds to what's
going on with math operations.

Same was done with RenderLayers operations.

Overall this gives 20% of bf_compositor library compilation
time decrease. And it was rather annoying to have tens of
files with just a single-line constructors anyway.

TODO:
- All Convert operations could also be merged into a single file,
but that would require adding some ConvertBaseOperation to
reduce code duplication (ideally). Leaving it unchanged for now.

- Some operations' headers seems to be wrongly including MixOperation
header, they need to include NodeOperation instead it seems.

This is rather harmless, but would be nice to doublecheck on this
eventually.

September 5, 2013, 08:38 (GMT)
fix for error in bmesh api, selection setting needs to go via BM_elem_select_set else the total selected elements count isn't mantained.
September 5, 2013, 06:58 (GMT)
Apply patch [#36601].
Submitted by Saurabh Wankhade (sauraedron).

This patch adds camera shift and dof export and import in a Blender profile.
September 5, 2013, 04:26 (GMT)
simplify idprop reallocation with MEM_recallocN
September 5, 2013, 04:19 (GMT)
BGE: Removing an unused rendertools argument from BL_ConvertActuators().
September 5, 2013, 00:37 (GMT)
Fix broken GLSL shader after recent changes.
September 5, 2013, 00:37 (GMT)
Find missing files now keeps relative paths relative instead of turning them
into absolute paths.
September 4, 2013, 23:44 (GMT)
remove freebsd7 config. its fairly old and not maintained.
September 4, 2013, 23:43 (GMT)
fix [#36459] Official blenderplayer can not go fullscreen on Linux
use modified patch from Alex Fraser (z0r)
September 4, 2013, 22:14 (GMT)
BGE: Removing the touch sensor and converting all touch sensors to collision sensors.
September 4, 2013, 21:57 (GMT)
Ghost_SDL: Fixing the DEF_CURSOR macro so it works in release builds.
September 4, 2013, 20:33 (GMT)
remove error return value from BLI_bvhtree_insert, no callers were using.
in the case of an error - assert, rather then fail silently since it wont be working as expected anyway.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021