Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 24, 2013, 01:04 (GMT)
disable auto indent when pasting text into the python console.
May 24, 2013, 00:30 (GMT)
fix [#35478] Spatial Noise crashes Blender on Render
May 24, 2013, 00:01 (GMT)
fix own regression with ortho-camera adding points reported as [#35462]
May 23, 2013, 21:37 (GMT)
Follow up to previous commit. Non tiled mask wouldn't work on airbrushes
May 23, 2013, 21:24 (GMT)
fix [#35488] Toggle "Show All Layers"
May 23, 2013, 21:14 (GMT)
remove v3d.modeselect, reduce size of other vars in v3d.
May 23, 2013, 21:02 (GMT)
Fix #35426, masking works wrong in projection painting. When we don't
use tiling, we need to sample the mask texture when determining the
pixel masking.
May 23, 2013, 20:20 (GMT)
style cleanup: also remove unused var
Revision 999c309 by Gaia Clary
May 23, 2013, 20:02 (GMT)
Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() calls
May 23, 2013, 18:19 (GMT)
Fix stack corruptions in special cases

Issue was caused by wrong array length used
for result of name_uiprefix_id, which shall
actually be 1 byte bugger than MAX_ID_NAME.

Reported by Sebastian Koenig in IRC.
Revision 0fcc6ba by Gaia Clary
May 23, 2013, 18:01 (GMT)
Made display of object : bone : shapes unique for weight painting and armature posing
May 23, 2013, 17:45 (GMT)
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon

Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
Revision 3b0cc9c by Gaia Clary
May 23, 2013, 16:45 (GMT)
Improved display of active bone (in 3DView) when weight painting a mesh Object
Revision f48bab5 by Gaia Clary
May 23, 2013, 16:24 (GMT)
Added display of active bone (in 3DView) when weight painting a mesh Object
May 23, 2013, 16:01 (GMT)
Bug fix, IRC report.

Mesh with very strange topology makes loop-select (ALT+select) crash.
Missing NULL check for do-while loop that can return NULL.

For Campbell: here's the file to check: http://www.pasteall.org/blend/21576

May 23, 2013, 15:10 (GMT)
Bug fix #35481

Browsing screens via menu disabled screen editing (area divider drag) and made
popup menu hanging (select same editor for example).

Caused by bug fix #35434, commit gets rewinded, and report reopened.

May 23, 2013, 10:50 (GMT)
Masks api improvements

- Added MaskLayer.splines.new (which creates single spline
and returns pointer to it).
- Added MaskLayer.splines.remove() to remove given spline.
- Added MaskSpline.points.new() which creates new point
in the origin and returns pointer to it.
- Added MaskSpline.points.remove() to remove given point.
May 23, 2013, 06:19 (GMT)
Support for bridge tool subdivisions, smoothing and shape along the profile.
also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring.
http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
May 23, 2013, 03:35 (GMT)
fix/workaround for problem with osx permissions.
May 22, 2013, 22:17 (GMT)
Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations.

The render engine was only updating the image user current frame on images used
by material textures. Now moved the function that updates all from the editors
to blenkernel level and do it on all frame changes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021