Revision 8e6ce73 by Campbell Barton May 24, 2013, 01:04 (GMT) |
disable auto indent when pasting text into the python console. |
Revision ebe86ab by Campbell Barton May 24, 2013, 00:30 (GMT) |
fix [#35478] Spatial Noise crashes Blender on Render |
Revision 30b961a by Campbell Barton May 24, 2013, 00:01 (GMT) |
fix own regression with ortho-camera adding points reported as [#35462] |
Revision ca3905f by Antonis Ryakiotakis May 23, 2013, 21:37 (GMT) |
Follow up to previous commit. Non tiled mask wouldn't work on airbrushes |
Revision 902e3dd by Campbell Barton May 23, 2013, 21:24 (GMT) |
fix [#35488] Toggle "Show All Layers" |
Revision ab2cfd8 by Campbell Barton May 23, 2013, 21:14 (GMT) |
remove v3d.modeselect, reduce size of other vars in v3d. |
Revision 326c90d by Antonis Ryakiotakis May 23, 2013, 21:02 (GMT) |
Fix #35426, masking works wrong in projection painting. When we don't use tiling, we need to sample the mask texture when determining the pixel masking. |
Revision cbc431e by Campbell Barton May 23, 2013, 20:20 (GMT) |
style cleanup: also remove unused var |
Revision 999c309 by Gaia Clary May 23, 2013, 20:02 (GMT) |
Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() calls |
Revision d003a08 by Sergey Sharybin May 23, 2013, 18:19 (GMT) |
Fix stack corruptions in special cases Issue was caused by wrong array length used for result of name_uiprefix_id, which shall actually be 1 byte bugger than MAX_ID_NAME. Reported by Sebastian Koenig in IRC. |
Revision 0fcc6ba by Gaia Clary May 23, 2013, 18:01 (GMT) |
Made display of object : bone : shapes unique for weight painting and armature posing |
Revision 99b325c by Thomas Dinges May 23, 2013, 17:45 (GMT) |
Cycles / Toon BSDF: * Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579 |
Revision 3b0cc9c by Gaia Clary May 23, 2013, 16:45 (GMT) |
Improved display of active bone (in 3DView) when weight painting a mesh Object |
Revision f48bab5 by Gaia Clary May 23, 2013, 16:24 (GMT) |
Added display of active bone (in 3DView) when weight painting a mesh Object |
Revision ec834f8 by Ton Roosendaal May 23, 2013, 16:01 (GMT) |
Bug fix, IRC report. Mesh with very strange topology makes loop-select (ALT+select) crash. Missing NULL check for do-while loop that can return NULL. For Campbell: here's the file to check: http://www.pasteall.org/blend/21576 |
Revision b6a4ea3 by Ton Roosendaal May 23, 2013, 15:10 (GMT) |
Bug fix #35481 Browsing screens via menu disabled screen editing (area divider drag) and made popup menu hanging (select same editor for example). Caused by bug fix #35434, commit gets rewinded, and report reopened. |
Revision 80a6654 by Sergey Sharybin May 23, 2013, 10:50 (GMT) |
Masks api improvements - Added MaskLayer.splines.new (which creates single spline and returns pointer to it). - Added MaskLayer.splines.remove() to remove given spline. - Added MaskSpline.points.new() which creates new point in the origin and returns pointer to it. - Added MaskSpline.points.remove() to remove given point. |
Revision 0ff2204 by Campbell Barton May 23, 2013, 06:19 (GMT) |
Support for bridge tool subdivisions, smoothing and shape along the profile. also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring. http://www.graphicall.org/ftp/ideasman42/bridge_subd.png |
Revision 4625e70 by Campbell Barton May 23, 2013, 03:35 (GMT) |
fix/workaround for problem with osx permissions. |
Revision 6bc2d57 by Brecht Van Lommel May 22, 2013, 22:17 (GMT) |
Fix #35449: image sequences to drive e.g. particle length or used in modifiers were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes. |
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