Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 23, 2012, 15:46 (GMT)
Fix #32837: DDS images flipped in viewport compared to render. This happened
after adding compressed DDS texture loading.

DDS images can be flipped compared to the Blender standard, however we do not
unflip them because we also don't flip compressed textures. If we would flip
those we'd need to uncompress, flip and recompress them, and so losing the
speed benefit that you get from using them. Users are expected to save DDS
image in OpenGL compatible format.
October 23, 2012, 15:30 (GMT)
skip hidden datablocks when switching screens.
October 23, 2012, 15:07 (GMT)
comment quick cache RNA and quiet compiler werning.
October 23, 2012, 15:01 (GMT)
Related to previous commit I did:

Removed checks for PTCACHE_QUICK_CACHE for exception handling. This to ensure normal
cache works as if old PTCACHE_QUICK_CACHE wasn't set.

Thanks Campbell for pointing at this!

October 23, 2012, 14:57 (GMT)
Fix #32867: normal map baking issue with flat shaded faces since bmesh. Also
removed the old unused normal map tangent computation code.
October 23, 2012, 14:57 (GMT)
Fix #30801: cycles rendering issue with missing particle instances in a dupligroup.
October 23, 2012, 14:57 (GMT)
Use better epsilon for line intersection, fixes bug where
missed some hits on very small scale meshes, e.g., bug #31143.
October 23, 2012, 14:07 (GMT)
Bugfix 30974

- Disabled "Quick Cache" option. It was causing ridiculous updates
on the entire animation system for start-end frame on every user
event causing changes here (like during transform). Worst was that you
couldn't transform animated objects for that reason either.

Most of the code is still there, waiting for a moment to revise it...

- Constraint "Follow Track" (marker) wasn't using inverse matrix code
in transform, making it wacko to use (wrong pivot, crazyspace)



October 23, 2012, 13:50 (GMT)
code cleanup: give rng functions BLI prefix.
October 23, 2012, 13:29 (GMT)
debug output: stop printing event handlers for mouse moves of mouse inbetween events.
October 23, 2012, 13:28 (GMT)
rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
Revision 9599c2a by Lukas Toenne
October 23, 2012, 12:38 (GMT)
Fix for direct_link of local ID data blocks (node trees in material/lamp/world/scene/texture). These data blocks also need to link the id properties group in their ID base, otherwise custom properties stored in such local node trees will lead to dangling pointers on file load.
October 23, 2012, 12:25 (GMT)
Fix #32941: Sequencer Preview shows texture which is apart of the window.

Issue was caused by buffer shadows were binding buffer after offscreen buffers
was bind which lead to some unpredictable results.

Made it so ED_view3d_draw_offscreen wouldn't bind any buffers and for proper
shadows ED_view3d_draw_offscreen_init should be manually be called before
drawing to an offscreen.

This should also make open gl render with AA enabled a bit faster.

Also fixed missing sequencer cache invalidation when open gl render type is
changing.

Material and Rendered modes are still a TODO for sequencer.
October 23, 2012, 11:47 (GMT)
code cleanup: remove $Id's that crept back in, also osl style edits
October 23, 2012, 11:44 (GMT)
Correction to recent fix for shader nodes -- image could be not loaded yet
when tree is being executed. This could lead to nor initialized color space
for the image.

Solved by insuring image buffer is loaded before checking for whether color
conversion is needed.
October 23, 2012, 11:10 (GMT)
Sizeerror 8 fix for DecimateModifierData
October 23, 2012, 11:07 (GMT)
Fix #32943: sculpt mode draw crash with VBO and flat shaded, hidden faces.
October 23, 2012, 11:03 (GMT)
fix for crash using an uninitialized pointer when fcurves reference missing collections (removing animated shape keys could crash).
October 23, 2012, 09:59 (GMT)
Display buffer should be marked as invalid when setting pixels from python
October 23, 2012, 07:20 (GMT)
Fix for [#28927] Z-Transp disables Material Pass Index
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021