Revision c623ba5 by Brecht Van Lommel October 23, 2012, 15:46 (GMT) |
Fix #32837: DDS images flipped in viewport compared to render. This happened after adding compressed DDS texture loading. DDS images can be flipped compared to the Blender standard, however we do not unflip them because we also don't flip compressed textures. If we would flip those we'd need to uncompress, flip and recompress them, and so losing the speed benefit that you get from using them. Users are expected to save DDS image in OpenGL compatible format. |
Revision 267d6fd by Campbell Barton October 23, 2012, 15:30 (GMT) |
skip hidden datablocks when switching screens. |
Revision 90f7b9e by Campbell Barton October 23, 2012, 15:07 (GMT) |
comment quick cache RNA and quiet compiler werning. |
Revision 88a23b5 by Ton Roosendaal October 23, 2012, 15:01 (GMT) |
Related to previous commit I did: Removed checks for PTCACHE_QUICK_CACHE for exception handling. This to ensure normal cache works as if old PTCACHE_QUICK_CACHE wasn't set. Thanks Campbell for pointing at this! |
Revision b131359 by Brecht Van Lommel October 23, 2012, 14:57 (GMT) |
Fix #32867: normal map baking issue with flat shaded faces since bmesh. Also removed the old unused normal map tangent computation code. |
Revision cfcab31 by Brecht Van Lommel October 23, 2012, 14:57 (GMT) |
Fix #30801: cycles rendering issue with missing particle instances in a dupligroup. |
Revision d677e4b by Howard Trickey October 23, 2012, 14:57 (GMT) |
Use better epsilon for line intersection, fixes bug where missed some hits on very small scale meshes, e.g., bug #31143. |
Revision d273ddf by Ton Roosendaal October 23, 2012, 14:07 (GMT) |
Bugfix 30974 - Disabled "Quick Cache" option. It was causing ridiculous updates on the entire animation system for start-end frame on every user event causing changes here (like during transform). Worst was that you couldn't transform animated objects for that reason either. Most of the code is still there, waiting for a moment to revise it... - Constraint "Follow Track" (marker) wasn't using inverse matrix code in transform, making it wacko to use (wrong pivot, crazyspace) |
Revision 101660c by Campbell Barton October 23, 2012, 13:50 (GMT) |
code cleanup: give rng functions BLI prefix. |
Revision da9f9c2 by Campbell Barton October 23, 2012, 13:29 (GMT) |
debug output: stop printing event handlers for mouse moves of mouse inbetween events. |
Revision f70d2c6 by Campbell Barton October 23, 2012, 13:28 (GMT) |
rename api functions... - minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii |
Revision 9599c2a by Lukas Toenne October 23, 2012, 12:38 (GMT) |
Fix for direct_link of local ID data blocks (node trees in material/lamp/world/scene/texture). These data blocks also need to link the id properties group in their ID base, otherwise custom properties stored in such local node trees will lead to dangling pointers on file load. |
Revision 7bf4a2d by Sergey Sharybin October 23, 2012, 12:25 (GMT) |
Fix #32941: Sequencer Preview shows texture which is apart of the window. Issue was caused by buffer shadows were binding buffer after offscreen buffers was bind which lead to some unpredictable results. Made it so ED_view3d_draw_offscreen wouldn't bind any buffers and for proper shadows ED_view3d_draw_offscreen_init should be manually be called before drawing to an offscreen. This should also make open gl render with AA enabled a bit faster. Also fixed missing sequencer cache invalidation when open gl render type is changing. Material and Rendered modes are still a TODO for sequencer. |
Revision 9c58865 by Campbell Barton October 23, 2012, 11:47 (GMT) |
code cleanup: remove $Id's that crept back in, also osl style edits |
Revision b518197 by Sergey Sharybin October 23, 2012, 11:44 (GMT) |
Correction to recent fix for shader nodes -- image could be not loaded yet when tree is being executed. This could lead to nor initialized color space for the image. Solved by insuring image buffer is loaded before checking for whether color conversion is needed. |
Revision 38a76af by Sergey Sharybin October 23, 2012, 11:10 (GMT) |
Sizeerror 8 fix for DecimateModifierData |
Revision 2b9e70c by Brecht Van Lommel October 23, 2012, 11:07 (GMT) |
Fix #32943: sculpt mode draw crash with VBO and flat shaded, hidden faces. |
Revision 0760308 by Campbell Barton October 23, 2012, 11:03 (GMT) |
fix for crash using an uninitialized pointer when fcurves reference missing collections (removing animated shape keys could crash). |
Revision 2f82e7f by Sergey Sharybin October 23, 2012, 09:59 (GMT) |
Display buffer should be marked as invalid when setting pixels from python |
Revision 0c1b6ac by Jeroen Bakker October 23, 2012, 07:20 (GMT) |
Fix for [#28927] Z-Transp disables Material Pass Index |
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