Revision 8a1a4a4 by Sergey Sharybin August 1, 2012, 13:59 (GMT) |
Tie compositor will now update render result when changing node setup Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system. |
Revision dd6d788 by Campbell Barton August 1, 2012, 13:34 (GMT) |
mask selection invert wasnt working. |
Revision 179d00f by Campbell Barton August 1, 2012, 13:28 (GMT) |
make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. |
Revision 507a49a by Antonis Ryakiotakis August 1, 2012, 13:17 (GMT) |
Fix blenderplayer link |
Revision 7ffa420 by Sergey Sharybin August 1, 2012, 12:59 (GMT) |
Fix #32205: Holdout shader + transparent background stays black with Alpha = 1 It was read of initialized memory around holdout_weight in cases when holdout material is used. Seems that it should be assigned to result of shader_holdout_eval here. If Brecht could double check this it'll be great. This could potentially fix #32224: Holdout Error with CUDA Cycles Render |
Revision e00c755 by Campbell Barton August 1, 2012, 12:59 (GMT) |
- disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release. - use define for max mask mblur samples, increase to 64 max. |
Revision da4d468 by Thomas Dinges August 1, 2012, 12:21 (GMT) |
Docs / Templates: * Added a ui_panel template with more complex layouts. |
Revision 26cc3dd by Campbell Barton August 1, 2012, 10:50 (GMT) |
misc mask fixes - image space used wrong notifiers. - image notifier now checks for mask mode before listening to mask edits. - mask keyframes now draw in the image space. |
Revision 0fee289 by Campbell Barton August 1, 2012, 10:44 (GMT) |
style cleanup: >120 line length |
Revision f8ff6ed by Sergey Sharybin August 1, 2012, 10:31 (GMT) |
Add type RNA property to special nodes (e.g. frame) |
Revision 6704f56 by Sergey Sharybin August 1, 2012, 09:44 (GMT) |
Do not highlight non-selected active node with active outline This would match other areas in Blender. |
Revision 9811e84 by Sergey Sharybin August 1, 2012, 09:04 (GMT) |
Fix #32209: Autosave ignores multires sculpting Use a bit different fix, which gets active scene from context and uses this scene to figure out active object instead of itterating through all the objects. |
Revision a199ae5 by Campbell Barton July 31, 2012, 23:06 (GMT) |
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). |
Revision a70a488 by Campbell Barton July 31, 2012, 22:15 (GMT) |
fix [#32232] Running script that changes area.type crashes blender. (reported the bug to keep some reference to the script that crashes). |
Revision 872ebc7 by Campbell Barton July 31, 2012, 22:01 (GMT) |
fill in dummy values when using movie clip distort node but compiled without libmv. |
Revision 33a9caf by Campbell Barton July 31, 2012, 21:26 (GMT) |
quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp. |
Revision cdc6793 by Sergey Sharybin July 31, 2012, 20:58 (GMT) |
Fixed own error in setting user counter to mask when changing clip editor's mask. |
Revision d86b6dc by Sergey Sharybin July 31, 2012, 20:54 (GMT) |
Expand function for masks, so no masks could be properly linked in cases when they've got parenting to motion tracking data. |
Revision 32bd936 by Daniel Genrich July 31, 2012, 19:37 (GMT) |
Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type" |
Revision 72a3fb1 by Campbell Barton July 31, 2012, 17:31 (GMT) |
changes to mask editing - use Alt to modify all mask feather at once while dragging. - copying a multi-user mask from the interface works now. - show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header). - add a fake mask user by default. - moving points with LMB drag no longer selects them. |
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