Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 9, 2012, 16:06 (GMT)
fix for ugly pixelated drawing of node frame text.
July 9, 2012, 15:21 (GMT)
removed depth aware defocus
add blur to radius buffer

July 9, 2012, 14:25 (GMT)
UI translation from inside Blender UI: first part.

This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.

It also adds a few getters (to get RNA i18n context, and current language iso code).

Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).

For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
July 9, 2012, 12:57 (GMT)
svn merge ^/trunk/blender -r48749:48754
July 9, 2012, 12:55 (GMT)
fix/workaround for cycles crash packing bvh

brecht - when you get time please look into this to see if the fix is ok.
July 9, 2012, 11:45 (GMT)
Tomato: fix for mask cache

That used to be a threading issue when two different operations
were allowed to access the same mask's cache. Now use lock in
BKE_mask_rasterize_layers so that should work fine now.
July 9, 2012, 11:13 (GMT)
Fixed issue with missed cache update when disabling movie clip channels
July 9, 2012, 10:55 (GMT)
code cleanup: move sequencer timecode into its own func.
July 9, 2012, 10:33 (GMT)
Merging r48740 through r48749 from trunk into soc-2011-tomato

July 9, 2012, 10:26 (GMT)
Fixed issues updating texture buffer used for clip editor frame display
when specific circumstances are met.

Mainly issue was caused by checking ImBuf pointers, which used to fail
when some post-processing flags are changed. This was caused by the
fact that freeing old ImBuf and allocating new one could lead to new
ImBuf have the same pointer as previous one, which confuses cache.
July 9, 2012, 04:57 (GMT)
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
July 8, 2012, 23:15 (GMT)
Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used.
July 8, 2012, 21:37 (GMT)
code cleanup
July 8, 2012, 20:53 (GMT)
localview operator now reports when 8 views are reached (since 2.5x update was printing in console only).
July 8, 2012, 20:36 (GMT)
style cleanup
July 8, 2012, 20:05 (GMT)
Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed.
July 8, 2012, 18:21 (GMT)
svn merge ^/trunk/blender -r48729:48739
July 8, 2012, 18:20 (GMT)
play animation now works switching between scrubbing and pingpong
July 8, 2012, 17:51 (GMT)
correct another case of nonnull (all should be correct now), and comment about color conversion.
July 8, 2012, 17:18 (GMT)
Grmbl, dummy argparse...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021