| Revision 3a0593c by Campbell Barton July 6, 2012, 22:48 (GMT) | 
| code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly. also added some comments. | 
| Revision eab80a4 by Campbell Barton July 6, 2012, 20:28 (GMT) | 
| svn merge ^/trunk/blender -r48681:48691 | 
| Revision 2336aad by Campbell Barton July 6, 2012, 20:16 (GMT) | 
| decrease size for convex hull epsilon when checking which side of a face the vertex is on. this doesnt fix all cases but works better then it did. | 
| Revision 1a9e7a0 by Campbell Barton July 6, 2012, 19:22 (GMT) | 
| style cleanup: var names | 
| Revision 16b165e by Chris Want July 6, 2012, 16:55 (GMT) | 
| Fix for bug 32017. There was some bad recursion introduced recently that caused crashes when a Material node is the same material as the material itself (e.g., if Material.001 has a node with Material.001). This commit attempt to correct this by keeping track of the material at the root of the node tree, and doesn't recurse further if it encounters it again within the nodetree. Joshua, please review! | 
| Revision 0296118 by Campbell Barton July 6, 2012, 14:26 (GMT) | 
| fix for crash when render result is NULL | 
| Revision ec233cd by Campbell Barton July 6, 2012, 14:25 (GMT) | 
| svn merge ^/trunk/blender -r48674:48681 | 
| Revision 5f792b0 by Campbell Barton July 6, 2012, 14:24 (GMT) | 
| fix for rare crash we have with some mango files. | 
| Revision aa29ae6 by Antonis Ryakiotakis July 6, 2012, 13:36 (GMT) | 
| Fix ultra stupid mistake on Scons. | 
| Revision d1c335a by Sergey Sharybin July 6, 2012, 12:59 (GMT) | 
| Tomato keying screen: small fixes and improvements - Fixed issues with calculating matte with balance != 0.5 It used to be used concave combination of minimal and maximal channel values which could be inpredictable. Use concave combination of two non-major channels sorted by their index, so such combination would always use the same coefficients for particular non-major channels. - Added despill balance slider which defines balance between non-major channels used for calculating average of two colors. Difference between average value and pixel value of major screen channel defines amount of despill. Balance of 0.5 gives the same behavior as it was before this slider was added. | 
| Revision 28f7bfa by Jeroen Bakker July 6, 2012, 11:31 (GMT) | 
|  * Added OpenCL implementation of the Defocus node * Always disable two phase compositing during rendering - At Mind - | 
| Revision 27da686 by Campbell Barton July 6, 2012, 11:24 (GMT) | 
| use icons for rgb colors | 
| Revision f058a3d by Bastien Montagne July 6, 2012, 10:03 (GMT) | 
| Fix [#31923] Particle instanced objects don't show textures in render Actually, particle instance modifier was still using tessfaces, but copying poly cdata! Simply made it using poly/loop. | 
| Revision cf369c5 by Campbell Barton July 6, 2012, 09:24 (GMT) | 
| svn merge ^/trunk/blender -r48658:48674 | 
| Revision 3b559c8 by Campbell Barton July 6, 2012, 09:22 (GMT) | 
| rgb color display options for compo backdrop. | 
| Revision 1b6a4c1 by Bastien Montagne July 6, 2012, 07:40 (GMT) | 
| Fix [#32003] Triangulate fails for simple case. Main problem was in poly_rotate_plane() (which rotates a ngon to make its normal aligned with Z axis), it did not handled the case where the normal was aligned but opposite to the Z axis (which had the consequence that, as with the T mesh of the given blend, all tested new edges inside face were detected as outside, and vice-versa...). Additionnaly, I made a mistake in previous Triangulate commit (r48243) in bm_face_goodline, which could allow a few invalid triangles in some specific cases, fixed! And done a bit of cleanup, as I was at it. | 
| Revision b41561a by Mitchell Stokes July 5, 2012, 21:03 (GMT) | 
| Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser. The glViewport used for 2D Filters wasn't quite matching the 3d view. It seems the height and width were both off by one. There may be a deeper bug with the canvas rectangle having slightly wrong dimensions, but this at least fixes the 2D Filters. | 
| Revision 3e073f4 by Jason Wilkins July 5, 2012, 20:44 (GMT) | 
| You do not need to create an object to call a static function. | 
| Revision 9f7db7f by Mitchell Stokes July 5, 2012, 20:34 (GMT) | 
| Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis. I cleaned up the INTERVAL check to do a much cleaner (and saner) range check that doesn't get messed up by spaces. | 
| Revision f5fe447 by Campbell Barton July 5, 2012, 18:04 (GMT) | 
| svn merge ^/trunk/blender -r48638:48658 | 
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 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021