Revision 86f9f3e by Campbell Barton June 21, 2012, 12:29 (GMT) |
svn merge ^/trunk/blender -r48153:48158 |
Revision 54156e2 by Campbell Barton June 21, 2012, 12:27 (GMT) |
option to disable feather, since its so slow - for interactively editing masks its useful to be able to disable. also rename RNA to 'use_antialiasing' |
Revision ff998e1 by Sergey Sharybin June 21, 2012, 10:52 (GMT) |
Fixes for 8vytes scalar types used in DNA (int64 and double) - makesdna wasn't checking whether such scalars are aligned to 8 bytes. Now it should be handled correct. - Some scalars in Object structure weren't 8 bytes aligned, which lead to some incorrectly loaded files. Fixed by adding void *pad. It's a bit tricky part of patch, but can't see clearer way to make alignment correct Usually ints/chars were used for padding, but in this case there are some leading pointer properties before int64 properties and using pointer as a padding resolves alignment on both 32 and 64 bit platforms. Using pointers as padding weren't needed before, because all types were correctly aligned independent of whether pointers are 4 or 8 bytes. This fixes #31774: Empty offset Y parameter is resetting |
Revision c250ab8 by Campbell Barton June 21, 2012, 09:47 (GMT) |
update libopenjpeg from 1.3 to 1.5, since 1.3 has a bug saving alpha channels. the patches/ dir is NOT applied but perhaps we can get OSX and BSD working using the opj_config.h |
Revision 11cb213 by Nicholas Rishel June 21, 2012, 08:58 (GMT) |
Fixes [#31433] BMesh: Knife tool Angle Constraint function The problem was that calculating the angle was reliant on previous mouse coordinates, which did not update to match snapped-to vertices and edges. This solves the issue by updating mouse coordinates in knife_find_closest_edge() and knife_find_closest_vertex(). Additionally, when angle constraints are enabled, edge/vertex snapping is now prevented. |
Revision 78b2f5d by Campbell Barton June 21, 2012, 08:07 (GMT) |
svn merge ^/trunk/blender -r48147:48153 |
Revision 3ba31f0 by Thomas Dinges June 21, 2012, 08:02 (GMT) |
* Fix for the Cycles XML commit yesterday, blur_glossy has a different internal variable name. |
Revision fae0b20 by Campbell Barton June 21, 2012, 07:45 (GMT) |
falloff options for dilate/erode feather compo node. |
Revision 19e81b1 by Bastien Montagne June 21, 2012, 07:32 (GMT) |
Fix [#31714] Pinning object context causes texture list to disappear Problem was py code of main texture panel was not doing any check on the pinned id, assuming it managed the textures itself - but this is not the case of the Object datablock... All work actually done by Sergey, was just missing the Lamp specific case. Checked both in code and with tests, quite sure all cases are now correctly handled! |
Revision 27aa217 by Lukas Toenne June 21, 2012, 07:14 (GMT) |
Fix for color ramp RNA paths in node trees. The path generation for color ramps in nodes was incomplete (not prepending the ID-to-node path), which prevented keyframing color ramp elements. Path lookup for color ramps is still brute-force and slow, but this is a general design problem with nested RNA structs. |
Revision 7ef5487 by Mitchell Stokes June 21, 2012, 06:27 (GMT) |
Fix for properly converting 2.4x IPO Actuators to 2.6x Action Actuators. Previously the converted Action Actuators would not have an action assigned. This fix is based on code provided by Maxim Aleynikov in his report: [#30410] not full conversion IPO Actuator in Action Actuator. |
Revision b7640d6 by Campbell Barton June 21, 2012, 06:10 (GMT) |
svn merge ^/trunk/blender -r48140:48147 |
Revision d8e2c47 by Mitchell Stokes June 21, 2012, 05:41 (GMT) |
Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter. Blender's import function check's the Text datablocks in main for additional modules for importing. However, libloaded scenes were 1) not loading Text datablocks and 2) not letting bpy know about them. Text datablocks are now loaded if a Scene is loaded and bpy can now looking through extra Mains to find additional modules. |
Revision 5019227 by Mitchell Stokes June 21, 2012, 05:30 (GMT) |
Fix for [#31792] "Character Physics type not detected by near sensor" reported by Mikko-Pentti Eronen. Near sensors only pick up "actors," but objects with character physics did not have the actor option displayed. By setting the character physics object to actor, it can be picked up by the near sensor. However, it collides with the near sensor, which sounds like bug [#31701] |
Revision d4d4f2d by Campbell Barton June 20, 2012, 23:21 (GMT) |
workarond for outliner group object selection trick - which is so slow it had to be disabled. Now use the first object of the group, which isn't great but is at least usable. |
Revision 091c716 by Campbell Barton June 20, 2012, 22:57 (GMT) |
correction to own commit - thanks Anthony Edlin for pointing out the error. |
Revision b84ee5a by Thomas Dinges June 20, 2012, 21:12 (GMT) |
Cycles XML: * Add recent integrator options. |
Revision 063222e by Campbell Barton June 20, 2012, 21:11 (GMT) |
svn merge ^/trunk/blender -r48133:48140 |
Revision 463a4eb by Campbell Barton June 20, 2012, 21:10 (GMT) |
fix for segfault loading a file with a proxy that is a missing link. |
Revision 82bad4b by Monique Dewanchand June 20, 2012, 20:05 (GMT) |
Refactoring of tiles opencl implementation: - Moved methods from NodeOperation to OpenCLDevice - Added check on Nvidia for local size |
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