Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3610 / 5574

May 22, 2012, 09:53 (GMT)
solidify modifier - remove a loop on all edges.
May 22, 2012, 09:15 (GMT)
Fix imbuf users leak in MovieClip tiles node

Leak was caused by not calling IMB_freeImBuf for result of BKE_movieclip_get_ibuf
May 22, 2012, 09:15 (GMT)
Fix for movie distoriton node in tiles

Now it works in the same way as non-tiles node in cases when image's
resolution is not equal to resolution used for calibration.

Also add some additional checks for distortion cache, so now it should
be updating properly when camera intrinsics are changing.

Potentially added support of overscan, but currently all needed computation
is commented out.
May 22, 2012, 09:00 (GMT)
fix for regression in curve modifier (own fault)
May 22, 2012, 08:36 (GMT)
I18n fixes, mainly for (cycles) nodes (i.e. node template in Buttons window).

Note: the problem of sockets translation remains (for all node types), currently they are unavailable from RNA, hence not detected by i18n tools, so only solution is to add N_() in all node sockets templates�?� yuck! Really have to fix this.
May 22, 2012, 08:24 (GMT)
fix [#31530] Project paint with Clipping border gives opaque background

draw clipping box alpha 0 so reprojection and rendering show the background as alpha 0.
May 22, 2012, 07:46 (GMT)
Fix #31522: wrong ID user count on custom bone shape object after duplicate
May 22, 2012, 07:26 (GMT)
fix [#31489] EdgeSplit modifier prevents All Edge to be work correctly since 2.63

bmesh regression where the edge-draw flag was cleared when bmesh modifiers were used.
May 22, 2012, 07:07 (GMT)
remove unused enums (these are defined and used elsewhere)
May 22, 2012, 07:06 (GMT)
Fix #31500: Displacement Baking from Multires doesn't work

Issue was caused by wrong calculation of grid coordinates when switching
from low resolution mesh to high resolution mesh. Somehow was affected only
for face U or V equals to 1.0f.

Checked fix using all test files used during initial implementation of
multires baker and tested sample file from bug/ Seems everything is OK.
May 22, 2012, 06:29 (GMT)
style cleanup: brace placement.
May 21, 2012, 23:32 (GMT)
Add input sample averaging to PaintStroke.

Averages input samples to make the brush stroke smoother. Only mouse
location is averaged right now, not pressure/tilt/etc.

The DNA is in struct Paint.num_input_samples, RNA is
Paint.input_samples. In combination with PaintStroke usage this change
applies to sculpt, vpaint, and wpaint.

The range of useful values varies quite a bit depending on input
device; mouse needs higher values to match tablet pen, so set max
samples pretty high (64).

Release note section:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
May 21, 2012, 20:36 (GMT)
fix for
[#31502] Defocus max radius help tekst
Revision 9b20cec by Dan Eicher
May 21, 2012, 20:28 (GMT)
Missing RNA_def_property_update functions for RenderSettings bake properties
May 21, 2012, 20:21 (GMT)
Fix for [#31413] Code review testing: Regarding chunksize, could the
tooltip be made more clear
May 21, 2012, 20:10 (GMT)
UI mafia fix thanks to venomgfx for reporting
* Color correction node
May 21, 2012, 19:58 (GMT)
Fix for
[#31408] Code review testing: Button labels are invisible in many nodes

May 21, 2012, 19:31 (GMT)
Fix for [#31418] Code review: OpenCL initialization
* Moved OpenCL initialization to first use
* cleaned up build files
* display some debug lines only when debugging is enabled.
May 21, 2012, 18:47 (GMT)
[#31410] Code review testing: The color correction node in particular is
quite problematic in button layout
* Added first column with labels
* increased max size of node
* moved the start/end midtones to the bottom of the node
May 21, 2012, 18:35 (GMT)
Fix for [#31367] render.drawLine not 2D filter aware:

The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021