Revision e7647e1 by Campbell Barton May 22, 2012, 09:53 (GMT) |
solidify modifier - remove a loop on all edges. |
Revision d3067df by Sergey Sharybin May 22, 2012, 09:15 (GMT) |
Fix imbuf users leak in MovieClip tiles node Leak was caused by not calling IMB_freeImBuf for result of BKE_movieclip_get_ibuf |
Revision 1ae3929 by Sergey Sharybin May 22, 2012, 09:15 (GMT) |
Fix for movie distoriton node in tiles Now it works in the same way as non-tiles node in cases when image's resolution is not equal to resolution used for calibration. Also add some additional checks for distortion cache, so now it should be updating properly when camera intrinsics are changing. Potentially added support of overscan, but currently all needed computation is commented out. |
Revision 40b7b96 by Campbell Barton May 22, 2012, 09:00 (GMT) |
fix for regression in curve modifier (own fault) |
Revision 7767239 by Bastien Montagne May 22, 2012, 08:36 (GMT) |
I18n fixes, mainly for (cycles) nodes (i.e. node template in Buttons window). Note: the problem of sockets translation remains (for all node types), currently they are unavailable from RNA, hence not detected by i18n tools, so only solution is to add N_() in all node sockets templates�?� yuck! Really have to fix this. |
Revision 00e7a4b by Campbell Barton May 22, 2012, 08:24 (GMT) |
fix [#31530] Project paint with Clipping border gives opaque background draw clipping box alpha 0 so reprojection and rendering show the background as alpha 0. |
Revision d435be7 by Sergey Sharybin May 22, 2012, 07:46 (GMT) |
Fix #31522: wrong ID user count on custom bone shape object after duplicate |
Revision 3289628 by Campbell Barton May 22, 2012, 07:26 (GMT) |
fix [#31489] EdgeSplit modifier prevents All Edge to be work correctly since 2.63 bmesh regression where the edge-draw flag was cleared when bmesh modifiers were used. |
Revision 82d1b69 by Campbell Barton May 22, 2012, 07:07 (GMT) |
remove unused enums (these are defined and used elsewhere) |
Revision acd468f by Sergey Sharybin May 22, 2012, 07:06 (GMT) |
Fix #31500: Displacement Baking from Multires doesn't work Issue was caused by wrong calculation of grid coordinates when switching from low resolution mesh to high resolution mesh. Somehow was affected only for face U or V equals to 1.0f. Checked fix using all test files used during initial implementation of multires baker and tested sample file from bug/ Seems everything is OK. |
Revision 72f38b4 by Campbell Barton May 22, 2012, 06:29 (GMT) |
style cleanup: brace placement. |
Revision 5f95f7d by Nicholas Bishop May 21, 2012, 23:32 (GMT) |
Add input sample averaging to PaintStroke. Averages input samples to make the brush stroke smoother. Only mouse location is averaged right now, not pressure/tilt/etc. The DNA is in struct Paint.num_input_samples, RNA is Paint.input_samples. In combination with PaintStroke usage this change applies to sculpt, vpaint, and wpaint. The range of useful values varies quite a bit depending on input device; mouse needs higher values to match tablet pen, so set max samples pretty high (64). Release note section: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging |
Revision b951c2b by Monique Dewanchand May 21, 2012, 20:36 (GMT) |
fix for [#31502] Defocus max radius help tekst |
Revision 9b20cec by Dan Eicher May 21, 2012, 20:28 (GMT) |
Missing RNA_def_property_update functions for RenderSettings bake properties |
Revision 877dc58 by Jeroen Bakker May 21, 2012, 20:21 (GMT) |
Fix for [#31413] Code review testing: Regarding chunksize, could the tooltip be made more clear |
Revision 146e923 by Jeroen Bakker May 21, 2012, 20:10 (GMT) |
UI mafia fix thanks to venomgfx for reporting * Color correction node |
Revision cd00201 by Monique Dewanchand May 21, 2012, 19:58 (GMT) |
Fix for [#31408] Code review testing: Button labels are invisible in many nodes |
Revision 5647114 by Jeroen Bakker May 21, 2012, 19:31 (GMT) |
Fix for [#31418] Code review: OpenCL initialization * Moved OpenCL initialization to first use * cleaned up build files * display some debug lines only when debugging is enabled. |
Revision ff87bde by Jeroen Bakker May 21, 2012, 18:47 (GMT) |
[#31410] Code review testing: The color correction node in particular is quite problematic in button layout * Added first column with labels * increased max size of node * moved the start/end midtones to the bottom of the node |
Revision f76419d by Mitchell Stokes May 21, 2012, 18:35 (GMT) |
Fix for [#31367] render.drawLine not 2D filter aware: The lines from render.drawLine() are now drawn before motion blur and 2D Filters. |
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