Revision e4253fa by Luca Bonavita March 8, 2012, 18:36 (GMT) |
== Python API docs == - Enhanced the -T option: - we can now choose among custom themes (now 'blender-org' and later 'naiad') and Sphinx internal themes (use -h option to see which ones) - choosing a custom theme will copy the theme dir to the output dir - Added two new command line options: -N: Add the theme name to the html dir name For example, if we choose the theme 'haiku' with using -N will create html files in sphinx-out_haiku/ Useful to test separate themes without overwriting the smae folder each time -B: Builds the html docs running sphinx-build This is useful to avoid runing sphinx with a separate shell command - Fixed the URL in undocumented_message() |
Revision a8d65a3 by Ton Roosendaal March 8, 2012, 17:40 (GMT) |
Fix for Francesco Siddi: ALT+A should always start with the scene start frame! |
Revision fe131db by Sergey Sharybin March 8, 2012, 17:06 (GMT) |
New operators for clip editor's curve view: - Select All operator for selecting markers - Disable selected markers operator |
Revision a719361 by Campbell Barton March 8, 2012, 16:46 (GMT) |
bmesh: fix for edge split allowing marked boundry edges for splitting. |
Revision 895b997 by Sergey Sharybin March 8, 2012, 16:27 (GMT) |
- Clip draw as scene strip background works fine again - Path cleanup performed from curve view now clears only active track instead of all selected tracks. |
Revision 3675fab by Sergey Sharybin March 8, 2012, 14:23 (GMT) |
Fix #30485: TRANSFORM / STABILIZE 2D: First row / column blackness. Clamp source coordinates to boundaries so it'll be kind of correct weight calculated for the pixel. |
Revision a80b7d6 by Bastien Montagne March 8, 2012, 14:04 (GMT) |
Fixing several issues with keyingsets: *Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho). *Fixed a few other bugs related to that area (namely, you canâ??t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingsetâ?¦). *Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code. |
Revision a5f2db9 by Sergey Sharybin March 8, 2012, 13:20 (GMT) |
Fix #30489: Loop Cut by Typing Numbers Is Limited to 32? Increase numbering input of number of loop cuts to 130 as it was in 2.49. Also display count of cuts in a header. |
Revision 085c94e by Lukas Toenne March 8, 2012, 12:04 (GMT) |
Modified behaviour of the link-insertion operator (drag on link, request by Sebastian Koenig). This would previously attempt to find a socket with exactly matching type to the from/to sockets of the cut link, but this is annoying because it often links to the "secondary" sockets, such as Factor input in the Mix node. New behaviour is to choose the input/output for reconnection based on the "highest" (= most important) socket types (in order color, vector, value), like the autoconnect operator (FKEY) also does. It is far from ideal and will probably not work in all situations either, but until we have a detailed design for "best sockets to auto-link" this will have to do. |
Revision c6d80d1 by Sergey Sharybin March 8, 2012, 11:57 (GMT) |
Fix ##30455: Orthographic grid alignment jumps/shifts when zooming Issue was caused by precision errors with floats. Made internal grid drawing stuff using doubles and also added some functions to multiply double vector by float matrix which also makes all intermediate calculation in doubles. |
Revision fc170e6 by Howard Trickey March 8, 2012, 11:56 (GMT) |
Knifetool: change ESC to mean cancel, not confirm. This corresponds to the more usual convention. There was no key connected to Cancel, and we already have Return, Numpad-Return, and Right-click for confirm. |
Revision f839e2d by Joshua Leung March 8, 2012, 10:53 (GMT) |
Partial Bugfix [#30097] : Current frame indicator on Motion Paths drawn incorrectly When the current frame occurs outside the current visible range a given motion path, the point lookup was seeking past the ends of the path's point cache, causing sporadic flickering of current frame indicator at 0,0,0. |
Revision 41bed8e by Nathan Letwory March 8, 2012, 10:52 (GMT) |
Add missing include. |
Revision 1e173fe by Sergey Sharybin March 8, 2012, 10:13 (GMT) |
Fix #30464: Confusing lack of label for Fluid "use" It was indeed not clear at all what that label-less check box does. Move it to next row (to prevent fluid type menu be too narrow) and use label default for it. Also don't create second column which is empty for outflow fluid type. |
Revision 50b6c90 by Sergey Sharybin March 8, 2012, 10:01 (GMT) |
Fix #30467: UV/Image Editor: Scope: Opacity Values maybe wrong Internally vector and waveform opacities are stored as float in 0..1 range and the same range is exposed to the UI. From file compatibility POV decided to change prop's type from percentage to factor so it'll be nice slider with 0..1 range without confusing percentage symbols (which should be quite easy to follow) and both forward and backwards compatibilities are here. |
Revision 4a02307 by Bastien Montagne March 8, 2012, 09:14 (GMT) |
Another fix due to recent DM refactoring, for compilation of navmesh... |
Revision 2413523 by Sergey Sharybin March 8, 2012, 08:57 (GMT) |
Compilation error fix for game engine caused by recent DM refactoring. |
Revision 640b0ad by Nicholas Bishop March 8, 2012, 06:47 (GMT) |
Code cleanup: use named values for options in DerivedMesh drawing. The DMSetDrawOptions[Tex] callbacks return 0 (skip), 1 (draw), or 2 (either stipple or skip mcols.) In the CDDM, EDDM, and CCGDM draw functions, as well as the callbacks in drawmesh/drawobject, replace these numbers with values from an enum, DMDrawOptions. |
Revision ee84084 by Campbell Barton March 8, 2012, 05:36 (GMT) |
style cleanup: pep8 + picky edits |
Revision e61339a by Campbell Barton March 8, 2012, 04:38 (GMT) |
code cleanup: duplicate checks and double assignments. |
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