Revision 4593e2e by Campbell Barton August 31, 2011, 11:21 (GMT) |
rna polygon access to loop vertex indicies. |
Revision fde2150 by Campbell Barton August 31, 2011, 10:43 (GMT) |
patch [#28218] During-render callback functionality from Jesse Kaukonen (gekko) --- text from the patch. Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to: 1) Observe what is happening while Blender is rendering via the command line 2) Add custom statistics that Blender prints while the renderer works 3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render() Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X. Example on how to use the callback: def statscall(context): print("Thanks for calling!") bpy.app.handlers.render_stats.append(statscall) bpy.ops.render.render(animation=False, write_still=True) |
Revision d0d82c6 by Nathan Letwory August 31, 2011, 09:37 (GMT) |
COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now. |
Revision 5b91a78 by xiao xiangquan August 31, 2011, 07:31 (GMT) |
fix for windows locale setting |
Revision f63d049 by Mitchell Stokes August 31, 2011, 05:51 (GMT) |
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures: * setAnisotropicFiltering(level) * getAnisotropicFiltering() |
Revision 03d9428 by Campbell Barton August 31, 2011, 05:13 (GMT) |
initial support for rna wrapping polygons, no loop support though. |
Revision ecb32d9 by Campbell Barton August 31, 2011, 05:11 (GMT) |
quiet warnings |
Revision 471c005 by Campbell Barton August 31, 2011, 01:07 (GMT) |
typo fix: end of lines ;; --> ; |
Revision 79249f8 by Campbell Barton August 31, 2011, 01:05 (GMT) |
fix [#28430] Image with Stampinfo does not get saved correctly with alpha |
Revision 2457c21 by jens verwiebe August 30, 2011, 23:52 (GMT) |
OSX: additionally choice to link against python-framework again |
Revision 2883e03 by Campbell Barton August 30, 2011, 23:37 (GMT) |
fix for error in my recent change to image save. - relative path wasn't being made absolute. - saving renders was always defaulting to multilayer exr, now use the output format set. |
Revision 95d9209 by Tamito Kajiyama August 30, 2011, 23:09 (GMT) |
Fix for an error condition in CurvePoint::getFEdge() within the C++ layer. The error was identified thanks to a problem report that MaterialF0D() failed when the Face Smoothness option was enabled. |
Revision c58a0c5 by Campbell Barton August 30, 2011, 23:08 (GMT) |
catch exception and report an error when failing to write exr files - was crashing with debug builds. |
August 30, 2011, 19:38 (GMT) |
SVN maintenance. |
Revision 2475ad0 by Mitchell Stokes August 30, 2011, 17:30 (GMT) |
When creating a multisample window for Win32, the first context created, which checks for multisample support, was never being deleted. |
Revision c6f9940 by Nathan Letwory August 30, 2011, 15:43 (GMT) |
Check for potential crasher. Reported and suggested in [#27687] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :) |
Revision 9eb9d9b by Sergey Sharybin August 30, 2011, 15:30 (GMT) |
Fix #28427: smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key) Update normals just after extrude -- topology is changing when extruding and normals for non-extruded faces should be recalculated after this. |
Revision 131c2a3 by Thomas Dinges August 30, 2011, 14:41 (GMT) |
Fix for [#28425] when user prefs -> editing -> align to == "view" newly inserted objects do not show the applied rotation in the tools panel Patch by Andrew Wiggin, thanks! :) |
Revision 0de9af3 by Thomas Dinges August 30, 2011, 12:45 (GMT) |
2.5 Game UI: *Fix for clutter after pepper merge, 3 booleans in one row, is 1 too much here ;-) |
Revision 24ea5fe by Nathan Letwory August 30, 2011, 12:40 (GMT) |
Enable libsndfile by default on win32 too. |
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