Revision 681d073 by Campbell Barton August 27, 2011, 08:19 (GMT) |
mistake in own recent commit broke op[encollada with mingw |
Revision 909d74d by Campbell Barton August 27, 2011, 08:09 (GMT) |
- use python convention for headings - use implicit examples rather than .. code-block:: |
Revision cd0e92c by Campbell Barton August 27, 2011, 07:06 (GMT) |
fix for building with msvc, ssize_t is more correct but in this case its not going to give issues. |
Revision 2e8771e by Campbell Barton August 27, 2011, 07:05 (GMT) |
bpy Gotcha's section on bones by Bassam Kurdali, with some edit. added some examples & notes too. |
Revision ca1e9d2 by Campbell Barton August 27, 2011, 03:34 (GMT) |
replace octal 0177 with 127 to be more clear, no functional change. |
Revision c96f28a by Campbell Barton August 27, 2011, 03:25 (GMT) |
- use %u rather tham %d for unsigned ints in string formatting funcs. - replace (strlen(str) == 0) with str[0]==' ' |
Revision 6926060 by Campbell Barton August 27, 2011, 03:20 (GMT) |
- fix for BL_Shader::SetUniform() missing out the last part of the matrix. - particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values. - some functions incorrectly took a float[3] argument when the 4th value was set. - remove a few redundant lines of code. |
Revision 555f6cb by Mitchell Stokes August 27, 2011, 03:19 (GMT) |
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera. |
Revision 94b3e83 by Campbell Barton August 27, 2011, 03:13 (GMT) |
fix for bug with all rotation modes being treated as euler by the BGE, this bug is in trunk too but fixing here because this code will replace whats in trunk. also make initializers less verbose for ipo transform assignment. |
Revision 70c955c by Campbell Barton August 27, 2011, 02:59 (GMT) |
remove deprecated & unused sequencer transform vars |
Revision 95c5611 by Campbell Barton August 27, 2011, 02:45 (GMT) |
subtraction on unsigned values didnt work as intended for copying ID's. |
Revision 9ae67bf by Campbell Barton August 27, 2011, 02:04 (GMT) |
bugfix for procedural textures used as bumpmap with osa not rendering right, also remove redundant assignment. |
Revision a05d4a7 by Campbell Barton August 27, 2011, 01:42 (GMT) |
remove deprecated & unused mat3_to_vec_rot and mat4_to_vec_rot functions. |
Revision 974a068 by Campbell Barton August 27, 2011, 01:37 (GMT) |
bge py api XK_GameObject.linVelocityMin was returning linVelocityMax. |
Revision 2311e62 by Campbell Barton August 27, 2011, 01:24 (GMT) |
eek F4TOCHAR4 was assigning alpha twice too!, tsk tsk. |
Revision 7c02ca7 by Campbell Barton August 27, 2011, 01:20 (GMT) |
F3TOCHAR4 macro was assigning the same value twice (setting the alpha, then overwriting with 255). |
Revision 722be28 by Campbell Barton August 26, 2011, 22:37 (GMT) |
sub_v4_v4v4 was taking float[3] arguments. |
Revision 25defed by Sergey Sharybin August 26, 2011, 20:50 (GMT) |
Revert back to FFmpeg from lib/<platform>/ffmpeg |
Revision 5b8cc73 by Sergey Sharybin August 26, 2011, 20:14 (GMT) |
Camera tracking integration =========================== - Stop tracking when marker is too close to the frame boundary. - Added marker margin to tracking settings. - Added option to use auto-adoptation each N frames. - Highlight keyframed frames on cache line with brighter yellow. |
Revision 7b69253 by Sergey Sharybin August 26, 2011, 20:12 (GMT) |
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