Blender Git Commits

Blender Git "master" branch commits.

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Revision 2791e12 by Joshua Leung
July 7, 2011, 05:17 (GMT)
NLA Strips cannot have their actions changed while the "tweakmode" is
on, otherwise things could screw up
Revision 5817f13 by Joshua Leung
July 7, 2011, 04:47 (GMT)
Remove unnecessary line from previous commit which slipped through
Revision cff7c61 by Joshua Leung
July 7, 2011, 04:31 (GMT)
Patch [#23682] Add sort+move to bone group list in panel

Thanks Torsten Rupp (rupp) for the patch!

This patch adds the abilities to sort the bone group list in the
properties panel and to move bone groups up/down in the list (similar
like for vertex groups)
July 7, 2011, 03:53 (GMT)
BGE Animations: Removing unused code and adding some more comments.
Revision d00a3c8 by Joshua Leung
July 7, 2011, 03:35 (GMT)
Outliner RMB Menu - AnimData mangement

* When clicking on "Animation" items in the Outliner, there's now a
menu containing from which you can change the action used, and
refresh/delete all drivers.

* Moved action-setting logic for AnimData actions to a single utility
function in anim_sys, since this was starting to be done in too many
places already.

* Fixed Outliner refresh bug after changing the active action
July 6, 2011, 21:37 (GMT)
[#27854] Collada import doesn't handle UVW mapping
Reported by David Roy
Patch by Brecht van Lommel

UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
July 6, 2011, 20:26 (GMT)
Merging trunk up to r38167.
July 6, 2011, 19:00 (GMT)
camera ortho_scale (COLLADA xmag ) animation export
Revision 50ef78c by Mike Erwin
July 6, 2011, 18:50 (GMT)
various fixes to enable MSVC build, removed crusty old Win32 ndof code
July 6, 2011, 18:34 (GMT)
Camera lens animation import.
July 6, 2011, 18:09 (GMT)
Camera lens animation Identifying
July 6, 2011, 17:41 (GMT)
camera lens (COLLADA xfov ) animation export
Revision e3c89a1 by Mike Erwin
July 6, 2011, 17:10 (GMT)
refitted old ndof fly code for 2.5, removed crusty old code
July 6, 2011, 16:08 (GMT)
The material index did not work when FSAA was turned on.
The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.

After adding this it worked. tested with all FSAA settings.
Revision 31aa4d9 by Jason Hays
July 6, 2011, 15:20 (GMT)
Merged 38124-38157
Revision eb6ac55 by Benjy Cook
July 6, 2011, 14:20 (GMT)
pep8 compliance for python scripts
Revision 2367220 by Benjy Cook
July 6, 2011, 14:19 (GMT)
Changed creation of original location targets to be created only if needed for IK (i.e. user's decision)
Revision 7858d93 by Jason Hays
July 6, 2011, 13:49 (GMT)
Merged 37865-38124
Revision 120e5a3 by Benjy Cook
July 6, 2011, 13:31 (GMT)
Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet)
Revision ebbcae3 by Benjy Cook
July 6, 2011, 13:29 (GMT)
Coding style and cosmetic changes to mocap constraints module
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