Revision 7ab9005 by Campbell Barton July 7, 2011, 21:14 (GMT) |
fix for example |
Revision 074ac7c by Sergey Sharybin July 7, 2011, 21:02 (GMT) |
Add ED_object_pose_armature to stubs.c. This should fix compilation issues with blenderplayer. |
Revision 46f938e by Benjy Cook July 7, 2011, 20:46 (GMT) |
Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way. |
Revision 9a0de18 by Campbell Barton July 7, 2011, 19:35 (GMT) |
bge.texture doc, needed whitespace to format correctly. |
Revision 5e80cb3 by Sergey Sharybin July 7, 2011, 19:27 (GMT) |
Camera tracking integration =========================== - Disallow negative size for bundles. - Fixed bug with passing disabled markers to solver. |
Revision af27622 by Campbell Barton July 7, 2011, 19:23 (GMT) |
some corrections to bge.texture docs |
Revision 6f5b5ac by Sukhitha Jayathilake July 7, 2011, 18:40 (GMT) |
Camera clipend animation export |
Revision 4f8b9a4 by Jason Hays July 7, 2011, 17:59 (GMT) |
Removed code I no longer needed for multi-paint's newer system. Added comments to the more complex functions. |
Revision d279e88 by Sergey Sharybin July 7, 2011, 17:58 (GMT) |
Camera tracking integration =========================== - ColaMD moved from OpenNL to extern/. It'll be needed for libmv. Also, it's a bit updated from year 1999 to 2007. Need to be tested for regressions. - Updated bundling script for libmv. Now it uses fuller subset of this library. - Bundled new libmv. - Request from Keir: add command line argument to toggle logging stuff on. Currently, if Blender is launched with -d argument libmv would start printing logging messages. There's no argument to increase verbosity, but there's API in libmv-capi, so it'll be easy to add. - Finally fixed crash when ibuf is acquiring with user=NULL. - Added ActiveClip property to the scene. This clip is used as default value for new match-moving constraints. - Added some flags to Display panel of View3D. Related on displaying match-moving stuff. - Internal change: bundles data moved inside to MovieTrackingTrack. - Initial implementation of 3d reconstruction. - Added constraint "Camera Solver". This constraint is supposed to be used to make camera follow the reconstructed camera path. - Added "reference" property to "Follow Track" constraint. Now object could be "parented" to 2D track position or to 3D bundle position. The very quick guide: To use reconstruction you should have footage with tracked markers, choose two keyframes in "Tracking settings" panel. There should be quite noticeable parallax effect between this two frames. This is used to initialize reconstruction stuff. Camera data (focal length and optical center) should be filled in "Camera Data" panel. Optical center is often the center of image, so it'll be filled in automatically. You should also set values for undistortion (K1, K2 and K3). Currently, there's no any visualization for this parameters and approach of "change value -> reconstruct -> see what've changed" is the only way for now. Libmv team is working on auto-calibration tool, so it should be easier to gather this coefficients in nearest (i hope) future. There's also no scene orientation stuff. Basic workflow: - Open footage. - Set markers and track them. - Fill in camera data and keyframes. - Hit "Solve Camera" button. - Add "Camera Solver" constraint to camera in scene. - Choose movieclip in that constraint. - To see bundles in 3D viewport active clip should be set in scene buttons. |
Revision ef5110a by Sergey Sharybin July 7, 2011, 17:48 (GMT) |
Revision be91895 by Sukhitha Jayathilake July 7, 2011, 16:56 (GMT) |
Fixed Camera Ortho scale animation import |
Revision c57ac39 by Joerg Mueller July 7, 2011, 16:34 (GMT) |
Merging trunk up to r38193. |
Revision 99736f3 by Campbell Barton July 7, 2011, 16:09 (GMT) |
Allow pose matrix to be set for Benjy Cook's GSOC project. this uses the same function as pose mode snapping. |
Revision c9d6989 by Joshua Leung July 7, 2011, 13:59 (GMT) |
Animation Goodie: Cyclic "Extrapolation" can be toggled from the "Set Extrapolation" tool again Added "Make Cyclic" and "Clear Cyclic" options to "Set Extrapolation" tool (found from Channels menu) in Animation Editors. These options simply add or remove (respectively) Cycles FModifiers from the selected F-Curves, making them have cyclic extrapolation with a single click, instead of having to go through the FModifiers UI (or Graph- Editor only "Add FModifier" operator), which should make it easier to do this apparently common chore. |
Revision 5e6abb8 by Nathan Letwory July 7, 2011, 13:57 (GMT) |
Fix compile with scons, after thread commit in r38185 |
Revision bc9432b by Joshua Leung July 7, 2011, 11:29 (GMT) |
Grease Pencil ActEdit Mode: Filtering Cleanup * Ported filtering code for Grease Pencil frames editing to the newer- style refactored stuff * Decoupled active status of layers from selection status, bringing this into line with everything else again |
Revision 4d7449b by Brecht Van Lommel July 7, 2011, 11:01 (GMT) |
Fix part of #26811: absolute shape keys should not show influence value in list. |
Revision 4e7417e by Mitchell Stokes July 7, 2011, 10:37 (GMT) |
The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem. |
Revision ccc56a6 by Ton Roosendaal July 7, 2011, 09:56 (GMT) |
Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is blend between backdrop and text color (black), made it blend 0.4 instead of 0.2 |
Revision 242ca1b by Joshua Leung July 7, 2011, 05:28 (GMT) |
NLA Drawing - Second attempt at providing options for streamlining the view for transforming strips When the "Include animation data blocks with no NLA data" toggle (action icon) is off, action lines are only shown if they have keyframes. So when this option is off, only NLA blocks that have NLA tracks will be shown, and of those, only those which currently have an active action with keyframes will have their red action lines shown. Combined with the vertical-space tweak when show control curves is turned off, this should be good enough for most cases. |
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