Revision 962a438 by Ton Roosendaal February 23, 2011, 15:52 (GMT) |
Bugfix #26188 Having 2 or more windows open, a render in another window made the other (active) window fail badly on F11 key (show render). Now things should go smoothly. If a render is being shown in inactive windows, they get popped to the front nicely. |
Revision 4fe21e0 by Lukas Toenne February 23, 2011, 13:50 (GMT) |
The material "Dynamic" node (disabled anyway) had incomplete base type initialization, which made it appear as an empty item in the input node category. |
Revision 65bb4ff by Campbell Barton February 23, 2011, 13:43 (GMT) |
py/rna api: ifdef'd out weakref for blender/py api, worth testing to see if it adds much overhead. |
Revision f0f3d9a by M.G. Kishalmi February 23, 2011, 12:02 (GMT) |
added image-editor operators: Invert Image Colors (RGB) -- Invert Red Channel Invert Green Channel Invert Blue Channel Invert Alpha Channel mostly because of the recent changes in normalmap channels, so users can adopt old bakes quickly. though they might aswell prove useful in other situations. |
Revision d7c29a0 by M.G. Kishalmi February 23, 2011, 11:58 (GMT) |
since the introduction of 'newbump' blender was exporting normal maps with red and green channel inverted relative to the geometry it actually exports. This change makes blender export normal maps which are very similar to most tools out there. patch by Morten S. Mikkelsen |
Revision 5b60770 by Nathan Letwory February 23, 2011, 10:52 (GMT) |
doxygen: prevent GPL license block from being parsed as doxygen comment. |
Revision 5a70edc by Janne Karhu February 23, 2011, 10:42 (GMT) |
Possible fix for [#26190] Changing particle amount crashes * In some cases fluid particles could be born at the exact same locations. Now these cases are just ignored and such particles don't effect each other. |
Revision 9416daf by Campbell Barton February 23, 2011, 09:12 (GMT) |
remove unused functions, note: BPY_class_validate() could come in handy later if we need to check classes for properties/functions but for now there is no point in keeping it in. |
Revision c128a8c by Joseph Eagar February 23, 2011, 08:12 (GMT) |
=bmesh= fix bug with uvlayers |
Revision 9349374 by Campbell Barton February 23, 2011, 06:48 (GMT) |
add back view 1:1 operator from 2.4x (Shift+PadEnter) |
Revision 2f472cc by Campbell Barton February 23, 2011, 05:17 (GMT) |
add back 2.4x mesh vertex sort/randomize operators, were called xsort and hash in 2.4x. available from vertex menu. |
Revision 0a7feca by Campbell Barton February 23, 2011, 04:58 (GMT) |
add 2.4x posemode & weightpaint feature as an operator - Flip Active, Shift+F. |
Revision aeeb09b by Campbell Barton February 23, 2011, 04:03 (GMT) |
fix [#26164] bpy.ops.transform.translate ignores AutoIK mode auto-ik updates are done by notifiers at the moment which are ignored when running bpy.ops.transform.translate(), so add an special_aftertrans_update() check for this case. |
Revision 43007d7 by Campbell Barton February 23, 2011, 03:08 (GMT) |
- fix python error for poselib UI when none is active. - add info to create_dupli_objects rna function docstring. - transform snap had bad define, disabling BVH accelerated snap (own fault). |
Revision 745e396 by Tamito Kajiyama February 23, 2011, 03:08 (GMT) |
Fixed a compilation error due to inconsistent data structure renaming in the last merge in revision 34997. Reported by treatkor (tkroo), thanks a lot! |
Revision 8378aa7 by Campbell Barton February 23, 2011, 01:20 (GMT) |
python console namespace fix, merging namespace dicts was no good, since it pulled in private vars. use normal import command. |
Revision 1c0cf60 by Joseph Eagar February 23, 2011, 00:01 (GMT) |
=bmesh= Fixed join meshes, and an annoying modifier bug (making modifiers not work in editmode). Also fixed a tesselation bug. Also got edge slide to work right, yay! Dunno why I couldn't get it working right before; took me twenty minutes to fix. |
Revision 3f96359 by Nathan Letwory February 22, 2011, 23:40 (GMT) |
doxygen: make sure license blocks don't interfere. |
Revision 698f994 by Daniel Salazar February 22, 2011, 23:32 (GMT) |
Adding "frame" to print in background rendering for "Calculating previous (frame) vectors" now it fits better with "Calculating next frame vectors" @jesterking: yes you are @jesterking: yes you are!! |
Revision 33ceadb by Nathan Letwory February 22, 2011, 23:14 (GMT) |
"I must be an idiot" |
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