Blender Git Commits

Blender Git "master" branch commits.

Page: 4101 / 5574

February 23, 2011, 15:52 (GMT)
Bugfix #26188

Having 2 or more windows open, a render in another window made the
other (active) window fail badly on F11 key (show render).

Now things should go smoothly. If a render is being shown in
inactive windows, they get popped to the front nicely.

Revision 4fe21e0 by Lukas Toenne
February 23, 2011, 13:50 (GMT)
The material "Dynamic" node (disabled anyway) had incomplete base type initialization, which made it appear as an empty item in the input node category.
February 23, 2011, 13:43 (GMT)
py/rna api:
ifdef'd out weakref for blender/py api, worth testing to see if it adds much overhead.
February 23, 2011, 12:02 (GMT)
added image-editor operators:

Invert Image Colors (RGB)
--
Invert Red Channel
Invert Green Channel
Invert Blue Channel
Invert Alpha Channel

mostly because of the recent changes in normalmap channels,
so users can adopt old bakes quickly.
though they might aswell prove useful in other situations.
February 23, 2011, 11:58 (GMT)
since the introduction of 'newbump' blender
was exporting normal maps with red and green channel inverted
relative to the geometry it actually exports.

This change makes blender export normal maps
which are very similar to most tools out there.

patch by Morten S. Mikkelsen
February 23, 2011, 10:52 (GMT)
doxygen: prevent GPL license block from being parsed as doxygen comment.
Revision 5a70edc by Janne Karhu
February 23, 2011, 10:42 (GMT)
Possible fix for [#26190] Changing particle amount crashes
* In some cases fluid particles could be born at the exact same locations. Now these cases are just ignored and such particles don't effect each other.
February 23, 2011, 09:12 (GMT)
remove unused functions,
note: BPY_class_validate() could come in handy later if we need to check classes for properties/functions but for now there is no point in keeping it in.
Revision c128a8c by Joseph Eagar
February 23, 2011, 08:12 (GMT)
=bmesh= fix bug with uvlayers
February 23, 2011, 06:48 (GMT)
add back view 1:1 operator from 2.4x (Shift+PadEnter)
February 23, 2011, 05:17 (GMT)
add back 2.4x mesh vertex sort/randomize operators, were called xsort and hash in 2.4x.
available from vertex menu.
February 23, 2011, 04:58 (GMT)
add 2.4x posemode & weightpaint feature as an operator - Flip Active, Shift+F.
February 23, 2011, 04:03 (GMT)
fix [#26164] bpy.ops.transform.translate ignores AutoIK mode

auto-ik updates are done by notifiers at the moment which are ignored when running bpy.ops.transform.translate(), so add an special_aftertrans_update() check for this case.
February 23, 2011, 03:08 (GMT)
- fix python error for poselib UI when none is active.
- add info to create_dupli_objects rna function docstring.
- transform snap had bad define, disabling BVH accelerated snap (own fault).
February 23, 2011, 03:08 (GMT)
Fixed a compilation error due to inconsistent data structure renaming in the last
merge in revision 34997. Reported by treatkor (tkroo), thanks a lot!
February 23, 2011, 01:20 (GMT)
python console namespace fix, merging namespace dicts was no good, since it pulled in private vars. use normal import command.
Revision 1c0cf60 by Joseph Eagar
February 23, 2011, 00:01 (GMT)
=bmesh=

Fixed join meshes, and an annoying modifier bug (making modifiers
not work in editmode). Also fixed a tesselation bug.

Also got edge slide to work right, yay! Dunno why I couldn't get
it working right before; took me twenty minutes to fix.
February 22, 2011, 23:40 (GMT)
doxygen: make sure license blocks don't interfere.
February 22, 2011, 23:32 (GMT)
Adding "frame" to print in background rendering for
"Calculating previous (frame) vectors"
now it fits better with
"Calculating next frame vectors"

@jesterking: yes you are

@jesterking: yes you are!!
February 22, 2011, 23:14 (GMT)
"I must be an idiot"
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021