Revision f8346b1 by Diego Borghetti June 7, 2010, 16:24 (GMT) |
Fix bug #22317 View reamins in camera's view after camera is deleted. The object in the view3d don't get update, so point to the delete camera and make Blender crash when you go into fly mode. |
Revision 1a3129c by Campbell Barton June 7, 2010, 15:37 (GMT) |
man page from debian updated for 2.5, better maintain here for other linux distros. |
Revision c13c3d0 by Thomas Dinges June 7, 2010, 15:28 (GMT) |
Smoke UI: * Greying out for Smoke High Resolution Panel. * Code cleaning, removed some unnecessary declarations. |
Revision 180a9f1 by Campbell Barton June 7, 2010, 14:54 (GMT) |
fix for crash with the job system progress bar on load, matt you may want to check if this case should be happening at all. |
Revision ae8bba2 by Sergey Sharybin June 7, 2010, 14:38 (GMT) |
Fix #22331: mesh deform modifier not caculate all shape keys when using 'apply shape keys in edit mode' This modifier used undeformed coordinates from emDM. Added method getVertCos to emDM, so meshdeform now could use it to get deformed coordinates form any derived mesh. |
Revision ab0d12a by Campbell Barton June 7, 2010, 14:28 (GMT) |
minor changes to cmake, main noticable change is to disable RULE_MESSAGES which gives less output with makefiles (easier to spot warnings). |
June 7, 2010, 07:47 (GMT) |
Fix [#22413] drag & drop images don't work untile you move the object |
June 7, 2010, 06:50 (GMT) |
Fix [#22494] Operator panel vanishes |
Revision 8cb3332 by Nicholas Bishop June 7, 2010, 05:45 (GMT) |
Fixed bug #22515, RegionView3D has weird width/height values * Changed the RNA for RegionView3D to not inherit from "Region", which is "ARegion" in DNA. As far as I know, in order to inherit like that the RegionView3D struct would need to start with an ARegion struct? |
Revision 0a7d036 by Nicholas Bishop June 7, 2010, 04:48 (GMT) |
Fixed bug #22293, v2.49b to v2.5alpha2 incompatibility * UV data on multires meshes wasn't getting imported properly. Fixed by separately loading in all "first-level" data from the old multires data type into mesh. Note that an "incorrect" data layers might still be loaded and be active on the mesh, but the correct layers should now also show up in the UV layer selector. |
June 7, 2010, 03:57 (GMT) |
Committing tom's fix that went to his student's branch instead |
Revision 3efcdf5 by Nicholas Bishop June 7, 2010, 03:48 (GMT) |
Fixed bug #22361, missing graphics when sculpting with pinned shape keys * Problem was that the sculpt PBVH was only used for redrawing if the derived mesh's vertices were equal the base mesh's vertices, which isn't the case when sculpting on shape keys. |
June 7, 2010, 03:44 (GMT) |
'fix' [#22527] Lens angle under View in 'N' panel does not change the camera view Made the UI more clear that the Lens value is for the 3d view space data only. |
June 7, 2010, 03:02 (GMT) |
Fix [#22504] Fluid is completely broken in latest 2.5 build (04.06.2010) Silly typo - some other tweaks too. |
Revision a8acb22 by Nicholas Bishop June 7, 2010, 02:42 (GMT) |
Fixed bug #22518, Segfault on loading file * Problem was a pointer not being updated after the tree was changed |
Revision 6154ea9 by Mike Erwin June 7, 2010, 00:08 (GMT) |
merged 28477:29285 from trunk |
Revision 665506c by Peter Schlaile June 6, 2010, 20:19 (GMT) |
== Sequencer == Applied: [#22490] Add Passepartout to Sequence Editor for frame ranges Thanks to Keith Boshoff (wahooney) for the patch! |
Revision c998c67 by William Reynish June 6, 2010, 20:00 (GMT) |
Made the operator panel larger to make more space for the operator settings. Was always too small before. |
Revision 05188c2 by Arystanbek Dyussenov June 6, 2010, 19:32 (GMT) |
Merge -c 29280 from COLLADA branch into trunk. |
Revision ad2f490 by Tamito Kajiyama June 6, 2010, 18:18 (GMT) |
Fix for a crash related to the feature edge detection at material boundaries. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021