Blender Git Commits

Blender Git "master" branch commits.

Page: 4323 / 5574

June 7, 2010, 16:24 (GMT)
Fix bug #22317 View reamins in camera's view after camera is deleted.

The object in the view3d don't get update, so point to the delete
camera and make Blender crash when you go into fly mode.
June 7, 2010, 15:37 (GMT)
man page from debian updated for 2.5, better maintain here for other linux distros.
June 7, 2010, 15:28 (GMT)
Smoke UI:
* Greying out for Smoke High Resolution Panel.
* Code cleaning, removed some unnecessary declarations.
June 7, 2010, 14:54 (GMT)
fix for crash with the job system progress bar on load, matt you may want to check if this case should be happening at all.
June 7, 2010, 14:38 (GMT)
Fix #22331: mesh deform modifier not caculate all shape keys when using 'apply shape keys in edit mode'

This modifier used undeformed coordinates from emDM.
Added method getVertCos to emDM, so meshdeform now could use it
to get deformed coordinates form any derived mesh.
June 7, 2010, 14:28 (GMT)
minor changes to cmake, main noticable change is to disable RULE_MESSAGES which gives less output with makefiles (easier to spot warnings).
Revision d57ebc4 by Matt Ebb
June 7, 2010, 07:47 (GMT)
Fix [#22413] drag & drop images don't work untile you move the object
Revision 1dd36c2 by Matt Ebb
June 7, 2010, 06:50 (GMT)
Fix [#22494] Operator panel vanishes
June 7, 2010, 05:45 (GMT)
Fixed bug #22515, RegionView3D has weird width/height values

* Changed the RNA for RegionView3D to not inherit from "Region", which is "ARegion" in DNA. As far as I know, in order to inherit like that the RegionView3D struct would need to start with an ARegion struct?

June 7, 2010, 04:48 (GMT)
Fixed bug #22293, v2.49b to v2.5alpha2 incompatibility

* UV data on multires meshes wasn't getting imported properly. Fixed by separately loading in all "first-level" data from the old multires data type into mesh. Note that an "incorrect" data layers might still be loaded and be active on the mesh, but the correct layers should now also show up in the UV layer selector.

Revision 876e718 by Matt Ebb
June 7, 2010, 03:57 (GMT)
Committing tom's fix that went to his student's branch instead
June 7, 2010, 03:48 (GMT)
Fixed bug #22361, missing graphics when sculpting with pinned shape keys

* Problem was that the sculpt PBVH was only used for redrawing if the derived mesh's vertices were equal the base mesh's vertices, which isn't the case when sculpting on shape keys.

Revision 61f5070 by Matt Ebb
June 7, 2010, 03:44 (GMT)
'fix' [#22527] Lens angle under View in 'N' panel does not change the camera view

Made the UI more clear that the Lens value is for the 3d view space data only.
Revision e27756f by Matt Ebb
June 7, 2010, 03:02 (GMT)
Fix [#22504] Fluid is completely broken in latest 2.5 build (04.06.2010)

Silly typo - some other tweaks too.
June 7, 2010, 02:42 (GMT)
Fixed bug #22518, Segfault on loading file
* Problem was a pointer not being updated after the tree was changed

Revision 6154ea9 by Mike Erwin
June 7, 2010, 00:08 (GMT)
merged 28477:29285 from trunk
June 6, 2010, 20:19 (GMT)
== Sequencer ==

Applied: [#22490] Add Passepartout to Sequence Editor for frame ranges
Thanks to Keith Boshoff (wahooney) for the patch!

June 6, 2010, 20:00 (GMT)
Made the operator panel larger to make more space for the operator settings. Was always too small before.
June 6, 2010, 19:32 (GMT)
Merge -c 29280 from COLLADA branch into trunk.
June 6, 2010, 18:18 (GMT)
Fix for a crash related to the feature edge detection at material boundaries.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021