Revision 62e7e0c by Damien Plisson February 16, 2010, 13:09 (GMT) |
Cocoa: bugfix [#21158] fix modifiers keys status upon gaining focus 10.6 new function to get modifiers flags status asynchronously returns erroneous value when application gets focus after a virtual desktop switch (Spaces). Use legacy method to retrieve the modifiers flags status sent with the last event. Works as at least the "focus gained" event is sent before this query. Bonus: should work also on pre-10.6! |
Revision 046bf7a by Campbell Barton February 16, 2010, 10:36 (GMT) |
bugfix [#21167] subsurf+some modifier+ 2 material FAIL constructive modifiers after subsurf ignored face materials. |
Revision 43af6fd by Joshua Leung February 16, 2010, 10:12 (GMT) |
Quick patch from phonybone: Fix for double allocation of colorbands |
Revision 9a6332b by Campbell Barton February 16, 2010, 10:06 (GMT) |
bugfix [#21161] Multiresolution Reshape causes crash disallow reshape running when the multires mesh isnt available. |
Revision 23efeff by Campbell Barton February 16, 2010, 09:55 (GMT) |
[#21177] Text editor Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI. |
Revision df60ff5 by Damien Plisson February 16, 2010, 08:57 (GMT) |
OSX/deprecated Carbon: user and system base dirs retrieval implementation As Carbon is bound to RIP, implemented only a static version of these retrieval functions. |
Revision 1c0fa08 by Damien Plisson February 16, 2010, 08:36 (GMT) |
Cocoa: user and system base dirs retrieval implementation |
Revision ca908e2 by Tamito Kajiyama February 16, 2010, 02:10 (GMT) |
Added support for transparent stroke colors (again). Transparent strokes are rendered by means of transparent vertex colors. To make this possible, Blender's internal renderer has been slightly extended to allow transparent vertex colors. When Material::vcol_alpha is non-zero, the renderer takes MCol::a into account. |
Revision 1d91455 by Martin Poirier February 16, 2010, 01:42 (GMT) |
Missing flag to Curve Shrink Fatten transform |
February 16, 2010, 01:12 (GMT) |
Self tsk. Too much copy paste. |
Revision 54765df by Martin Poirier February 16, 2010, 00:55 (GMT) |
Tsk! |
Revision d8ce09c by Campbell Barton February 15, 2010, 23:43 (GMT) |
bugfix [#21173] Autocompleate raises an error split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the property type. This makes introspection more useful. Also made printing of structs and properties prettier giveing type and length. |
February 15, 2010, 22:50 (GMT) |
System dependant functions (skeletons) to retrieve user and system base dirs. Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson. Feel free to fill in the non Unix ones. For extra info see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/ResourceFilePaths http://wiki.blender.org/index.php/BlenderDev/Blender2.5/EnvironmentVariables |
Revision 88a2f63 by Campbell Barton February 15, 2010, 21:07 (GMT) |
bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial units [26876] and minor changes for unit.c, no functional change. |
Revision e931374 by Campbell Barton February 15, 2010, 20:41 (GMT) |
bugfix [#20920] crash when render without camera and clicking into histogram (p) |
Revision 866ecde by Lukas Steiblys February 15, 2010, 19:09 (GMT) |
added some more error checking for buffer allocation and fixed it up a bit. Hopefully this won't introduce new bugs and fix old ones. |
Revision c5bcbad by Campbell Barton February 15, 2010, 18:43 (GMT) |
Proxy ID property syncing This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone. without this the only way to add new values on a pose bone proxy is to protect in the lib, reload the proxy blend and save. |
Revision 50cd69d by Ton Roosendaal February 15, 2010, 18:36 (GMT) |
Test code for Brecht: Added a function that quickly extracts a full main dbase from an undo buffer, to pass on to render code. This will efficiently then make a render using only own memory, allowing real threading and running multiple renders at once. |
Revision 2765495 by Nathan Vegdahl February 15, 2010, 16:46 (GMT) |
Rigify: Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so: tail deform bones <- spline object <- tail control bones |
Revision 9bd5021 by Brecht Van Lommel February 15, 2010, 16:45 (GMT) |
Fix artifacts in bump map render with Object coordinates. Float precision is problematic here with coordinates being transform by matrix and back by inverse, so tweaked the epsilons to avoid the problem. |
|