Blender Git Commits

Blender Git "master" branch commits.

Page: 4619 / 5574

August 6, 2009, 18:31 (GMT)
-Use getattr() now for constraints too. :)
-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
August 6, 2009, 18:30 (GMT)
Added lamp options export/import.
August 6, 2009, 17:45 (GMT)
*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
(this is mixed with some simd code commit, althouth no simd is being used up to the moment)
August 6, 2009, 17:00 (GMT)
Smoke: forgot ui redraw event
August 6, 2009, 16:50 (GMT)
smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem
August 6, 2009, 15:55 (GMT)
smoke gui: refining the new simulation panel ui
(thanks to nudelZ for this patch)
Revision f0a31d7 by Joseph Eagar
August 6, 2009, 15:54 (GMT)
compile fix for the game engine, which I suppose I should re-enable in my local build again
August 6, 2009, 14:23 (GMT)
2.5 Smoke:

Moved the Smoke Buttons into the Physic Tab.
Revision 7e6662e by Joseph Eagar
August 6, 2009, 14:03 (GMT)
added a crash handler to dump the global undo state to file on segmentation fault. it saves to the current file path in G.sce + .crash.blend. note that this code is only enabled on release builds, it's #ifdef'd out if _DEBUG is defined. for users, if you were in edit mode when a crash happened, this will only save the mesh changes up to the time you entered edit mode.
August 6, 2009, 13:30 (GMT)
output the origin for each map node.
thanks to j michaelson for the patch
August 6, 2009, 13:15 (GMT)
pedantic changes to python UI scripts
- SOFTBODY -> SOFT_BODY
- Use getattr() with enum value to get the modifier function rather then a lot of elif's
August 6, 2009, 13:01 (GMT)
* further cleanup of windows defaults for openal
Revision c443f01 by Joseph Eagar
August 6, 2009, 12:34 (GMT)
added a 'repeat' option to vertex smooth in the main 2.5 branch.
August 6, 2009, 12:22 (GMT)
- OBJ importer now reads most of the test files. Had to copy BPyMesh.ngon function to OBJ import code
- added MeshEdge.fgon property, not using it yet
- fixed in bpy_rna.c to correctly read arrays returned from RNA functions
Revision 8f5d067 by Joseph Eagar
August 6, 2009, 11:27 (GMT)
bmeshafied vertex smooth, and also added a 'repeat' option :) since the last operator panel works after this last 2.5 merge, yayscons/scons.py BF_QUICK=bf_python,bf_blenkernel,bf_blenlib,bf_blenloader,bf_editors_mesh,bf_bmesh,bf_editors_space_view3d,bf_editors_transform,bf_makesdna,bf_makesrna,bf_dna,bf_rn,bf_bmesh,bf_editors_object,editors_uvedit,editors_space_image,editors_screen,editors_space_screen
Revision 38de6d1 by Joseph Eagar
August 6, 2009, 09:56 (GMT)
merge with 2.5 (not trunk, last merge message said that on accident) at r22252
Revision 416a3bf by Joseph Eagar
August 6, 2009, 08:23 (GMT)
bmeshafied righthandfaces (ctrl-n, compute normals)
August 6, 2009, 08:23 (GMT)
* update windows default config for the openal updates, merging r22241 from soundsystem branch
August 6, 2009, 08:04 (GMT)
* merge r22237 (from soundsystem branch) to have b25 still compile against new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
Revision 88b43b5 by Joseph Eagar
August 6, 2009, 05:06 (GMT)
select more/less properly uses bmops now, and also made a little start on documenting the bmops.
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