Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 23, 2009, 11:59 (GMT)
[#11172] md2 export bug(s)
export with object transformations applied.
April 23, 2009, 09:59 (GMT)
Make: removing hidden directories from .app failed.

April 23, 2009, 09:59 (GMT)
2.5

Make: removing hidden directories from .app failed.

April 23, 2009, 09:15 (GMT)
- fix for python refcounting crashes, remember PyDict_GetItem and PyDict_GetItemString borrow a ref.
- the namespace dictionary wasn't being de-allocated for each run.
- clear every error after printing it to avoid stale PyObjects hanging about.

April 23, 2009, 09:08 (GMT)
Chose a better organization for Eigen2, then add.
April 23, 2009, 09:01 (GMT)
Chose a better organization for Eigen2, first delete.
April 23, 2009, 08:52 (GMT)
Add Eigen2 BLA template library
April 23, 2009, 08:13 (GMT)
2.5

Last commit from brecht with feature:

* Buttons window data context icon new changes depending on active
object.

Forgot to check for ob==NULL, crashed files.

April 23, 2009, 07:40 (GMT)
== Sequencer ==

Fixes:
[#18489] Adding (add filter) nested strips
causes Blender VSE to segfault on frame render.
[#18209] 3 VSE crash bugs with .blends
(all left click and move mouse over Metastrip/Blend Mode related)

... and a new segfault I introduced with my last commit.

Also: memcache limiter refcounts are tested now in critical
places, printing an error message,
since doing refcounting right is, well, hard.

April 23, 2009, 07:37 (GMT)
April 23, 2009, 06:58 (GMT)
F8Key reloads all python scripts and redraws for quick testing
F7 runs test.py also for testing
April 23, 2009, 06:07 (GMT)
== SEQUENCER ==

This fixes

[#18079] Sequencer color correction does not apply on float image if "make float" is not applied

and closes

[#18582] bug fix #18079

by removing ibuf->rect on image load if ibuf->rect_float is used.
(Don't know, why the OpenEXR loader does that, but I fix this on sequencer
side for now...)

April 23, 2009, 05:56 (GMT)
Small changes
- font->blur was uninitialized
- Use Ctrl+Alt+Shift+P to run scripts from the 3d view not Pkey. (still useful for testing)
April 23, 2009, 02:27 (GMT)
BGE Dome update:
* Enviroment Map implemented (replacing truncated mode 2).
- Now it's possible to pre-bake animated (or static) EnvMaps to use with Cube Map textures.

* Enabling 2DFilter in Dome mode
- no GL_DEPTH_BUFFER supported though.

* Tweaking GameSettings menu (centralizing buttons)
Revision 7ee587c by Matt Ebb
April 23, 2009, 01:53 (GMT)
* Tiny UI tweak, moved the checkbox labels closer to the boxes.
April 23, 2009, 00:56 (GMT)
[#18574] small bug - warning for sce.link() depreciated displays even when sce.objects.link() is used
Remove the warning since the func will sstay in 2.4x
April 23, 2009, 00:49 (GMT)
BGE Rasterizer methods to handle Screen Space - (getScreenPosition, getScreenVect, getScreenRay)

getScreenPosition(obj):
- Gets the position of an object projected on screen space.

getScreenVect(x, y):
- Gets the vector from the camera position in the screen coordinate direction.

getScreenRay(x, y, dist, property):
- Look towards a screen coordinate (x,y) and find first object hit within dist that matches prop.
- The ray is a call to KX_GameObject->rayCastTo from the KX_Camera object.

Patch [#18589] test files can be found there. Patch reviewed by Campbell
April 23, 2009, 00:47 (GMT)
patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes
April 23, 2009, 00:32 (GMT)
BGE Python API

CListValue fixes
- Disable changing CValueLists that the BGE uses internally (scene.objects.append(1) would crash when drawing)
- val=clist+list would modify clist in place, now return a new value.
- clist.append([....]), was working like extend.
- clist.append(val) didnt work for most CValue types like KX_GameObjects.

Other changes
- "isValid" was always returning True.
- Set all errors for invalid proxy access to PyExc_SystemError (was using a mix of error types)
- Added PyObjectPlus::InvalidateProxy() to manually invalidate, though if python ever gains access again, it will make a new valid proxy. This is so removing an object from a scene can invalidate the object even if its stored elsewhere in a CValueList for eg.

April 22, 2009, 23:01 (GMT)
Fix for bug #14410: multires + vertex colors crash rendering
or baking while in editmode.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021