Revision e868f22 by Ton Roosendaal October 14, 2006, 10:21 (GMT) |
New shadow feature: Irregular Shadow Buffers Full log: http://www.blender3d.org/cms/Irregular_Shadow_Buffe.785.0.html In short: this is a shadow buffer approach that always results in crispy shadows, independent of lamp buffer size or zoom level. This shadow buffer system also supports transparent shadow. This is part of work on refreshing Shadow Buffers in Blender. You now can choose of two types (Classical, Irregular). More types will follow. Also quality issues for Classical shadow buffers are going to be reviewed, especially to solve the lousy Biasing. For the CVS log record; it is based on articles: Gregory Johnson et al, University of Texas, Austin. (Regular grid method). Timo Aila and Samuli Laine, Helsinki University of Technology. (BSP method). |
Revision babb95c by Jens Ole Wund(bjornmose) October 13, 2006, 21:27 (GMT) |
softbody update nicer kinematics in self collision -> blending to complete inelastic impact now does something close to real physics first steps towards aerodynamics anisotropic friction springs 'see' their movement in media --> see surrrounding media does not move and/or reacts on wind (*for now needs to have a pseudo collider araound -> that is: add a cube in the same layer and make it a deflector *) |
Revision 1c95192 by Jiri Hnidek October 13, 2006, 13:44 (GMT) |
- added dark-green circle behind subscribed verse node - added green circle behind object node shared at verse server - it is easier to figure out, what is shared and what isn't shared - color is hard coded now, but Matt can improve it ;-) |
Revision c8b06bb by Campbell Barton October 13, 2006, 11:56 (GMT) |
mesh/animation exporters didnt work when there were no 3d views open, because the Blender.Set('curframe', i) called a update command that resulted in no viewable layers updating. Made Blender.Set('curframe', i) do a scene_update_for_newframe(G.scene, (1<<20) - 1); removed 2 unused constants from Scene.c |
Revision ffed7d3 by Andrea Weikert October 13, 2006, 11:42 (GMT) |
==== MSVC 7 project files ==== - finally added OpenExr to be included by default to Blender release and Blender debug release targets |
Revision bbf3c93 by Nathan Letwory October 13, 2006, 09:16 (GMT) |
add some #ifdefs around verse-related code |
Revision 7e34fbe by Nathan Letwory October 13, 2006, 09:11 (GMT) |
Master Server list * print (# servers) instead of icon row when there are servers in the list * dark-green circle behind server icon in server list when connected * orange when connecting |
Revision 7a88ffd by Campbell Barton October 13, 2006, 05:48 (GMT) |
fix for [ #5093 ] OBJ importer gives errors on usage extending a list was using a python 2.4 compatible syntax but failed with 2.3 |
Revision 42ac396 by Ken Hughes October 13, 2006, 00:27 (GMT) |
Move variable declaration to top of function. |
Revision b62232b by Campbell Barton October 12, 2006, 17:35 (GMT) |
fix for [ #4868 ] script window "save as" uses blend path instead of script path. 2 line fix, if text->name is not NULL its used for the path (text->name IS the path) otherwise the ID name is used. |
Revision 15a7f59 by Campbell Barton October 12, 2006, 15:27 (GMT) |
seperate objects unset the objects OB_FROMGROUP flag |
Revision 62aebec by Campbell Barton October 12, 2006, 14:26 (GMT) |
added some tooltips and hotkeys to tooltips that were missing them. |
Revision ce0f9a3 by Campbell Barton October 12, 2006, 13:13 (GMT) |
On Matt's suggestion moved "Make Link->Groups" to the add groups menu as "Add to Active Objects Groups" removed "Make Link -> DupliGroup" because Copy->Duplis does the same thing. Python's Group.c had an unneeded scene/base lookup. |
Revision b2a8417 by Nathan Letwory October 12, 2006, 11:53 (GMT) |
Add Verse master-server functionality * added two files from verse-master * server list is available in outliner (new mode "Verse Servers") * verse sessions are now also in new mode "Verse Sessions" in outliner * fixed drawing of verse sessions and their nodes * in user preferences System & OpenGL master-server ip setting (default master.uni-verse.org) * in File>Verse entry "Get Servers" to get server list or * RMB on "Available Verse Servers" in outliner to "Refresh" server list Enjoy :) |
Revision 86e192e by Ton Roosendaal October 12, 2006, 09:32 (GMT) |
Bugfix #4843 Third fix for this bug! In august I've added the function Mat3ToCompatibleEul(), which ensures a proper euler value being derived from a matrix, while inserting Ipo keys after a transform(). That also had to be done for camera fly mode. |
October 12, 2006, 07:54 (GMT) |
* Added a new empty draw type - single arrow. This can be useful in situations where you just need a direction, like a wind or vortex force field for example. |
Revision 14a9460 by Campbell Barton October 12, 2006, 06:36 (GMT) |
renamed Make Links -> Group to DupliGroup added "Make Linkes -> Groups" so you can add other selected objects to the groups of the active object. |
October 12, 2006, 03:43 (GMT) |
* Clicking on a constraint in the outliner now shows object buttons |
October 12, 2006, 03:10 (GMT) |
* Added the bfont TTF itself, along with the source of my changes for lighter file size, and license. |
October 12, 2006, 02:58 (GMT) |
* A new bfont.ttf.c, used for the default international interface font. This is a modified version of DeJaVu Sans, which is the same as the previous Vera Sans, but with additional characters for languages (such as Czech) that were missing from Vera. This version I'm committing has modifications to reduce file size, cutting out useless stuff like ancient Greek characters. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021