Revision a33798d by Ton Roosendaal June 16, 2006, 12:33 (GMT) |
Bugfix #4341 The code added to ensure Image textures in nodes use the correct mapping settings (UV, repeat, etc) crashed when editing non-osa cases. |
Revision 333eae5 by Ton Roosendaal June 16, 2006, 12:17 (GMT) |
Bugfix #4343 The (SHIFT+F4) databrowser showed the library file (added some months ago) which didn't work for extremely long directory names well. I've recoded it, so it now only shows the .blend name, not entire path. |
Revision a4c2492 by Campbell Barton June 16, 2006, 10:59 (GMT) |
Updated this script and added some functions, this wont effect eny existing python tools. added functions pickMeshRayFace(me, orig, dir): pickMeshGroupWeight(me, act_group, orig, dir): pickMeshGroupVCol(me, orig, dir): facePlanerIslands(me): edgeFaceUserCount(me, faces= None): |
Revision be22b6e by Campbell Barton June 16, 2006, 10:41 (GMT) |
Cleanum, remove unneeded 'raise's Stupid hack- added 0,0,0 dummyvert so UVs import right (unrotated). This script aparently dosent work on powerpc... (endian issues Im guessing) |
Revision 21c9042 by Ton Roosendaal June 16, 2006, 10:17 (GMT) |
Silly screens code in Blender... trying to cleanup stuff only breaks other things! :) Anyhoo, commits yesterday for preview panel fixes in Compositor broke the new fullscreen render output feature. The damn curarea again yes! |
Revision e7b0f1f by Ton Roosendaal June 16, 2006, 09:28 (GMT) |
Bugfix #4332 Pressing ALT+W (save videoscape) in editmode gave error menu, but then the Specials menu. Had to add a 'return 0'. Year zero bug... |
June 16, 2006, 04:32 (GMT) |
* Added header pulldown menus for the Node Editor. Also tweaked colours and some of the menu organisation, consolidating the redundant 'Generators' with 'Input'. |
Revision 8008783 by Martin Poirier June 15, 2006, 22:27 (GMT) |
== UV Export == Based on Ed Halley's report. * Default size is now 512, min is 64, max 8192 * Loading saved params check that Editor path is valid. |
Revision 1d5136f by Jens Ole Wund(bjornmose) June 15, 2006, 21:22 (GMT) |
bullet + GE happy on msvc6 again :) phew .. setting 'include pathes' in VS6 is real pain |
Revision f4b4a2b by Andrea Weikert June 15, 2006, 19:29 (GMT) |
bugfix for overwriting memory when copying library name into too short char[] |
Revision 0b8cfd4 by Ton Roosendaal June 15, 2006, 17:25 (GMT) |
Undo pushes for buttons could get cancelled out with a call to read the queue 'external'. Happened for example in Node editor. |
June 15, 2006, 14:22 (GMT) |
* Added a better mouse pointer for the eyedropper tool (thanks Bart) and also some 2d scroll pointers |
Revision 986f999 by Erwin Coumans June 15, 2006, 13:39 (GMT) |
try to catch error/ freezing reported on OSX |
Revision a31829f by Ton Roosendaal June 15, 2006, 13:29 (GMT) |
Added with binary tag |
Revision e0eb78a by Ton Roosendaal June 15, 2006, 13:28 (GMT) |
Removed preview.blend, as added as ascii |
Revision ff46d6a by Ton Roosendaal June 15, 2006, 13:08 (GMT) |
Updated icons image and preview blend |
Revision 006800c by Ton Roosendaal June 15, 2006, 13:00 (GMT) |
Halos rendered with 'line' option could deliver overflow alpha values, needs to be clipped. |
Revision ba5880a by Andrea Weikert June 15, 2006, 11:23 (GMT) |
=== preview icons === - changed preview type of halo materials - halo materials are also shown with alpha=255 like in preview window |
Revision 680eed3 by Ton Roosendaal June 15, 2006, 11:15 (GMT) |
Background rendering didn't work anymore! - STUPID mistake from me in setting the waitcursor... - icons for UI got freed, without checking if it existed (crash in end) - call to close mainwindow didn't check if window existed note: I usually test the "blender -b" case, which should start blender, initialize all, free all, and print "blender quit" to signal all is fine. |
Revision ecb204f by Ton Roosendaal June 15, 2006, 10:10 (GMT) |
Bugfix #4338 When Edge render was choosen, the zbuffer values were altered, causing a halo render to go wrong. |
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