Blender Git Commits

Blender Git "master" branch commits.

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Revision 19c6ad7 by Jiri Hnidek
May 30, 2006, 13:38 (GMT)


Bugfix:
Open recent should work correctly now, it uses ListBase to store list of
recent opened (saved) blend files
Revision 263771f by Ken Hughes
May 30, 2006, 13:09 (GMT)


===Python API===
Removed "#if 0" conditionals of future code which were causing compiler
problems on some platforms.
May 30, 2006, 12:43 (GMT)
Bugfixes 4082 4112 4172 4232

Each report was about a different failure with Particles, all related to
weak handling of animation systems and the depsgraph.

Fix has 2 parts; depsgraph now signals "object recalc" to be for time
changes; this then is used to bypass particle-building (since that's baked).

Other part is better object caching while makig particles.
May 30, 2006, 10:15 (GMT)
Braught back saveRenderedImage now I have a clue about what it does.
Cleaned up functions and optimized loops, extra checks and better defaults.
May 30, 2006, 08:04 (GMT)
saveRenderedImage docs were a bit vague on the output path, took a look at teh source and docs updated.
May 30, 2006, 07:55 (GMT)
bugfix #4251

Hotkey CTRL+ALT+G (manipulater translate) was overridden by group menu.
Revision 6747501 by Ken Hughes
May 30, 2006, 00:09 (GMT)


Bugfix #4224 fix:

If G.recent[0] was empty last wasn't initialized, resulting in a segfault.
While I was there, changed strcat() to strcpy() for Alexander :-)
May 29, 2006, 17:22 (GMT)
Buffix #4124

Changing render settings with python while Anim render now updates display
for each frame. So you can animate render borders, or even save different
sized images.
Revision a744720 by Ken Hughes
May 29, 2006, 17:14 (GMT)


===Python API===
Second pass at sceneRender.c / Scene.Render API clean-up. Most of the remaining clean-up needs to wait for the API refactor, since the "good" attribute names are already used by methods.
Revision a21f6ab by Jiri Hnidek
May 29, 2006, 15:30 (GMT)


Bugfix #4224:

Blender has Open recent submenu in main File menu, Open recent should
work correctly now, I remove Reopen last item (I hope, that I didn't
break anything), because it seems obsolete now
May 29, 2006, 13:59 (GMT)
Fix #4243

Code that checked if mesh has armature modifier was reading NULL pointer
(when modifier added without target, and facepaint started)
May 29, 2006, 13:40 (GMT)
fix #4248

Render:
The "error no camera" was too strict, also popping up when only Composite
or Sequencer was meant to use.
May 29, 2006, 13:01 (GMT)
Fix #4245

Old annoyance in Blender; zooming in very far makes scaling/rotate
around invisible pivot going bezerk. The easy fix was just enforcing
floats in integer math.
May 29, 2006, 08:40 (GMT)
Render window: Jkey (swap display buffers) works as 2.41 again. Meaning,
it keeps storing a previous buffer for as long you don't render showing
this previous buffer.
If you render showing the previous buffer, it stores the current render.

To make this more clear, the window title shows "previous" when it shows
the stored copy.
May 29, 2006, 05:17 (GMT)
-> UV Edge collapse

Added code to make 'Collapse Edges' handle UV's intelligently. This seems to work in just about every case that I can test, so it's turned on by default.

Also completely removed the 'collapse faces' command and code. I'm not sure what I was thinking with this in the first place since edge collapse does the same job while in in face mode. Because of this there is now just one single command that covers both situations called 'Collapse' which uses the edge collapse code.
Revision d7a21ed by Ken Hughes
May 29, 2006, 05:01 (GMT)


===Python API===
First pass at sceneRender.c / Scene.Render API clean-up. Mainly implementing
attribute via tp_getset, but a few new features too.
May 29, 2006, 03:59 (GMT)
Yafray 'should' now work again. A bit more testing needed.
But seems to work sofar anyway, composit nodes should work as well.
Revision 7b1d602 by Ken Hughes
May 29, 2006, 03:52 (GMT)


===Python API===
Fix typo in Mesh.py epydoc.
Revision b3c1a72 by Chris Burt
May 28, 2006, 17:45 (GMT)
Fixed height of two buttons.

(Test commit for my ssh keys and what-not)
Revision db8db2e by Chris Burt
May 28, 2006, 17:29 (GMT)
Additions to stubs.c to make blenderplayer compile.

I would appreciate if someone who knows more about this could check it.

Thanks!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021