Revision 32e21f4 by Ton Roosendaal January 7, 2006, 10:35 (GMT) |
Orange: while testing other code, I found out the scrollwheel code redraws a 2d window 3 (three!) times on every event! This explains why scrollwheel seems to lag quite some when used in buttons or outliner. The view2dzoom() and view2dmove() code is horrid. Nice project for someone is to move all 2d (View2D struct related) code into its own C file. A lot of that is spread around in the code. |
Revision 9f429be by Erwin Coumans January 7, 2006, 02:00 (GMT) |
removed testing code |
Revision bed24bc by Erwin Coumans January 7, 2006, 00:14 (GMT) |
more work to get armatures/blender materials to work under non-windows platforms |
Revision 524ea29 by Erwin Coumans January 6, 2006, 21:01 (GMT) |
added new files |
Revision de60345 by Erwin Coumans January 6, 2006, 21:00 (GMT) |
added few new files |
Revision 0a252ad by Erwin Coumans January 6, 2006, 20:35 (GMT) |
use relative paths to avoid including extra folder |
Revision b1c6fe7 by Willian Padovani Germano January 6, 2006, 20:15 (GMT) |
Bug #3658 reported by Daniel Holtz (thanks): http://projects.blender.org/tracker/?func=detail&atid=125&aid=3658&group_id=9 Running scripts from command line in bg mode: blender -b -P myscript.py crashes Blender 2.40. The problem is in add_text() in text.c: G.scene can be NULL at this point (in bg mode). Added a check: line 323: if (G.scene) /* can be NULL (bg mode) */ BLI_convertstringcode(str, G.sce, G.scene->r.cfra); The text being added with add_text() in this particular case is the script filename specified at the command prompt, so it should be ok to skip BLI_convertstringcode. Feel free to disagree, though. |
Revision e6d5d8c by Andrea Weikert January 6, 2006, 19:18 (GMT) |
FIX: scaling of pupmenu for materials caused text to be cut off. Scaling up of the text and icon in pupmenu is prevented now in ui_do_but_MENU. |
Revision 37495aa by Joseph Gilbert January 6, 2006, 17:57 (GMT) |
*vc7 projectfile update - removed PHY_ode project - removed ode control from ketsji project |
January 6, 2006, 15:29 (GMT) |
changed the size of some local vars for 64bit linux. also added a newline at the end of the file to shut gcc up. Kent |
Revision b0d0c87 by Nathan Letwory January 6, 2006, 13:33 (GMT) |
#3706 (patch tracker) - Adds missing ipos for texture * color, contrast, brightness - Adds IKey menu in the texture subcontext #3711 (bug tracker) - report and patch for missing blend types Halo and Radial Patches by Levon Hudson |
Revision 50e26b7 by Nathan Letwory January 6, 2006, 12:37 (GMT) |
Todo #2574 Setchain: it allows you to chain sets. It checks for loops when trying to assign new scene, and will notify if changing set would create a loop. |
Revision 4a641ca by Erwin Coumans January 6, 2006, 09:57 (GMT) |
fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor |
Revision f3a76a1 by Erwin Coumans January 6, 2006, 09:40 (GMT) |
removed extra characters |
Revision 0002cd6 by Erwin Coumans January 6, 2006, 09:02 (GMT) |
disable game engine and gameplayer for all platforms except windows. Then after cvs is unfrozen, development can continue. |
Revision 32a6460 by Erwin Coumans January 6, 2006, 07:34 (GMT) |
openal didn't compile under linux, some casting problem. |
January 6, 2006, 04:43 (GMT) |
Added current directory to includes so it could find some headers. (I still do not have the whole thing working but I'm stumped now and figured this will save someone a little time) Kent |
January 6, 2006, 04:13 (GMT) |
Headerfile had wrong Capatalization. Kent |
Revision 2e6d576 by Erwin Coumans January 6, 2006, 03:46 (GMT) |
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. Armatures are back Split screen Double sided lightning Ambient lighting Alpha test Material IPO support (one per object atm) Blender materials GLSL shaders - Python access Up to three texture samplers from the material panel ( 2D & Cube map ) Python access to a second set of uv coordinates See http://www.elysiun.com/forum/viewtopic.php?t=58057 |
Revision ef520a8 by Campbell Barton January 6, 2006, 01:53 (GMT) |
Scene.c - Removed redraw when in non UI mode. Lamp.py - Example indent Object.py - Improved join documentation. |
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