Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 89eef19 by Pablo Dobarro
October 20, 2020, 10:14 (GMT)
Fix T81776: Sculpt line gestures not working with transformed objects

The line gesture plane should be in object space, not in world space.
Revision 6ced026 by Jacques Lucke
October 20, 2020, 10:07 (GMT)
Simulation: remove particle nodes with outdated design

The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.

While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.

This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
October 20, 2020, 09:00 (GMT)
Volumes: simplify volumes in modifiers or on load

This changes how the simplify volumes setting works. Before, it only
affeted viewport rendering. This was an issue, because all internal
computations would still have to happen on the high resolution volumes.
With this patch, the simplify setting already affects file loading and
procedural generation of volumes.

Rendering does not have to care about the simplify option anymore,
it just gets the correct simplified version from the depsgraph.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9176
October 20, 2020, 08:51 (GMT)
Fix T81684: node location not handled correctly

Reviewers: ISS

Differential Revision: https://developer.blender.org/D9236
October 20, 2020, 03:39 (GMT)
Fix T81190: Merge by Distance marks edges sharp

Make calculating edges sharp optional since it marks nearly all edges
sharp when the normals have been manually rotated.
October 20, 2020, 03:16 (GMT)
Cleanup: use BLI_listbase_is_single instead of counting
October 19, 2020, 23:59 (GMT)
Fix Boundary brush not working when the whole mesh is inside the brush radius

When creating the boundary edit data, the loop can stop because a new
vertex was found further from the boundary than the brush radius or
because all vertices of the mesh were already processed. In this second
case, the max_propagation_step was not set, so the code that laters
calculates the falloff was not working, preventing the mesh from
deforming.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9215
October 19, 2020, 23:52 (GMT)
Sculpt: Smooth deform type for Boundary Brush

This adds a smooth deformation type to the boundary brush, which smooths
the boundary and has a regular falloff towards the inside of the mesh.
For smoothing, only vertices parallel to the boundary are taken into
account, creating this effect.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9204
October 19, 2020, 23:32 (GMT)
Fix missing Sculpt Overlays updates when using modifiers

Now that sculpt mask and face sets can also be drawn without using the
PBVH, these operators need these extra updates when the data changes.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8956
October 19, 2020, 23:27 (GMT)
Sculpt: Reduce the displacement step in the cloth solver

Previously the base displacement for solving the constraints was always
using 0.5, which may introduce artifacts when multiple constraints of
different types are computed for the same vertex. This introduces a
factor that reduces the base displacement of the solver, reducing the
artifacts.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9202
October 19, 2020, 22:48 (GMT)
UI: In-line layout for Empty Image Transparency

No need for a sub-panel with a single property (same as mesh
normals auto-smooth, camera passepartout, etc).
October 19, 2020, 22:12 (GMT)
UI: Sort "Volume to Mesh" and "Mesh to Volume" in alphabetical order
October 19, 2020, 19:40 (GMT)
Fluid: Added domain check for new OpenVDB precision 'Mini' type

Precision 'Mini' should only be available for liquids domains.
October 19, 2020, 18:28 (GMT)
UI: Simplified Categorized Menus

Menus with categories gain a dividing line and omit the title.

Differential Revision: https://developer.blender.org/D5135

Reviewed by Brecht Van Lommel
October 19, 2020, 17:55 (GMT)
UI: 3DView Popover Adjustments

Slight adjustments to widths, and adds gaps below titles, of 'Viewport Gizmos' and 'Object Types Visibility' popovers.

Differential Revision: https://developer.blender.org/D9257

Reviewed by Pablo Vazquez
October 19, 2020, 16:47 (GMT)
Spelling: Apart Versus A Part

Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required.

Differential Revision: https://developer.blender.org/D9245

Reviewed by Campbell Barton
Revision 4fb67ae by Ankit Meel
October 19, 2020, 16:35 (GMT)
CMake/macOS: use system OpenAL for the time being.

Revert part of {rB83124856d05ee4da605ab247e6}
October 19, 2020, 16:15 (GMT)
Spelling: Loose Versus Lose

Corrects incorrect usages of the word 'loose' when 'lose' was required.

Differential Revision: https://developer.blender.org/D9243

Reviewed by Campbell Barton
October 19, 2020, 16:11 (GMT)
Spelling: Miscellaneous

Corrects 34 miscellaneous misspelled words.

Differential Revision: https://developer.blender.org/D9248

Reviewed by Campbell Barton
October 19, 2020, 15:55 (GMT)
Fix build error with WITH_CYCLES_NATIVE_ONLY and AVX tests on macOS

Only build avx/avx2 unit tests if supported by the compiler and
WITH_CYCLES_NATIVE_ONLY is off, otherwise the appropriate compiler flags
are not available.
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