Revision 89eef19 by Pablo Dobarro October 20, 2020, 10:14 (GMT) |
Fix T81776: Sculpt line gestures not working with transformed objects The line gesture plane should be in object space, not in world space. |
Revision 6ced026 by Jacques Lucke October 20, 2020, 10:07 (GMT) |
Simulation: remove particle nodes with outdated design The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future. |
Revision 63a9f24 by Jacques Lucke October 20, 2020, 09:00 (GMT) |
Volumes: simplify volumes in modifiers or on load This changes how the simplify volumes setting works. Before, it only affeted viewport rendering. This was an issue, because all internal computations would still have to happen on the high resolution volumes. With this patch, the simplify setting already affects file loading and procedural generation of volumes. Rendering does not have to care about the simplify option anymore, it just gets the correct simplified version from the depsgraph. Reviewers: brecht Differential Revision: https://developer.blender.org/D9176 |
Revision f3ecb4c by Jacques Lucke October 20, 2020, 08:51 (GMT) |
Fix T81684: node location not handled correctly Reviewers: ISS Differential Revision: https://developer.blender.org/D9236 |
Revision efc2edc by Campbell Barton October 20, 2020, 03:39 (GMT) |
Fix T81190: Merge by Distance marks edges sharp Make calculating edges sharp optional since it marks nearly all edges sharp when the normals have been manually rotated. |
Revision c4668b72 by Campbell Barton October 20, 2020, 03:16 (GMT) |
Cleanup: use BLI_listbase_is_single instead of counting |
Revision 74d1fba by Pablo Dobarro October 19, 2020, 23:59 (GMT) |
Fix Boundary brush not working when the whole mesh is inside the brush radius When creating the boundary edit data, the loop can stop because a new vertex was found further from the boundary than the brush radius or because all vertices of the mesh were already processed. In this second case, the max_propagation_step was not set, so the code that laters calculates the falloff was not working, preventing the mesh from deforming. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9215 |
Revision 2b2f3da by Pablo Dobarro October 19, 2020, 23:52 (GMT) |
Sculpt: Smooth deform type for Boundary Brush This adds a smooth deformation type to the boundary brush, which smooths the boundary and has a regular falloff towards the inside of the mesh. For smoothing, only vertices parallel to the boundary are taken into account, creating this effect. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9204 |
Revision f780bfa by Pablo Dobarro October 19, 2020, 23:32 (GMT) |
Fix missing Sculpt Overlays updates when using modifiers Now that sculpt mask and face sets can also be drawn without using the PBVH, these operators need these extra updates when the data changes. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8956 |
Revision 48fd10a by Pablo Dobarro October 19, 2020, 23:27 (GMT) |
Sculpt: Reduce the displacement step in the cloth solver Previously the base displacement for solving the constraints was always using 0.5, which may introduce artifacts when multiple constraints of different types are computed for the same vertex. This introduces a factor that reduces the base displacement of the solver, reducing the artifacts. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9202 |
Revision ea4d28a by Pablo Vazquez October 19, 2020, 22:48 (GMT) |
UI: In-line layout for Empty Image Transparency No need for a sub-panel with a single property (same as mesh normals auto-smooth, camera passepartout, etc). |
Revision 31108f9 by Pablo Vazquez October 19, 2020, 22:12 (GMT) |
UI: Sort "Volume to Mesh" and "Mesh to Volume" in alphabetical order |
Revision c6c4925 by Sebastián Barschkis October 19, 2020, 19:40 (GMT) |
Fluid: Added domain check for new OpenVDB precision 'Mini' type Precision 'Mini' should only be available for liquids domains. |
Revision aa244a7 by Harley Acheson October 19, 2020, 18:28 (GMT) |
UI: Simplified Categorized Menus Menus with categories gain a dividing line and omit the title. Differential Revision: https://developer.blender.org/D5135 Reviewed by Brecht Van Lommel |
Revision 1e37427 by Harley Acheson October 19, 2020, 17:55 (GMT) |
UI: 3DView Popover Adjustments Slight adjustments to widths, and adds gaps below titles, of 'Viewport Gizmos' and 'Object Types Visibility' popovers. Differential Revision: https://developer.blender.org/D9257 Reviewed by Pablo Vazquez |
Revision 3d26cd0 by Harley Acheson October 19, 2020, 16:47 (GMT) |
Spelling: Apart Versus A Part Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required. Differential Revision: https://developer.blender.org/D9245 Reviewed by Campbell Barton |
Revision 4fb67ae by Ankit Meel October 19, 2020, 16:35 (GMT) |
Revision c0a6bc1 by Harley Acheson October 19, 2020, 16:15 (GMT) |
Spelling: Loose Versus Lose Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton |
Revision 84ef3b8 by Harley Acheson October 19, 2020, 16:11 (GMT) |
Spelling: Miscellaneous Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton |
Revision a9f2641 by Brecht Van Lommel October 19, 2020, 15:55 (GMT) |
Fix build error with WITH_CYCLES_NATIVE_ONLY and AVX tests on macOS Only build avx/avx2 unit tests if supported by the compiler and WITH_CYCLES_NATIVE_ONLY is off, otherwise the appropriate compiler flags are not available. |
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