Revision f7b9fbb by Ton Roosendaal January 17, 2004, 17:12 (GMT) |
- Add new scene, and choose "Full Copy", didn't create a new Ipo for a Camera block; it remained linked to 2 camera's. Fixed! |
Revision cfe1808 by Ton Roosendaal January 17, 2004, 16:01 (GMT) |
- ray shadow now also does the options: - Lamp only shadow (use 'energy' to control amount that gets subtracted) - Material only shadow (remember, is an alpha trick) - demo files for this have been included in testing suite, will be upgraded soon. |
Revision dab319c by Ton Roosendaal January 17, 2004, 13:54 (GMT) |
- updated stringlenght for animated texture images in Texture. It used only the define FILE_MAXFILE, which should be added with FILE_MAXDIR. - one day these defines should be made more clear, uh! |
Revision bd708b1 by Ton Roosendaal January 17, 2004, 13:24 (GMT) |
- removed ugly code, that used sprintf with an input string identical to output string. Seems to be a reason for windows versions to crash, sometimes. |
Revision 247d40d by Ton Roosendaal January 17, 2004, 13:15 (GMT) |
- fix for drawing lamp name in 3d window at correct location. |
Revision 9d15dc5 by Ton Roosendaal January 17, 2004, 12:54 (GMT) |
- fix for error in 2.31 release! in editmode, ctrl+rightmouse didnt allow selection of other objects, for vertex parenting. I added comments to the call to remind. |
January 17, 2004, 05:51 (GMT) |
* Fixed some non-working toolbox entries (Thanks William Reynish for the report) * Added animation playback menu items to IPO, Sequencer, Sound menus * Added hotkey descriptions to more items in the 3D View menus |
Revision f3c5206 by Willian Padovani Germano January 16, 2004, 23:40 (GMT) |
Scripts menus: -- added re-eval entry to Scripts Win -> Scripts menu -- added it also as a button at Info Win -> File Paths, Python path -- updated bpymenus code: added 'Blender' tag, for version; made a .Bpymenus file be written only if there's actual data to save made file->export menu open a scriptspace only if none is available already -- bug fixes (bugs 866 and 879, related) for linking and sharing mesh data: http://projects.blender.org/tracker/?func=detail&atid=125&aid=866&group_id=9 http://projects.blender.org/tracker/?func=detail&atid=125&aid=879&group_id=9 |
Revision 24c43b8 by Ton Roosendaal January 16, 2004, 21:16 (GMT) |
- pressing Enter key on numbutton increases/decreases again. - added displist.h for proper prototype in previous commit |
Revision d5a1b58 by Ton Roosendaal January 16, 2004, 19:30 (GMT) |
two fixes: - while Faceselect mode on Subsurf, it didnt render the changes. this was because the displaylist wasnt updated (the 3d window shows original mesh) - added proper redraw event for F10-sound buttons when you add a new sound. somehow sound doesnt play anymore here... have to check further. |
Revision dcc8af9 by Rob Haarsma January 16, 2004, 14:50 (GMT) |
Comes with previous commit. Allow linedist setting smaller than 1.0. |
Revision 0ef6f7e by Rob Haarsma January 16, 2004, 12:49 (GMT) |
Corrected the line distance behaviour for Text objects. The font vectordata is scaled on load, so the character size will fit between the default (1.0) linedist. Warning: this might change the font size in older blend files. (read: breaks backward compatibility) |
Revision fb61332 by Joseph Gilbert January 16, 2004, 01:19 (GMT) |
-reimplement OB_Surf support for curves |
Revision 50ad38c by Rob Haarsma January 15, 2004, 20:34 (GMT) |
Changed the Font editing panel so it displays the Postscript name of the font. Also supplied tooltip information for the buttons in the Font panel. |
Revision 3b1b0f3 by Alejandro Conty Estevez January 15, 2004, 17:01 (GMT) |
Gradient button is back and now there are controls to export bias and raydepth to yafray. Plus some minor fixes |
Revision ec4ccce by Joseph Gilbert January 15, 2004, 12:55 (GMT) |
-bug fixes for materials updating - BalaGi found these bugs - NMesh.c added support for materials updating while converting a python NMesh to a Mesh object - Object.c added support for materials updating in Link() and shareFrom() when two objects share a mesh linked to a material |
Revision 52e5a15 by Robert Wenzlaff January 15, 2004, 04:06 (GMT) |
- Separates displace from Var slider. Added Disp Slider to control how the intensity channel affects displacement. Nor slider still controls how Nor channel affects displacement. - Scaled Nor displacement to make Nor slider more usable. - Removed Data scale from displacement routines. Made sliders unusable for objects scaled in editmode. Displacement now relative to unit sized object. Displace still tracks with object scale, so scale out of editmode if you want a large object with deep displacement. |
Revision 39714fe by Willian Padovani Germano January 15, 2004, 03:46 (GMT) |
BPython: - some fixes for menu and error reporting code. |
Revision f9ed7f0 by Roel Spruit January 14, 2004, 23:04 (GMT) |
Object > Copy Attributes menu items crashed my system if there weren't any objects selected and active. found a if(ob=OBACT) block that caused it. aparently assigment in if statements doesn't always go to well. |
Revision 8df5de5 by Roel Spruit January 14, 2004, 21:48 (GMT) |
added python script files to MSVC 6.0 projectfiles and changed snprintf to PyOS_snprintf |
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