Blender Git Commits

Blender Git "master" branch commits.

Page: 5492 / 5574

January 17, 2004, 17:12 (GMT)
- Add new scene, and choose "Full Copy", didn't create a new Ipo for a
Camera block; it remained linked to 2 camera's. Fixed!
January 17, 2004, 16:01 (GMT)
- ray shadow now also does the options:
- Lamp only shadow (use 'energy' to control amount that gets subtracted)
- Material only shadow (remember, is an alpha trick)
- demo files for this have been included in testing suite, will be
upgraded soon.
January 17, 2004, 13:54 (GMT)
- updated stringlenght for animated texture images in Texture. It used
only the define FILE_MAXFILE, which should be added with FILE_MAXDIR.
- one day these defines should be made more clear, uh!
January 17, 2004, 13:24 (GMT)
- removed ugly code, that used sprintf with an input string identical to
output string. Seems to be a reason for windows versions to crash,
sometimes.
January 17, 2004, 13:15 (GMT)
- fix for drawing lamp name in 3d window at correct location.
January 17, 2004, 12:54 (GMT)
- fix for error in 2.31 release! in editmode, ctrl+rightmouse didnt allow
selection of other objects, for vertex parenting.
I added comments to the call to remind.
Revision aefe45e by Matt Ebb
January 17, 2004, 05:51 (GMT)
* Fixed some non-working toolbox entries (Thanks William Reynish for the report)

* Added animation playback menu items to IPO, Sequencer, Sound menus

* Added hotkey descriptions to more items in the 3D View menus
January 16, 2004, 23:40 (GMT)
Scripts menus:
-- added re-eval entry to Scripts Win -> Scripts menu
-- added it also as a button at Info Win -> File Paths, Python path
-- updated bpymenus code:
added 'Blender' tag, for version;
made a .Bpymenus file be written only if there's actual data to save
made file->export menu open a scriptspace only if none is available already
-- bug fixes (bugs 866 and 879, related) for linking and sharing mesh data:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=866&group_id=9
http://projects.blender.org/tracker/?func=detail&atid=125&aid=879&group_id=9
January 16, 2004, 21:16 (GMT)
- pressing Enter key on numbutton increases/decreases again.
- added displist.h for proper prototype in previous commit
January 16, 2004, 19:30 (GMT)
two fixes:

- while Faceselect mode on Subsurf, it didnt render the changes. this was
because the displaylist wasnt updated (the 3d window shows original mesh)
- added proper redraw event for F10-sound buttons when you add a new sound.
somehow sound doesnt play anymore here... have to check further.
Revision dcc8af9 by Rob Haarsma
January 16, 2004, 14:50 (GMT)
Comes with previous commit. Allow linedist setting smaller than 1.0.
Revision 0ef6f7e by Rob Haarsma
January 16, 2004, 12:49 (GMT)
Corrected the line distance behaviour for Text objects.

The font vectordata is scaled on load, so the character size will fit between the default (1.0) linedist.
Warning: this might change the font size in older blend files. (read: breaks backward compatibility)
January 16, 2004, 01:19 (GMT)
-reimplement OB_Surf support for curves
Revision 50ad38c by Rob Haarsma
January 15, 2004, 20:34 (GMT)
Changed the Font editing panel so it displays the Postscript name of the font.
Also supplied tooltip information for the buttons in the Font panel.
January 15, 2004, 17:01 (GMT)
Gradient button is back and now there are controls to export bias and
raydepth to yafray. Plus some minor fixes
January 15, 2004, 12:55 (GMT)
-bug fixes for materials updating - BalaGi found these bugs
- NMesh.c added support for materials updating while converting a python NMesh to a Mesh object
- Object.c added support for materials updating in Link() and shareFrom() when two objects share a mesh linked to a material
January 15, 2004, 04:06 (GMT)
- Separates displace from Var slider. Added Disp Slider to
control how the intensity channel affects displacement. Nor
slider still controls how Nor channel affects displacement.

- Scaled Nor displacement to make Nor slider more usable.

- Removed Data scale from displacement routines. Made
sliders unusable for objects scaled in editmode. Displacement
now relative to unit sized object. Displace still tracks
with object scale, so scale out of editmode if you want a
large object with deep displacement.
January 15, 2004, 03:46 (GMT)
BPython:
- some fixes for menu and error reporting code.
Revision f9ed7f0 by Roel Spruit
January 14, 2004, 23:04 (GMT)
Object > Copy Attributes menu items crashed my system if there weren't any objects selected and active. found a if(ob=OBACT) block that caused it. aparently assigment in if statements doesn't always go to well.
Revision 8df5de5 by Roel Spruit
January 14, 2004, 21:48 (GMT)
added python script files to MSVC 6.0 projectfiles and changed snprintf to PyOS_snprintf
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021