Blender Git Loki

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August 10, 2020, 07:28 (GMT)
Fix T79619: Sequencer window not updating whilst playing animation

Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
August 10, 2020, 07:09 (GMT)
Merge branch 'blender-v2.90-release'
August 10, 2020, 06:11 (GMT)
Fix T79346: VSE custom proxy file is broken

In last set of refactoring patches, code implementing this feature
has been accidentally removed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8449
August 10, 2020, 05:54 (GMT)
Remove Video Proxy Resolution limitation

Height and width of video proxies was limited to multiples of 8 with
comment "JPEG requires this".

I could not find any resource that would confirm this to be the case
with FFMPEG and MJPEG codec.

I have looked in:
https://ffmpeg.org/ffmpeg-all.html
https://ffmpeg.org/ffmpeg-formats.html
https://ffmpeg.org/doxygen/trunk/structAVCodecContext.html

Reviewed By: ISS, sergey, sybren

Differential Revision: https://developer.blender.org/D6507
August 9, 2020, 12:07 (GMT)
Fix T79246 GPUShader: compile error on AWS Elastic Graphics
August 9, 2020, 00:04 (GMT)
msvc: Fix build error with msvc 2017

`using blender;` Was required to get the Vector type.
August 8, 2020, 04:08 (GMT)
Cleanup: replace sizeof division with ARRAY_SIZE macro
August 8, 2020, 03:38 (GMT)
Cleanup: use array syntax for sizeof with fixed values

Also order sizeof(..) first to promote other values to size_t.
August 8, 2020, 03:38 (GMT)
Cleanup: replace elem_strcmp with elem_streq

This is used for equality and didn't have the same behavior as strcmp.
August 8, 2020, 03:38 (GMT)
Clenup: use STREQ macro
August 8, 2020, 03:37 (GMT)
Cleanup: remove redundant return parenthesis
August 8, 2020, 01:05 (GMT)
Cleanup: GPU: Change gpu_context_private.h to C++ only header
Revision f742a7a by Clément Foucault
August 7, 2020, 23:46 (GMT)
DRW: Fix runtime error: shifting signed 32bits int
Revision cb7ea2c by Clément Foucault
August 7, 2020, 23:30 (GMT)
GPUBackend: Add new GPUBackend object to manage GL object allocations

This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.

# Conflicts:
# source/blender/gpu/intern/gpu_context.cc
August 7, 2020, 23:16 (GMT)
GPUBackend: Add new GPUBackend object to manage GL object allocations

This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.
August 7, 2020, 23:15 (GMT)
GPU: Move ghost default framebuffer getter to context creation
August 7, 2020, 23:15 (GMT)
GPUBatch: Use custom allocator

This is needed for the new GPU abstraction.
August 7, 2020, 23:15 (GMT)
DRW: Instance Data: Replace GPUBatch bulk allocation by separate alloc

This is suboptimal but needed for the new GPU abstraction.

Maybe a better solution will be needed if performance is impacted.
August 7, 2020, 20:53 (GMT)
Cleanup: Fix reported clang-tidy code-style issues.

This resolves `error: statement should be inside braces` in some
windows specific code that previously was unchecked by clang-tidy.
August 7, 2020, 17:49 (GMT)
Cleanup: Rename soops to space_outliner

No functional changes. Rename soops, soutliner, and so to
space_outliner.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021