Revision c872e87 by Campbell Barton August 6, 2020, 08:59 (GMT) |
Fix T79309: Safe Areas are not visible |
Revision 6158f56 by Campbell Barton August 6, 2020, 07:19 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision d4804f0 by Campbell Barton August 6, 2020, 07:15 (GMT) |
Fix T79575: Crash loading nested set-scenes |
Revision 14dc1ae by Campbell Barton August 6, 2020, 05:48 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 6, 2020, 05:44 (GMT) |
Python: include Python stack trace in the crash log This helps Python developers troubleshoot errors when Python causes a crash. |
Revision c86fed7 by Campbell Barton August 6, 2020, 03:51 (GMT) |
Cleanup: use doxy sections for py_capi_utils.c |
Revision 85ddba4 by Campbell Barton August 5, 2020, 23:38 (GMT) |
Cleanup: no need for plural for term 'collision' |
Revision 675700d by Pablo Dobarro August 5, 2020, 22:29 (GMT) |
Sculpt: Cloth Brush/Filter Collisions This implements collisions in the solver of the cloth brush/filter. It uses the scene colliders as a regular physics simulation. There are still some parameters (friction, distance to the surface...) that can be exposed as properties in later patches. Thanks to Sebastian Parborg for helping me with the implementation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D8019 |
Revision 8c98684 by Hans Goudey August 5, 2020, 21:38 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 21:36 (GMT) |
Fix T78698: Move cursor stuck after removing modifier The panels are rebuilt when a modifier is removed so the button handlers need to properly finish. By adding a context argument to the panel_delete function this will happen properly. |
Revision 3570173 by Pablo Dobarro August 5, 2020, 21:16 (GMT) |
Sculpt: Sharpen Mesh Filter curvature smoothing and intensify details This adds a curvature smoothing and intensify details properties to control the result of the Sharpen Mesh Filter. Curvature smoothing removes high frequency details from the precalculated sharpen data, so the filter result has much smoother surfaces and cleaner sharpen lines; Intensify details displaces the vertices of creases and valleys in the direction opposite to its neighbors average, so it intensifies high frequency details in those areas, producing more noisy and sharp shapes: Both this properties can be used in combination to achieve a good balance of high and low frequency details depending on the shape and the desired result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8447 |
Revision ad3838e by Pablo Dobarro August 5, 2020, 21:00 (GMT) |
Fix Squash and Stretch naming in the Pose Brush deform mode Previusly it was using the / character, which implies that there is one deformation mode and and invert deformation mode like in the other two deformation, but squash and stretch is only one deformation mode and does not have an invert mode. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8463 |
Revision 9ea77f5 by Pablo Dobarro August 5, 2020, 20:59 (GMT) |
Sculpt: Option to lock the rotation in the Pose Brush scale deform mode The scale deform mode includes rotation by default, so when when scaling down a part of the models it becomes harder to control as the effect of the rotation less predictable (similar to using trackball rotation in a very small radius). This locks the rotation of the segment, so parts of the model can be scaled down in a more predictable way. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8465 |
Revision 3474b09 by Clément Foucault August 5, 2020, 20:29 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 59861db by Clément Foucault August 5, 2020, 20:29 (GMT) |
Fix T77517 EEVEE: Collection Holdout doesn't work in 2.90 The default material was missing its init code. |
Revision 29ef714 by Clément Foucault August 5, 2020, 20:18 (GMT) |
Revision 2b7d39c by Clément Foucault August 5, 2020, 20:13 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 5249a81 by Clément Foucault August 5, 2020, 20:12 (GMT) |
Fix T78954 EEVEE: Motion Blur: Bug with hair particles on linked objects The cache key for particle system was the original Object data. But this is incorrect for particle systems as modifiers are not shared. |
Revision 4922359 by Julian Eisel August 5, 2020, 19:58 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 315ae00 by Julian Eisel August 5, 2020, 19:57 (GMT) |
Fix file name sometimes not visible immediately after renaming Steps to reproduce were: * Open File Browser * Create a new directory * Cancel renaming with Esc File selection flags were modified during drawing when the rename button got removed, but the file name label drawing wasn't checking the modified state. |
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