June 24, 2020, 05:31 (GMT) |
Cleanup: Replace GSet with Edgeset in Cloth Brush |
Revision d295261 by Campbell Barton June 24, 2020, 05:00 (GMT) |
Revision be8f2c6 by Campbell Barton June 24, 2020, 04:30 (GMT) |
Cleanup: redundant self assignment |
Revision 1daaac7 by Campbell Barton June 24, 2020, 04:23 (GMT) |
Cleanup: clang-format |
Revision 31dd80e by Campbell Barton June 24, 2020, 04:19 (GMT) |
Cleanup: unused struct members |
Revision a9e5e58 by Campbell Barton June 24, 2020, 04:19 (GMT) |
Cleanup: unused functions |
Revision 5b9bb68 by Aaron Carlisle June 23, 2020, 23:21 (GMT) |
UI: ShaderFX: Manually add X/Z labels for rim lighting These need to be labeled manually because offset is a #PROP_PIXEL. Matches other changes made in rBbb4cef71eeaf36aa61187d47b8a8ae06ba55f7c0 |
Revision 49234c1 by Aaron Carlisle June 23, 2020, 21:54 (GMT) |
UI: Cycles: Use Title Case |
Revision c26abd1 by Clément Foucault June 23, 2020, 21:45 (GMT) |
Fix T66934 Overlay: "Outline Selected" overlay doesnt affect armatures This is a really small fix. Could be included in 2.83 LTS branch. |
Revision b0449ca by Aaron Carlisle June 23, 2020, 21:10 (GMT) |
API Docs: Small edits to recent commit - Revert string formatting change - Add missing text edit |
Revision d82c3d8 by Clément Foucault June 23, 2020, 20:59 (GMT) |
Fix T62961 EEVEE: Viewport refresh when hovering widgets We now bypass EEVEE's rendering if the TAA accumulation has ended. |
Revision 5fbbe1f by Aaron Carlisle June 23, 2020, 20:56 (GMT) |
UI: Remove unnecessary ellipsis |
Revision 65006bf by Germano Cavalcante June 23, 2020, 19:18 (GMT) |
Snapping: Snap to the origin of Light and Camera objects I see no reason to ignore them. This is not a limitation. |
Revision ede1a24 by Germano Cavalcante June 23, 2020, 19:14 (GMT) |
Fix camera snapping in camera View The `T_CAMERA` flag was being set in the wrong place. |
Revision 11a390e by Antonio Vazquez June 23, 2020, 17:20 (GMT) |
GPencil: Implement antialiasing parameter to Pixel FX Related to T78153 Differential Revision: https://developer.blender.org/D8100 |
Revision f3a8192 by Jacques Lucke June 23, 2020, 15:55 (GMT) |
Revision 2dd60e6 by Julian Eisel June 23, 2020, 15:28 (GMT) |
Fix T77830: Crash in VR session when opening material preview Draw-manager mutex has to be set before activating OpenGL/GPU context. Otherwise, parallel jobs (like preview rendering) may try to activate the context from another thread. Also: Use WM wrappers for activating/releasing OpenGL context, which have an additional assert check. Suggest to backport this for 2.83.1. |
Revision 1e0426d by Jacques Lucke June 23, 2020, 15:25 (GMT) |
Refactor: move more modifier specific code out of readfile.c |
Revision 9ef5cc4 by Jacques Lucke June 23, 2020, 15:08 (GMT) |
Refactor: move blenloader code of bevel modifier |
Revision 56f9529 by Jacques Lucke June 23, 2020, 15:08 (GMT) |
Refactor: move blenloader code of curve profile to blenkernel |
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