Revision bf690ec by Clément Foucault May 28, 2020, 11:42 (GMT) |
DRW: Add DRW_shgroup_uniform_vec4_array_copy |
Revision 68d6b73 by Bastien Montagne May 28, 2020, 10:13 (GMT) |
Readfile: move all calls to 'id_us_ensure_real' to direct_link functions. That kind of 'own' ID management has really nothing to do in lib_link code. |
Revision 1335f2d by Sergey Sharybin May 28, 2020, 08:47 (GMT) |
Fix T65889: Hair Particles not updating when using image sequence |
Revision 806db47 by Sergey Sharybin May 28, 2020, 08:47 (GMT) |
Depsgraoh: Fix missing texture node allocation It was causing wrong binding for image animation: since there was no ID node for texture at the moment of build_animdata original texture ID was passed to the callback. This is not what is supposed to happen. This is part of fix for T65889. |
Revision 3d2f143 by Campbell Barton May 28, 2020, 06:57 (GMT) |
Cleanup: remove unused struct members from RenderStats |
Revision 4ddb7a3 by Campbell Barton May 28, 2020, 06:42 (GMT) |
Cleanup: spelling |
Revision 5c8ccad by Campbell Barton May 28, 2020, 06:17 (GMT) |
Fix cone primitive creating duplicate vertices Using remove double wasn't reliable as the matrix argument could cause vertices to be further apart than the threshold allowed for. This happened when adding cones using the new add tool. |
Revision 122cb1a by Campbell Barton May 28, 2020, 05:08 (GMT) |
Object: new add object tool, currently for primitive types - Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task. |
Revision 16943c0 by Campbell Barton May 28, 2020, 04:34 (GMT) |
Object: add scale argument to creation operators Needed for to create objects of a specific size. |
Revision d35a33e by Campbell Barton May 28, 2020, 04:34 (GMT) |
Gizmo: add flag for gizmos to ignore keymap events Needed for the snap gizmo not to steal mouse events from the tool. |
Revision cdcbcca by Campbell Barton May 28, 2020, 04:34 (GMT) |
Cleanup: missing braces warning |
Revision d728253 by Pablo Dobarro May 27, 2020, 18:04 (GMT) |
CD_PROP_COL datalayer This implements a generic color datalayer and its functions. Based on D5975. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7838 |
Revision 80d6421 by Germano Cavalcante May 27, 2020, 17:27 (GMT) |
Ruler: Remove highlight hack |
Revision 0b79351 by Pablo Dobarro May 27, 2020, 16:36 (GMT) |
Cleanup: Use bitmaps insteand of bool and char arrays This was propsed in D7059, so I applied it to the rest of the code Reviewed By: campbellbarton, sergey Differential Revision: https://developer.blender.org/D7480 |
Revision 79e529c by Brecht Van Lommel May 27, 2020, 16:03 (GMT) |
Fix T77109: Cycles viewport render crash after object add and undo |
Revision 7e80aa7 by Pablo Dobarro May 27, 2020, 15:35 (GMT) |
Update the default Face Set when creating Face Sets from visible If all vertices in the sculpt are visible create the new face set and update the default face set. This is the same as disabling the overlay, so it will not have the extra performance cost of rendering a colored face set twice that gives no information. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7530 |
Revision 735119d by Jacques Lucke May 27, 2020, 14:15 (GMT) |
Fix T75096: Crash when using liquid simulation as dynamic paint brush Reviewers: sergey Differential Revision: https://developer.blender.org/D7853 |
Revision 49c2958 by Patrick Mours May 27, 2020, 13:31 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 28d9368 by Patrick Mours May 27, 2020, 13:17 (GMT) |
Fix T76947: Optix realtime denoiser progressively reduces brightness of very bright objects The input data to the OptiX denoiser was clamped to 0..10000 as required, but it could easily exceed that range with a high number of samples (since the data contains the overall sum). To fix that, divide by the number of samples first and multiply it back in after the denoiser ran. |
Revision efa4ae1 by Sergey Sharybin May 27, 2020, 10:07 (GMT) |
OpenSubdiv: Only store edges topology for non-smooth edges This change makes it so vertices of edge are only stored when edge has non-zero crease. This allows to lower memory footprint of 1.5M faces from 78 MiB to 54 MiB in the case all creases are zero. Meshes with crease are more hard to predict due to array-based storage, so it all depends on index of edge with crease. Worst case (all edges are creased) still stays at 78 MiB. |
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