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May 14, 2020, 17:53 (GMT)
GPencil: Fix unreported problem filling textured strokes

The internal image used for filling was not correct when the texture was used in stroke and this makes impossible get a right filling.
May 14, 2020, 16:39 (GMT)
Fix: Broken build with TBB disabled.

Lite builds without TBB and still needs the alternative codepath
May 14, 2020, 15:56 (GMT)
Fix T63588: Cycles unnecessarily updates background importance sampling map
May 14, 2020, 15:42 (GMT)
BLI: deduplicate address sanitizer code

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7731
Revision 5940485 by Clément Foucault
May 14, 2020, 15:41 (GMT)
Fix T76168 Workbench: Shadows behind a culled backface are inverted
May 14, 2020, 15:39 (GMT)
Fix T73984: unnecessary Cycles viewport updates with object texture coordinates

Remove old code that added extra updates for shaders that have a dependency on
objects. The dependency graph can now tell Cycles when a material is affected by
an object transform.
May 14, 2020, 15:14 (GMT)
Merge remote-tracking branch 'origin/blender-v2.83-release'
May 14, 2020, 15:13 (GMT)
Update RNA Manual References after camera fix

There was no link to the base camera* properties (e.g., lens).
May 14, 2020, 14:49 (GMT)
Merge branch 'blender-v2.83-release'
May 14, 2020, 14:47 (GMT)
Sculpt: Render Face Sets always as flat shading

This removes the smooth shading rendering from the face set overlay when
smooth shading is enabled.

Reviewed By: jbakker

Maniphest Tasks: T74906, T74622, T75331, T76530

Differential Revision: https://developer.blender.org/D7105
Revision fa23e31 by Antonio Vazquez
May 14, 2020, 14:32 (GMT)
Merge branch 'blender-v2.83-release'
Revision e585257 by Antonio Vazquez
May 14, 2020, 14:31 (GMT)
GPencil: Changes in 2D template

Differential Revision: https://developer.blender.org/D7619

May 14, 2020, 14:23 (GMT)
Merge branch 'blender-v2.83-release'
May 14, 2020, 14:22 (GMT)
Fix T76150: Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off

Fix T76150
While comparing with the deleted file [1] in the commit [2], saw this
little addition which most probably was added for optimisation.
Removing it fixes the behaviour too.

To test:
- In Viewport Overlays > Guides, uncheck both Grid & Floor.
- Try toggling all three axes individually.
- Z just sticks. X cannot be shown without Y enabled.

[1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351
[2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351}

Reviewed By: fclem

Maniphest Tasks: T76150

Differential Revision: https://developer.blender.org/D7568
May 14, 2020, 14:16 (GMT)
UI: Fix Unreported missing background for azone arrow

This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually. The shader was also missing a srgb fix.
May 14, 2020, 14:16 (GMT)
Fix T76413 Gizmos: Trackball's preselection highlighting is too bright

This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually.
May 14, 2020, 14:16 (GMT)
Fix T76126 Overlay: Glitch when hiding Nurb vertices
May 14, 2020, 14:07 (GMT)
Fix --debug-cycles printing CUDA devices twice

Reuse the CUDA devices list for Optix device detection.
Revision fc4f257 by Antonio Vazquez
May 14, 2020, 13:57 (GMT)
GPencil: Remove creation of Tint brush in versioning code

This is not required.
May 14, 2020, 13:44 (GMT)
Clip Editor: Fix camera error curve drawing

It didn't work correctly when there in no continuously solved camera
segment (aka there is a single isolated frame with solved camera).

Basically, don't start drawing curve segment until it's known there
is enough points for at least one segment.

On user level it seemed to be fine, but it was assert failure in
debug builds.
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