Revision 5f31e50 by Antonio Vazquez May 14, 2020, 17:53 (GMT) |
GPencil: Fix unreported problem filling textured strokes The internal image used for filling was not correct when the texture was used in stroke and this makes impossible get a right filling. |
Revision cc3d3a4 by Ray molenkamp May 14, 2020, 16:39 (GMT) |
Fix: Broken build with TBB disabled. Lite builds without TBB and still needs the alternative codepath |
May 14, 2020, 15:56 (GMT) |
Fix T63588: Cycles unnecessarily updates background importance sampling map |
Revision 461fee5 by Jacques Lucke May 14, 2020, 15:42 (GMT) |
BLI: deduplicate address sanitizer code Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D7731 |
Revision 5940485 by Clément Foucault May 14, 2020, 15:41 (GMT) |
Fix T76168 Workbench: Shadows behind a culled backface are inverted |
Revision 16d8a68 by Brecht Van Lommel May 14, 2020, 15:39 (GMT) |
Fix T73984: unnecessary Cycles viewport updates with object texture coordinates Remove old code that added extra updates for shaders that have a dependency on objects. The dependency graph can now tell Cycles when a material is affected by an object transform. |
Revision ea84c12 by Dalai Felinto May 14, 2020, 15:14 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.83-release' |
Revision 72492eb by Dalai Felinto May 14, 2020, 15:13 (GMT) |
Update RNA Manual References after camera fix There was no link to the base camera* properties (e.g., lens). |
Revision dc4983d by Pablo Dobarro May 14, 2020, 14:49 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 78e3b7c by Pablo Dobarro May 14, 2020, 14:47 (GMT) |
Sculpt: Render Face Sets always as flat shading This removes the smooth shading rendering from the face set overlay when smooth shading is enabled. Reviewed By: jbakker Maniphest Tasks: T74906, T74622, T75331, T76530 Differential Revision: https://developer.blender.org/D7105 |
Revision fa23e31 by Antonio Vazquez May 14, 2020, 14:32 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision e585257 by Antonio Vazquez May 14, 2020, 14:31 (GMT) |
Revision bd80c21 by Clément Foucault May 14, 2020, 14:23 (GMT) |
Merge branch 'blender-v2.83-release' |
May 14, 2020, 14:22 (GMT) |
Fix T76150: Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off Fix T76150 While comparing with the deleted file [1] in the commit [2], saw this little addition which most probably was added for optimisation. Removing it fixes the behaviour too. To test: - In Viewport Overlays > Guides, uncheck both Grid & Floor. - Try toggling all three axes individually. - Z just sticks. X cannot be shown without Y enabled. [1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351 [2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351} Reviewed By: fclem Maniphest Tasks: T76150 Differential Revision: https://developer.blender.org/D7568 |
Revision ada03e8 by Clément Foucault May 14, 2020, 14:16 (GMT) |
UI: Fix Unreported missing background for azone arrow This was caused by the sRGB viewport changes. The fix is to modify the alpha values manually. The shader was also missing a srgb fix. |
Revision 0909b56 by Clément Foucault May 14, 2020, 14:16 (GMT) |
Fix T76413 Gizmos: Trackball's preselection highlighting is too bright This was caused by the sRGB viewport changes. The fix is to modify the alpha values manually. |
Revision c233271 by Clément Foucault May 14, 2020, 14:16 (GMT) |
Fix T76126 Overlay: Glitch when hiding Nurb vertices |
Revision 97f50c7 by Brecht Van Lommel May 14, 2020, 14:07 (GMT) |
Fix --debug-cycles printing CUDA devices twice Reuse the CUDA devices list for Optix device detection. |
Revision fc4f257 by Antonio Vazquez May 14, 2020, 13:57 (GMT) |
GPencil: Remove creation of Tint brush in versioning code This is not required. |
Revision a260d1c by Sergey Sharybin May 14, 2020, 13:44 (GMT) |
Clip Editor: Fix camera error curve drawing It didn't work correctly when there in no continuously solved camera segment (aka there is a single isolated frame with solved camera). Basically, don't start drawing curve segment until it's known there is enough points for at least one segment. On user level it seemed to be fine, but it was assert failure in debug builds. |
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