Revision 080732a by Germano Cavalcante April 29, 2020, 15:12 (GMT) |
Revision b7bcd0a by Sergey Sharybin April 29, 2020, 14:39 (GMT) |
Tracking: Implement Nuke/Natron distortion model Neither Nuke nor Natron support OpenCV's radial distortion model which makes it impossible to have any kind of interoperability. The new model is available under the distortion model menu in Lens settings. Differential Revision: https://developer.blender.org/D7484 |
Revision 0ddf586 by Brecht Van Lommel April 29, 2020, 14:25 (GMT) |
Fix Python bz2 module failing to import on older macOS versions Found by failing bundled modules test. The bz2 library was compiled without proper minimum SDK version flags. |
Revision 6c4ef61 by Brecht Van Lommel April 29, 2020, 12:56 (GMT) |
Fix T71334: top part of render window disappears on repeated renders |
Revision 0cfd2d6 by Julian Eisel April 29, 2020, 11:53 (GMT) |
VR: Reset pose offsets when changing base pose The offsets are applied after toggling positional tracking off, so that the view does not jump at that moment. But when changing the base pose, keeping that offset doesn't make sense. Especially with landmarks, which are supposed to give precise positions/rotations to jump to. For that part the VR Scene Inspection Add-on will need a little adjustment though. Also exposes an explicit function to the Python API to reset the offsets, to be used by the Add-on. This is mostly untested since I don't have access to an HMD currently. |
Revision c57e441 by Germano Cavalcante April 29, 2020, 11:07 (GMT) |
Transform Orientation Refactor - Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`. - Unify constraint behavior between modal and non-modal. - Simplify code to remove old workarounds and rearrange struct members. This fix T66142 since the actual `orient_type` (in the case `V3D_ORIENT_NORMAL`) is used during Redo instead of always using `V3D_ORIENT_CUSTOM_MATRIX`). Differential Revision: https://developer.blender.org/D7469 |
Revision 980cebc by Philipp Oeser April 29, 2020, 09:44 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 157f836 by Jacques Lucke April 29, 2020, 09:37 (GMT) |
Depsgraph: use native BLI data structures in registry Reviewers: sergey Differential Revision: https://developer.blender.org/D7559 |
Revision 2845b23 by Philipp Oeser April 29, 2020, 09:36 (GMT) |
Fix T75522: Math node truncate operator tooltip provides no explanation |
Revision 657188c by Philipp Oeser April 29, 2020, 09:25 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 08048f7 by Philipp Oeser April 29, 2020, 09:18 (GMT) |
Fix T75810: Child bone frozen when both Auto IK and X-Axis mirror are used Caused by {rBa6a9a12e8f32} Other relevant commits: rBb8ca806b7798e2f8dd6effca8f0d081b3cd8c23f rBde530a95dc7b482dc22c933b9b8b2a98c79b5663 The issue is caused by some leftover BONE_TRANSFORM_MIRROR flags on a bone from previous runs (file in the report had the flag still on forearm.R). With these false leftover flags still set, `pose_grab_with_ik()` cannot work correctly. Culprit commit above removed the early clearing of this flag on all bones, this should be restored [this happened in `count_set_pose_transflags()`]. This should only be done in the beginning of the transform process, so now still clear the flags early in 'createTransPose()' [but dont restore this in 'count_set_pose_transflags()' -- this will be called from special_aftertrans_update again, so placing the clearance here only complicates things (autokeyframe_pose() still needs to work as well)...] Maniphest Tasks: T75810 Differential Revision: https://developer.blender.org/D7527 |
Revision fed5e0c by Philipp Oeser April 29, 2020, 09:10 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision e07b245 by Philipp Oeser April 29, 2020, 09:06 (GMT) |
Armature posemode: add mouse independent "Select Linked" operator The current "Select Linked" operator works based on mouse position and makes no sense to call from the menus and was removed in rB536055e1ee0b. This patch adds an operator independent from mouse position that just selects all bones in relation to selected bones (and adds back menu entries, adds keymap entry CTRL+L). The original operator is renamed to 'select_linked_pick' internally (this is now more in line to how "Select Linked" works for meshes, curves etc) ref T76071 Maniphest Tasks: T76071 Differential Revision: https://developer.blender.org/D7542 |
Revision cedf9f5 by Bastien Montagne April 29, 2020, 09:05 (GMT) |
Fix/cleanup: lib_query: missing case handling of new ID_SIM type. Also update comments. |
Revision 9a9ecad by Bastien Montagne April 29, 2020, 08:57 (GMT) |
Merge branch 'blender-v2.83-release' Conflicts: source/blender/blenkernel/intern/lib_query.c |
Revision afeddd4 by Bastien Montagne April 29, 2020, 08:53 (GMT) |
Cleanup: use LISTBASE_FOREACH iterator everywhere possible in libquery. Done also in 2.83 release branch to avoid too much conflicts on merging (some of those were already done for nodes in master, and gave me conflicts yesterday...). |
Revision 3af52c6 by Philipp Oeser April 29, 2020, 08:27 (GMT) |
Merge branch 'blender-v2.83-release' |
April 29, 2020, 08:26 (GMT) |
Fix crash after 475bd6b occuring on each render end, we need another nullcheck here (cherry picked from commit 3ea67e08fe8e3edc73daf13769dd631dbf920c45) |
Revision 1e58255 by Bastien Montagne April 29, 2020, 08:16 (GMT) |
Merge branch 'blender-v2.83-release' |
April 29, 2020, 08:15 (GMT) |
nstall_deps: USD: Add root usd library directory to build args. Add root usd library directory to build arguments, same as other libraries. Also fix error/typo in compile_USD regarding _is_building. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7563 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021