Revision 69a2af7 by Nathan Letwory April 15, 2020, 13:01 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision b9ec9af by Nathan Letwory April 15, 2020, 13:01 (GMT) |
Bump master to 2.90 alpha for bcon1 |
Revision 7de86ad by Sebastián Barschkis April 15, 2020, 12:22 (GMT) |
Fluid: Improved cache 'Replay' option When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed. The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact. Before this change Blender always invalidated the entire cache. |
Revision 0f60446 by Sebastián Barschkis April 15, 2020, 12:22 (GMT) |
Fluid: Cleanup in MANTA main class More concise return types for cache import functions and general cleanup. |
Revision d9db8f8 by Sebastián Barschkis April 15, 2020, 12:18 (GMT) |
Fluid: Remove noise bake call from Python Saving noise cache files is handled in fluid.c. |
Revision e21fdfc by Sebastián Barschkis April 15, 2020, 12:18 (GMT) |
Fix T75681: Mantaflow crash when trying to bake a cupcake: The CG solver diverged, residual norm > 1e30 Ensures that there are no enclosed holes between an obstacle and the domain walls. |
Revision d6de81e by Sebastián Barschkis April 15, 2020, 12:18 (GMT) |
Fluid: Minor UI fix for diffusion panel Was missing active option. |
Revision 54736d5 by Nathan Letwory April 15, 2020, 12:03 (GMT) |
Bump release cycle to beta for 2.83 |
Revision 9ca1b72 by Nathan Letwory April 15, 2020, 11:41 (GMT) |
Ensure master points at latest submodule heads |
Revision 8fcbbcf by Sebastian Parborg April 15, 2020, 11:25 (GMT) |
Fix unreported Auto IK crash when using targetless IK. Needed to use a temporary pchan iterator to make sure that we keep track of the selected bone. |
Revision 6547d9d by Sebastian Parborg April 15, 2020, 10:36 (GMT) |
Fix T75649: Using "Auto IK" on FK controls with Rigify will crash Blender. Fixed a coding mistake when adding temp IK chains with Auto-IK. We need to use the data from the new temporary constraint. |
April 15, 2020, 10:07 (GMT) |
Fix mistake from last commit to solidify. While review the behaviour was changed accidentally. Now Solidify just crashes everytime. This is the fix for that. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7434 |
April 15, 2020, 09:49 (GMT) |
UI: Avoid manual right-alignment of text in splash screen Can use existing layout features for right-alignment instead. Differential Revision: https://developer.blender.org/D6549 Reviewed by: William Reynish, Julian Eisel |
April 15, 2020, 09:49 (GMT) |
UI: Round splash image corners according to theme preferences Round the corners of the splash screen image according to the theme's User Interface > Menu Back > Roundness preference. Previously the rounding was added to the image itself, which was fiddly to do. The rounded corners of the popup background would not match the one of the image if the preference was changed. The current splash image will likely be updated to not include rounded corners in a separate commit. Differential Revision: https://developer.blender.org/D6847 Reviewed by: Julian Eisel (with some changes) |
Revision 69419b5 by Julian Eisel April 15, 2020, 09:49 (GMT) |
Resources: Remove small splash screen image variant After the previous commit by Harley Acheson, scaling can be handled at runtime so we don't need to have two splash screen image variants anymore. Also removes the `splash_scale.sh` script used to create the down-scaled variant. Always nice to get rid of some binary files from the repository :) |
April 15, 2020, 09:49 (GMT) |
UI: Automatically scale splash screen image Previously, there had to be two splash images to deal with different DPI settings and hiDPI screens. The larger version was simply downscaled in an external program for the small one. When up-scaled, the images would look rather badly. We now handle scaling completely at runtime. The results should look pretty much identical for most cases. When up-scaled it should look better though. New bundled splash images should have a width of 1000px or more (used to be 1002px). More details with screenshots and comparisons in D6999. Reviewed By: William Reynish, Julian Eisel Differential Revision: https://developer.blender.org/D6999 |
April 15, 2020, 09:09 (GMT) |
Fix crash whith Simple Solidify and Bevel Convex. After recent changes, simple solidify modifier would crash with Fill Rim turned off and Bevel Convex emabled. Also fixes that simple solidify would not set the bevel weight flag so the next modifier could use the bevel weights. Simple cleanup with do_rim is also included. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7428 |
Revision 530008d by Campbell Barton April 15, 2020, 07:36 (GMT) |
Fix incorrect UI_SEP_CHAR checks - Menu drawing function used first instance instead of last. - Menu hash function checked for the character without first checking UI_BUT_HAS_SEP_CHAR was enabled. |
Revision e17bee5 by Campbell Barton April 15, 2020, 07:36 (GMT) |
Cleanup: missing-prototypes warning |
Revision 44b9f6a by Campbell Barton April 15, 2020, 05:21 (GMT) |
Fix T74881: Plane-track corner drag fails with LMB select Fix from 8a5a306a8313 caused tweaking to fail in the clip editor, as it wasn't using same convention of other selection operators that returned the pass-through flag to allow tweaking too. |
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