Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 15, 2020, 13:01 (GMT)
Merge branch 'blender-v2.83-release'
April 15, 2020, 13:01 (GMT)
Bump master to 2.90 alpha for bcon1
April 15, 2020, 12:22 (GMT)
Fluid: Improved cache 'Replay' option

When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
April 15, 2020, 12:22 (GMT)
Fluid: Cleanup in MANTA main class

More concise return types for cache import functions and general cleanup.
April 15, 2020, 12:18 (GMT)
Fluid: Remove noise bake call from Python

Saving noise cache files is handled in fluid.c.
April 15, 2020, 12:18 (GMT)
Fix T75681: Mantaflow crash when trying to bake a cupcake: The CG solver diverged, residual norm > 1e30

Ensures that there are no enclosed holes between an obstacle and the domain walls.
April 15, 2020, 12:18 (GMT)
Fluid: Minor UI fix for diffusion panel

Was missing active option.
April 15, 2020, 12:03 (GMT)
Bump release cycle to beta for 2.83
April 15, 2020, 11:41 (GMT)
Ensure master points at latest submodule heads
April 15, 2020, 11:25 (GMT)
Fix unreported Auto IK crash when using targetless IK.

Needed to use a temporary pchan iterator to make sure that we keep track
of the selected bone.
April 15, 2020, 10:36 (GMT)
Fix T75649: Using "Auto IK" on FK controls with Rigify will crash Blender.

Fixed a coding mistake when adding temp IK chains with Auto-IK.
We need to use the data from the new temporary constraint.
April 15, 2020, 10:07 (GMT)
Fix mistake from last commit to solidify.

While review the behaviour was changed accidentally.
Now Solidify just crashes everytime.

This is the fix for that.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7434
April 15, 2020, 09:49 (GMT)
UI: Avoid manual right-alignment of text in splash screen

Can use existing layout features for right-alignment instead.

Differential Revision: https://developer.blender.org/D6549

Reviewed by: William Reynish, Julian Eisel
April 15, 2020, 09:49 (GMT)
UI: Round splash image corners according to theme preferences

Round the corners of the splash screen image according to the theme's
User Interface > Menu Back > Roundness preference.

Previously the rounding was added to the image itself, which was fiddly
to do. The rounded corners of the popup background would not match
the one of the image if the preference was changed.

The current splash image will likely be updated to not include rounded
corners in a separate commit.

Differential Revision: https://developer.blender.org/D6847

Reviewed by: Julian Eisel (with some changes)
Revision 69419b5 by Julian Eisel
April 15, 2020, 09:49 (GMT)
Resources: Remove small splash screen image variant

After the previous commit by Harley Acheson, scaling can be handled at
runtime so we don't need to have two splash screen image variants
anymore.
Also removes the `splash_scale.sh` script used to create the down-scaled
variant.
Always nice to get rid of some binary files from the repository :)
April 15, 2020, 09:49 (GMT)
UI: Automatically scale splash screen image

Previously, there had to be two splash images to deal with different
DPI settings and hiDPI screens. The larger version was simply downscaled
in an external program for the small one. When up-scaled, the images
would look rather badly.
We now handle scaling completely at runtime. The results should look
pretty much identical for most cases. When up-scaled it should look
better though.
New bundled splash images should have a width of 1000px or more (used to
be 1002px).

More details with screenshots and comparisons in D6999.

Reviewed By: William Reynish, Julian Eisel

Differential Revision: https://developer.blender.org/D6999
April 15, 2020, 09:09 (GMT)
Fix crash whith Simple Solidify and Bevel Convex.

After recent changes, simple solidify modifier would crash with Fill Rim
turned off and Bevel Convex emabled.

Also fixes that simple solidify would not set the bevel weight flag so the
next modifier could use the bevel weights.

Simple cleanup with do_rim is also included.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7428
April 15, 2020, 07:36 (GMT)
Fix incorrect UI_SEP_CHAR checks

- Menu drawing function used first instance instead of last.
- Menu hash function checked for the character without first
checking UI_BUT_HAS_SEP_CHAR was enabled.
April 15, 2020, 07:36 (GMT)
Cleanup: missing-prototypes warning
April 15, 2020, 05:21 (GMT)
Fix T74881: Plane-track corner drag fails with LMB select

Fix from 8a5a306a8313 caused tweaking to fail in the clip editor,
as it wasn't using same convention of other selection operators that
returned the pass-through flag to allow tweaking too.
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