Revision 100896e by Antonio Vazquez March 30, 2020, 16:23 (GMT) |
GPencil: Rename Overlay blend mode to Hard Light Differential Revision: https://developer.blender.org/D7280 |
Revision 6428da8 by Clément Foucault March 30, 2020, 15:57 (GMT) |
Revision af1e3b0 by Clément Foucault March 30, 2020, 15:57 (GMT) |
GPencil: Fix overlay blend mode creating inverted colors |
Revision 9371c05 by Clément Foucault March 30, 2020, 15:57 (GMT) |
EEVEE: Bloom: Fix inverted source and base buffer This does not change the ouput much. |
Revision 6f15bc3 by Sebastián Barschkis March 30, 2020, 15:34 (GMT) |
Fluid: Removed Empty Space option for liquid domains The option only makes sense for gas domains where there is some density. |
Revision 1280f3c by Sebastián Barschkis March 30, 2020, 15:32 (GMT) |
Fluid: Optimization for mesh file loading Improved loading times for mesh files by reading bigger chunks of data from the disk at once. |
Revision a2d19c1 by Jeroen Bakker March 30, 2020, 12:39 (GMT) |
NormalOverlay: Center Dot Normal Drawing With Modifiers When using generative modifiers too many center dots were rendered in the normal overlay. This patch only renders the normals of original center dots. Known issue: decoding the `norAndFlag` has issues on Intel GPU. |
Revision 57d8bde by Jeroen Bakker March 30, 2020, 12:06 (GMT) |
Normal Overlay: Hide Normals Of Generated Loops The loop normals were always drawn. We used to only draw the normals if it was mapped to an original loop of the mesh. Due to recent changes we can not find the correct loop and decide if we need to draw them. Note still need to check the face dots normals. This is more complicated as facedot normals needs to be encoded in a different way |
Revision a6a9a12 by Sybren A. Stüvel March 30, 2020, 11:26 (GMT) |
Fix T75142: No autokeying with pose mode X-Mirror This was caused by the removal of some `BONE_TRANSFORM_MIRROR` flag handling in rBde530a95dc7b482dc22c933b9b8b2a98c79b5663. I simply restored those lines that caused this issue. |
Revision ef7229d by Sybren A. Stüvel March 30, 2020, 11:26 (GMT) |
Cleanup: reduce code indentation in autokeyframe_pose() This makes the code a bit simpler to follow, by replacing `if (x) { all the code here }` with `if (!x) { continue; }` and un-indenting the remaining code, and by returning early. No functional changes. |
Revision cf258b0 by Jeroen Bakker March 30, 2020, 11:13 (GMT) |
Fix T75053: Paint Overlay Show Modified Wires and Edges The paint mask overlay showed the wires and edges of the final mesh. This change will only draw wires and edges that are mapped to the original mesh. This change enables mapping data in regular Mesh extraction. This can also be used for better drawing of the normal overlay. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7277 |
Revision d6e0d27 by Campbell Barton March 30, 2020, 10:47 (GMT) |
Fix help message misc argument grouping Correct reference to non-existent argument. |
Revision 3351a26 by Sergey Sharybin March 30, 2020, 10:26 (GMT) |
Subdiv: Extend some comments |
Revision 513885a by Campbell Barton March 30, 2020, 08:18 (GMT) |
Fix armature edit-mode selected linked Selecting linked would only select a single arbitrary chain. Now select linked follows all child-chains of the bone. Also add support for following all links, similar to how this would work if it were a mesh with connected edges instead of only child chains. Leave this off by default to match pose mode. |
Revision 15cb567 by Campbell Barton March 30, 2020, 08:18 (GMT) |
Armature: remove merge function, use dissolve instead This was crashing, when looking into a fix I noticed that it gave hap-hazard results dissolving past forks in the parent/child hierarchy arbitrarily following one chain. This functionality is almost identical to "dissolve" which delimits forks in the chain predictably. So remove this in favor of dissolve (available from the delete menu). |
Revision 6462ea2 by Campbell Barton March 30, 2020, 03:45 (GMT) |
UI: center align icon-only pull-down menus Resolve issue noted in D5482, texture slots '+' icon for example was noticeably off-center. |
Revision 7b347b2 by Campbell Barton March 30, 2020, 03:34 (GMT) |
Cleanup: remove print left in recent fix for T66655 |
Revision ec3da20 by Campbell Barton March 30, 2020, 00:41 (GMT) |
UI: use operator name for extrude repeat Match names between the redo popup and the menu item. |
Revision 9ccaf98 by Campbell Barton March 30, 2020, 00:41 (GMT) |
Extrude Repeat: support storing the offset vector Without this, adjusting properties always re-initialized from the view-vector. |
Revision e252d2c by Campbell Barton March 29, 2020, 23:39 (GMT) |
Fix extrude repeat leaving selection history unselected |
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