Blender Git Loki

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March 30, 2020, 16:23 (GMT)
GPencil: Rename Overlay blend mode to Hard Light

Differential Revision: https://developer.blender.org/D7280
March 30, 2020, 15:57 (GMT)
Fix T74663 GPencil: Fills are Flickering on Nvidia

This was caused by an unitialized variable.
March 30, 2020, 15:57 (GMT)
GPencil: Fix overlay blend mode creating inverted colors
March 30, 2020, 15:57 (GMT)
EEVEE: Bloom: Fix inverted source and base buffer

This does not change the ouput much.
March 30, 2020, 15:34 (GMT)
Fluid: Removed Empty Space option for liquid domains

The option only makes sense for gas domains where there is some density.
March 30, 2020, 15:32 (GMT)
Fluid: Optimization for mesh file loading

Improved loading times for mesh files by reading bigger chunks of data from the disk at once.
March 30, 2020, 12:39 (GMT)
NormalOverlay: Center Dot Normal Drawing With Modifiers

When using generative modifiers too many center dots were rendered in
the normal overlay. This patch only renders the normals of original
center dots.

Known issue: decoding the `norAndFlag` has issues on Intel GPU.
March 30, 2020, 12:06 (GMT)
Normal Overlay: Hide Normals Of Generated Loops

The loop normals were always drawn. We used to only draw the normals if
it was mapped to an original loop of the mesh. Due to recent changes we
can not find the correct loop and decide if we need to draw them.

Note still need to check the face dots normals. This is more complicated
as facedot normals needs to be encoded in a different way
March 30, 2020, 11:26 (GMT)
Fix T75142: No autokeying with pose mode X-Mirror

This was caused by the removal of some `BONE_TRANSFORM_MIRROR` flag
handling in rBde530a95dc7b482dc22c933b9b8b2a98c79b5663. I simply
restored those lines that caused this issue.
March 30, 2020, 11:26 (GMT)
Cleanup: reduce code indentation in autokeyframe_pose()

This makes the code a bit simpler to follow, by replacing
`if (x) { all the code here }` with `if (!x) { continue; }` and un-indenting
the remaining code, and by returning early.

No functional changes.
March 30, 2020, 11:13 (GMT)
Fix T75053: Paint Overlay Show Modified Wires and Edges

The paint mask overlay showed the wires and edges of the final mesh.
This change will only draw wires and edges that are mapped to the
original mesh.

This change enables mapping data in regular Mesh extraction. This
can also be used for better drawing of the normal overlay.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7277
March 30, 2020, 10:47 (GMT)
Fix help message misc argument grouping

Correct reference to non-existent argument.
Revision 3351a26 by Sergey Sharybin
March 30, 2020, 10:26 (GMT)
Subdiv: Extend some comments
March 30, 2020, 08:18 (GMT)
Fix armature edit-mode selected linked

Selecting linked would only select a single arbitrary chain.

Now select linked follows all child-chains of the bone.

Also add support for following all links, similar to how this would work
if it were a mesh with connected edges instead of only child chains.

Leave this off by default to match pose mode.
March 30, 2020, 08:18 (GMT)
Armature: remove merge function, use dissolve instead

This was crashing, when looking into a fix I noticed that it gave
hap-hazard results dissolving past forks in the parent/child hierarchy
arbitrarily following one chain.

This functionality is almost identical to "dissolve" which delimits
forks in the chain predictably.

So remove this in favor of dissolve (available from the delete menu).
March 30, 2020, 03:45 (GMT)
UI: center align icon-only pull-down menus

Resolve issue noted in D5482, texture slots '+' icon for example
was noticeably off-center.
March 30, 2020, 03:34 (GMT)
Cleanup: remove print left in recent fix for T66655
March 30, 2020, 00:41 (GMT)
UI: use operator name for extrude repeat

Match names between the redo popup and the menu item.
March 30, 2020, 00:41 (GMT)
Extrude Repeat: support storing the offset vector

Without this, adjusting properties always re-initialized
from the view-vector.
March 29, 2020, 23:39 (GMT)
Fix extrude repeat leaving selection history unselected
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021