Blender Git Loki

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March 24, 2020, 15:04 (GMT)
Fix T74782: WorkBench TAA Artifacts During Painting/Drawing

When the TAA is finished the screen can still be redrawn by other
operations without the TAA resets.
If that happened the TAA did add a blank sample to the result as the
scene wasn't drawn, but the was processed.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7226
March 24, 2020, 15:01 (GMT)
GPencil: Replace Tint mode "Both" to "Stroke and Fill"
March 24, 2020, 13:02 (GMT)
Revert "Fix T74782: WorkBench TAA Artifacts During Painting/Drawing"

This reverts commit 58ac113b76d950c72c7319094f7e6cc61c70dc59.
March 24, 2020, 12:49 (GMT)
Fix missing grid theme option for Movie Clip Editor

The theme color is used in code, but not exposed in RNA and therefore
there's no button in the theme editor for it.

Reviewed by: Julian Eisel
Differential Revision: https://developer.blender.org/D7219
March 24, 2020, 09:52 (GMT)
Fix T64573: RNA_path_from_ID_to_property fails for pointcaches

Give pointcaches a proper path function which e.g. also resolves
ALT+click (assign to all selected) not working for anything relating to
pointcaches.

This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache'
flag (removed from the boolean modifier, added to the softbody modifier).

Maniphest Tasks: T64573

Differential Revision: https://developer.blender.org/D7115
March 24, 2020, 08:58 (GMT)
Fix T74744: Studio Lights editor not updating in realtime when tweaking
the settings

Caused by rBc476c36e4008.

This hooks into the existing FIXME (workaround for a missing update
tagging), reactivates the NS_VIEW3D_GPU notifier (introduced in
rB2ad3d8f158d2 -- but not going anywhere atm.) to check changes to rv3d
rflag which indicated UserStudioLight has changed. To not have updates
all the time, the rflag also needs to be cleared again (see original
rB2ad3d8f158d2).

Maniphest Tasks: T74744

Differential Revision: https://developer.blender.org/D7194
March 24, 2020, 08:54 (GMT)
Fix T74872: Clipping Region not updating

Caused by rBc476c36e4008.

This hooks into the existing FIXME (workaround for a missing update
tagging), needs to also check the clip_state (to detect
changes in DRW_STATE_CLIP_PLANES).

Maniphest Tasks: T74872

Differential Revision: https://developer.blender.org/D7193
March 24, 2020, 08:50 (GMT)
Fix T74957: Matcap flip not updating

Caused by rBc476c36e4008.

This hooks into the existing FIXME (workaround for a missing update
tagging from operators), needs to also check the shading.flag (to detect
changes in V3D_SHADING_MATCAP_FLIP_X).

Differential Revision: https://developer.blender.org/D7192
March 24, 2020, 08:44 (GMT)
Fix T74096: Paint Masking overlay can`t be hidden

Caused by rB9516921c05bd.

Dont really see a reason to draw overlays here if overlays are disabled.
Looks like this only affects Face/Vertex mask selection drawing [which
should indeed be hidden when overlays are disabled] next to two
exceptions:

- OVERLAY_paint_vertex_cache_populate draws weights as well [D7176 /
T70807 might be related here, but to me it looks like drawing weights
here is actually not needed at all]

- OVERLAY_paint_texture_cache_populate calls
DRW_cache_mesh_surface_texpaint_get [not sure about this one, this is
also called from workbench_cache_texpaint_populate, looks like this is
not needed when overlays are hidden]

Maniphest Tasks: T74096

Differential Revision: https://developer.blender.org/D7179
March 24, 2020, 08:41 (GMT)
RNA: expose comparison tolerance for Mesh.unit_test_compare
March 24, 2020, 06:54 (GMT)
Fix T75036: Assert when copying pose bones
March 24, 2020, 05:26 (GMT)
Doc: remove MeshTessFace reference
March 24, 2020, 05:17 (GMT)
Fix solidify complex degenerate cases with duplicate faces

The removal of duplicate faces that are created during the handling of
degenerate cases was implemented already but didn't work.
This patch should fix some crashes with the solidify complex mode
related to that.

See D7221 for details.
March 24, 2020, 03:11 (GMT)
UI: add Blender -> System menu

Include technical operators here so they're available
when using menu-search.
March 24, 2020, 02:41 (GMT)
UI: add menu search functionality to operator search menu

This has some advantages over operator search:

- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
(for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
where appropriate so we can control how the operator runs.

Part of the design task T74157.

This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
March 23, 2020, 23:42 (GMT)
Cleanup: clang-format
March 23, 2020, 23:36 (GMT)
Cleanup: spelling
March 23, 2020, 23:17 (GMT)
Fix invalid comma use
March 23, 2020, 22:50 (GMT)
Fluid: Enforce minimum thickness to planar flow / effector objects

Planar object now have a thickness by default. This should make it more intuitive for users as there is no need to specify an object thickness.
March 23, 2020, 22:50 (GMT)
Fluid: Use different phi for levelset generation

Phi that is used for mesh should be the one that matches particles best.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021