Revision 28c3d95 by Jeroen Bakker March 24, 2020, 15:04 (GMT) |
Fix T74782: WorkBench TAA Artifacts During Painting/Drawing When the TAA is finished the screen can still be redrawn by other operations without the TAA resets. If that happened the TAA did add a blank sample to the result as the scene wasn't drawn, but the was processed. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7226 |
Revision b67b414 by Antonio Vazquez March 24, 2020, 15:01 (GMT) |
GPencil: Replace Tint mode "Both" to "Stroke and Fill" |
Revision b759857 by Jeroen Bakker March 24, 2020, 13:02 (GMT) |
Revert "Fix T74782: WorkBench TAA Artifacts During Painting/Drawing" This reverts commit 58ac113b76d950c72c7319094f7e6cc61c70dc59. |
March 24, 2020, 12:49 (GMT) |
Fix missing grid theme option for Movie Clip Editor The theme color is used in code, but not exposed in RNA and therefore there's no button in the theme editor for it. Reviewed by: Julian Eisel Differential Revision: https://developer.blender.org/D7219 |
Revision 28827b6 by Philipp Oeser March 24, 2020, 09:52 (GMT) |
Fix T64573: RNA_path_from_ID_to_property fails for pointcaches Give pointcaches a proper path function which e.g. also resolves ALT+click (assign to all selected) not working for anything relating to pointcaches. This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache' flag (removed from the boolean modifier, added to the softbody modifier). Maniphest Tasks: T64573 Differential Revision: https://developer.blender.org/D7115 |
Revision 02f7a6b by Philipp Oeser March 24, 2020, 08:58 (GMT) |
Fix T74744: Studio Lights editor not updating in realtime when tweaking the settings Caused by rBc476c36e4008. This hooks into the existing FIXME (workaround for a missing update tagging), reactivates the NS_VIEW3D_GPU notifier (introduced in rB2ad3d8f158d2 -- but not going anywhere atm.) to check changes to rv3d rflag which indicated UserStudioLight has changed. To not have updates all the time, the rflag also needs to be cleared again (see original rB2ad3d8f158d2). Maniphest Tasks: T74744 Differential Revision: https://developer.blender.org/D7194 |
Revision ed44bb9 by Philipp Oeser March 24, 2020, 08:54 (GMT) |
Fix T74872: Clipping Region not updating Caused by rBc476c36e4008. This hooks into the existing FIXME (workaround for a missing update tagging), needs to also check the clip_state (to detect changes in DRW_STATE_CLIP_PLANES). Maniphest Tasks: T74872 Differential Revision: https://developer.blender.org/D7193 |
Revision a6dd22d by Philipp Oeser March 24, 2020, 08:50 (GMT) |
Fix T74957: Matcap flip not updating Caused by rBc476c36e4008. This hooks into the existing FIXME (workaround for a missing update tagging from operators), needs to also check the shading.flag (to detect changes in V3D_SHADING_MATCAP_FLIP_X). Differential Revision: https://developer.blender.org/D7192 |
Revision 579447b by Philipp Oeser March 24, 2020, 08:44 (GMT) |
Fix T74096: Paint Masking overlay can`t be hidden Caused by rB9516921c05bd. Dont really see a reason to draw overlays here if overlays are disabled. Looks like this only affects Face/Vertex mask selection drawing [which should indeed be hidden when overlays are disabled] next to two exceptions: - OVERLAY_paint_vertex_cache_populate draws weights as well [D7176 / T70807 might be related here, but to me it looks like drawing weights here is actually not needed at all] - OVERLAY_paint_texture_cache_populate calls DRW_cache_mesh_surface_texpaint_get [not sure about this one, this is also called from workbench_cache_texpaint_populate, looks like this is not needed when overlays are hidden] Maniphest Tasks: T74096 Differential Revision: https://developer.blender.org/D7179 |
March 24, 2020, 08:41 (GMT) |
RNA: expose comparison tolerance for Mesh.unit_test_compare |
Revision cd02495 by Campbell Barton March 24, 2020, 06:54 (GMT) |
Fix T75036: Assert when copying pose bones |
Revision 3d3a911 by Campbell Barton March 24, 2020, 05:26 (GMT) |
Doc: remove MeshTessFace reference |
March 24, 2020, 05:17 (GMT) |
Fix solidify complex degenerate cases with duplicate faces The removal of duplicate faces that are created during the handling of degenerate cases was implemented already but didn't work. This patch should fix some crashes with the solidify complex mode related to that. See D7221 for details. |
Revision 15b0c76 by Campbell Barton March 24, 2020, 03:11 (GMT) |
UI: add Blender -> System menu Include technical operators here so they're available when using menu-search. |
Revision c46dcdf by Campbell Barton March 24, 2020, 02:41 (GMT) |
UI: add menu search functionality to operator search menu This has some advantages over operator search: - Some operators need options set to be usefully accessed. - Shows key bindings to access menus (for actions that don't have key bindings themselves). - Non operator actions such as check-boxes are also shown. - Menu items can control execution context, using invoke or execute where appropriate so we can control how the operator runs. Part of the design task T74157. This can be tested using the 'Experimental' preferences section or selected in the key-map editor. |
Revision 94b8166 by Campbell Barton March 23, 2020, 23:42 (GMT) |
Cleanup: clang-format |
Revision d0d251b by Campbell Barton March 23, 2020, 23:36 (GMT) |
Cleanup: spelling |
Revision 9c28063 by Campbell Barton March 23, 2020, 23:17 (GMT) |
Fix invalid comma use |
Revision cda81d5 by Sebastián Barschkis March 23, 2020, 22:50 (GMT) |
Fluid: Enforce minimum thickness to planar flow / effector objects Planar object now have a thickness by default. This should make it more intuitive for users as there is no need to specify an object thickness. |
Revision e9629e3 by Sebastián Barschkis March 23, 2020, 22:50 (GMT) |
Fluid: Use different phi for levelset generation Phi that is used for mesh should be the one that matches particles best. |
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