Revision 15bb6e6 by Julian Eisel February 4, 2020, 19:22 (GMT) |
Fix errors from conflicts in last merge Handled merge conflicts wrong apparently. When checking changes before committing, everything seemed fine... |
Revision e4605cb by Julian Eisel February 4, 2020, 19:09 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision f7ca863 by Julian Eisel February 4, 2020, 18:54 (GMT) |
Reports: Add utility to cancel displayed reports Sebasti�n Barschkis needs something like this to fix an issue, so he asked me to add this to the release branch. It's unused for now. |
Revision c19112d by Clément Foucault February 4, 2020, 18:31 (GMT) |
Fix T61685 Curve extrusion looses flat shading in certain viewport shading This was caused by default surface batch not using loop normals. |
Revision fd130a7 by Clément Foucault February 4, 2020, 18:12 (GMT) |
GPU: Remove disabling of indirect drawcall batching on NVIDIA hardware Nvidia has fixed their drivers so there is no reasons to keep this. This fix T70011 NVIDIA issue prevents full indirect draw call batching performance |
Revision 86fb806 by Clément Foucault February 4, 2020, 18:01 (GMT) |
Fix T72155 Overlay: Bone X-ray no longer works in pose or weight paint mode |
Revision 8efd804 by Clément Foucault February 4, 2020, 17:35 (GMT) |
Fix T72504 EEVEE: Crash when rendering Instance Collection with hair This was caused by a double free of the instance data. Remove the need of the instance data fix the issue. |
Revision 370a617 by Simon G / Brecht Van Lommel February 4, 2020, 16:54 (GMT) |
Fix wrong glColor3usv array size check in clang array checker Differential Revision: https://developer.blender.org/D6716 |
Revision 937eff4 by Simon G / Brecht Van Lommel February 4, 2020, 16:53 (GMT) |
Cleanup: remove duplicated bl_parent_id in brush mask panel Differential Revision: https://developer.blender.org/D6718 |
Revision 6b90625 by Pablo Dobarro February 4, 2020, 14:32 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision db4bb49 by Pablo Dobarro February 4, 2020, 14:32 (GMT) |
Fix warning when initializing the IK chain in the Pose Brush The code removed was left there from an early prototype and it was not doing anything. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6741 |
Revision 3685347 by Clément Foucault February 4, 2020, 14:20 (GMT) |
Selection: Add conservative rasterization to select really small objects The conservative depth shader is ~4.5x slower than the normal one as it uses geometry shader and fragment shader discard. This patch also includes a hack to also fix the view parallel planar geometry and the really small wire objects. For some reason, the conservative raster fix does not work with normal selection but does with box select. This is a fix for T63356. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6714 |
February 4, 2020, 12:46 (GMT) |
Fix wrong default value for Lacunarity in Musgrave texture Lacunarity parameter determines scaling of subsequent octaves in fractal noises. For example, Noise node have this scaling hardcoded to 2.0. Each octave have twice bigger scale than previous one, resulting in finer details. By design fractal noises that generate octaves with same seed should not have Lacunarity set to 1.0, since then it just stacks up identical noises. Differential Revision: https://developer.blender.org/D6742 |
Revision cd0a028 by Antonio Vazquez February 4, 2020, 11:40 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision e35dab4 by Antonio Vazquez February 4, 2020, 11:40 (GMT) |
Revision 5c8f8a7 by Campbell Barton February 4, 2020, 11:20 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 3dde636 by Campbell Barton February 4, 2020, 11:19 (GMT) |
Fix T65306: UI widgets clipped when scaled up Normal UI widget and 3D navigation gizmo where clipping at high DPI. |
Revision 62dba60 by Campbell Barton February 4, 2020, 11:19 (GMT) |
GPU: add projection matrix function to set only near/far clipping Useful when UI code needs to extend the clipping range. |
Revision e3f8c88 by Sebastián Barschkis February 4, 2020, 11:02 (GMT) |
Fix T73567: Mantaflow adaptative domain takes objects with the flow turned off into account This is a small optimization that makes sure the adaptive domain only considers active inflow objects. Ones with disabled fluid flow are skipped and thus the adaptive domain will not try to cover them. |
Revision 04ec64b by Sergey Sharybin February 4, 2020, 10:08 (GMT) |
Merge branch 'blender-v2.82-release' |
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