Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 4, 2019, 13:17 (GMT)
GPencil: Add Opacity y Onion switch to Dopesheet

Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible.

Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency.

As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template.

See T72026 for more info.

Reviewed By: mendio, pepeland, billreynish

Differential Revision: https://developer.blender.org/D6328
December 4, 2019, 10:30 (GMT)
Add cloth pressure vertex group and unlock cloth shrink values range

Introduced a way to specify cloth pressure force influence with a vertex
group. This will allow users to only have pressure affect certain parts
of the mesh.

In addition to this, the "shrink factor" is now also unlocked to allow
negative values and thus allowing the cloth mesh to grow as well.

Reviewed By: Jaques Lucke

Differential Revision: https://developer.blender.org/D6347
December 4, 2019, 09:23 (GMT)
UI: support Copy To Selected and Alt-Click for PropertyGroup members.

Rigify uses a property group to contain options of its rigs, so
currently it is impossible to use Alt-Click or Copy To Selected
to change a setting for multiple rigs at the same time.

The main problem here is that there is no efficient way to find
which bone the property group belongs to. To maintain performance,
implement this by checking the active bone if it is known. Copy
Data Path and related features still don't work, as data path
calculation can't use context.

Differential Revision: https://developer.blender.org/D6264
December 3, 2019, 17:56 (GMT)
Overlay Engine: Fix T72147 Blender crashes when Lock Object Modes off

Also fix sculpt mask inverted
December 3, 2019, 15:20 (GMT)
Fix T72112: Perpendicular snapping with closest not working

The closest target is calculated only after a snap point is found.
So use `center_global` while the target is not calculated.
December 3, 2019, 15:16 (GMT)
Fix T70378: Grease pencil armature modifier not normalizing weights as expected.

The function armature_vert_task had a special case for Vertex Paints in Grease Pencil data. This patch
removes this special case. Not sure why it was needed in the first place.

Reviewed By: antoniov

Maniphest Tasks: T70378

Differential Revision: https://developer.blender.org/D6348
December 3, 2019, 15:14 (GMT)
Overlay: Armature: Fix Crash entering armature edit mode
December 3, 2019, 13:41 (GMT)
Buildbot: Correct timestamp argument for Windows codesign

The current authority we use RFC 3161 time stamp server,
so need to pass different command line argument.
December 3, 2019, 12:43 (GMT)
Cleanup: text-view comments, variable names, const args
December 3, 2019, 12:26 (GMT)
Cleanup: unused variables
December 3, 2019, 11:09 (GMT)
Fix T72134: Adaptive UVs does not affect strokes that are already drawn

Now when change the setting the strokes are recalculated.

To do this, it was necessary to move the UV recalc to BKE module in order to share with Draw Engine. If the recalc it was done in draw engine, the factor was only calculated for evaluated version and there was a problem when draw a new sytroke.

Now, the RNA parameter recalc the original datablock instead of tag for be calculated in Draw Engine.
December 3, 2019, 10:28 (GMT)
DrawManager: Bounding Box Drawing

Fix for T72136: Bounding boxes were still drawn even with disabled
overlays. Also the outline displayed the original mesh

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6350
December 3, 2019, 08:59 (GMT)
Cleanup: rename textview ymin/max

This is used for scrolling which wasn't obvious.
December 3, 2019, 08:53 (GMT)
Fix minor errors with text view margins for console/info editor

- Margins used duplicate define between files.
- Cursor selection ignored margins.
- Cursor wasn't scaling with DPI.

Add a 'draw_rect' member which is the region rect with margins applied
to make these checks clearer.

This resolves issue pointed out in D6300,
which complicated further refactoring.
December 3, 2019, 00:53 (GMT)
Overlay: Wireframe: Improve Z-fighting / missing information stippling

To do this we do a half pixel offset in the normal direction.
However, we use the shading vertex normal instead of the geometric normal
(for speed) and this leads to imprecisions.

So we try to mitigate the common case and leave the corner cases as is.
December 3, 2019, 00:06 (GMT)
Overlay: Wireframe: Fix Edges not being culled correctly
December 2, 2019, 17:35 (GMT)
Overlay: Fix vertex discard issue on Nvidia hardware

Instead of relying on undefined behavior to discard the line, we put the
vertex at the camera origin so that interpolation does not produce any
fragment. We don't use FLT_MAX as it also gives unpredicatble results on
NVidia.
December 2, 2019, 17:09 (GMT)
Fix T71596: Bug in io_utils api breaking only on windows.

Stupid mistake, 'original' filepath is a blender-flavored one, with
potentially weird things like the '//' relative 'header'... This can
work on linux (also it could have broken in other places too), but on
windows that is fully invalid path and python `os.path` library just
generates empty result here.

Simply using proper valid path instead fixes it...
December 2, 2019, 16:44 (GMT)
Overlay: Wireframe: Fix missing loose edges in object mode
December 2, 2019, 16:33 (GMT)
Overlays: Fix dashed curves and loose edges
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