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November 7, 2019, 05:56 (GMT)
Fix T69822: Switching sculpt objects breaks undo

This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
November 6, 2019, 20:49 (GMT)
Merge remote-tracking branch 'origin/blender-v2.81-release'
November 6, 2019, 20:48 (GMT)
Viewport: Fix stereo 3d camera framings when pivot is not center

As reported by Cl�ment Foucault. This is a small thing but since we
are refactoring the draw manager for the next blender is nice to
have it fully working before the refactor for comparison.

Note: Camera volume and render were both fine, the camera frame is the
one thing that was not working.

Also in toe-in the convergence plane is always facing the original
camera orientation. It is a known small annoyance.
November 6, 2019, 19:06 (GMT)
Fix T70279: crash loading certain old, possibly corrupt files with nodes

This test should not be needed and the cause is unclear, but better to avoid
the crash. Possibly caused by files saved with development versions that had
different node type IDs.
November 6, 2019, 18:29 (GMT)
Fix T69845: OSL wrong texture node output for fixed vector value
Revision 3ed4097 by Julian Eisel
November 6, 2019, 18:28 (GMT)
Fix broken selection behavior in multiple editors right after saving

Steps to recreate were:
* Open a Node Editor, add some nodes
* Save the file
* Select all nodes (A)
* Save it again, but with Ctrl+S
* Try to select an already selected node
It's supposed to deselect other nodes now, but for as long as the report
banner is shown in the status-bar ('Saved "foo.blend"'), this doesn't
work.

Also happened in the VSE, Dopesheet, NLA or everywhere else we recently
added drag-all-selected support to.

Issue was in there since 2.80. Basically the timer event sent by the
report banner broke assumptions in the selection operator.

Hope this fix doesn't have any side effects. Checked with Bastien
(initial author of this logic), but seems things are fine.
November 6, 2019, 18:26 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 18:25 (GMT)
Fix 2D paint antialiasing offset

The AA offset should be substracted, not added. I think this was
introduced when I refactored the code in a code review.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6186
November 6, 2019, 18:22 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 18:19 (GMT)
Fix Voxel Remesher preserve volume artifacts

Should Fix T70326

This implements the shrinkwrap options suggested in D5933. I did a few
test and it seems much more stable than the previous options.

Reviewed By: jbakker

Maniphest Tasks: T70326

Differential Revision: https://developer.blender.org/D6176
November 6, 2019, 18:15 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 18:12 (GMT)
Clay Strips: Set default normal radius to 1.55

The previous default was 1.7, so the brush was more stable on surface
normal changes, but softer. I don't think users expect this brush to be
that stable, so by using 1.55 we make the brush a little bit stronger on
curved surfaces by default.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6187
November 6, 2019, 17:26 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 16:53 (GMT)
Fix T71336: GPencil: Wrong mouse cursor
November 6, 2019, 16:16 (GMT)
Fix T70952: EXR files bigger than 2GB don't open on Windows
November 6, 2019, 15:09 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 15:08 (GMT)
Fix T71319, T71015: crash in edit mode with out of range material assignments
November 6, 2019, 14:20 (GMT)
Fix: Forward compatibility issue in shader nodes

Raised in https://developer.blender.org/rBe5618725fd1e

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6102
November 6, 2019, 12:54 (GMT)
Merge branch 'blender-v2.81-release'
November 6, 2019, 12:50 (GMT)
Buildbot: Ensure proper ABI is used

This wasn't an issue in the real buildbot environment since the
precompiled libraries are compiled with same ABI as the compiler
used for Blender build. But it was causing issues when building
Blender using buildbot scripts (for troubleshooting purposes)
on a machine with different default compiler ABI.

Usually ABI detection is happening in platform_unix.cmake when
detecting whether there are any precompiled libraries folder
available. This detection is not happening when library folder
is provided explicitly, expecting ABI to be setup explicitly
as well.
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