Revision 79b703b by Campbell Barton November 7, 2019, 05:56 (GMT) |
Fix T69822: Switching sculpt objects breaks undo This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step. |
Revision af33dbd by Dalai Felinto November 6, 2019, 20:49 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.81-release' |
Revision 8563731 by Dalai Felinto November 6, 2019, 20:48 (GMT) |
Viewport: Fix stereo 3d camera framings when pivot is not center As reported by Cl�ment Foucault. This is a small thing but since we are refactoring the draw manager for the next blender is nice to have it fully working before the refactor for comparison. Note: Camera volume and render were both fine, the camera frame is the one thing that was not working. Also in toe-in the convergence plane is always facing the original camera orientation. It is a known small annoyance. |
Revision 5abd006 by Brecht Van Lommel November 6, 2019, 19:06 (GMT) |
Fix T70279: crash loading certain old, possibly corrupt files with nodes This test should not be needed and the cause is unclear, but better to avoid the crash. Possibly caused by files saved with development versions that had different node type IDs. |
Revision 6528fca by Brecht Van Lommel November 6, 2019, 18:29 (GMT) |
Fix T69845: OSL wrong texture node output for fixed vector value |
Revision 3ed4097 by Julian Eisel November 6, 2019, 18:28 (GMT) |
Fix broken selection behavior in multiple editors right after saving Steps to recreate were: * Open a Node Editor, add some nodes * Save the file * Select all nodes (A) * Save it again, but with Ctrl+S * Try to select an already selected node It's supposed to deselect other nodes now, but for as long as the report banner is shown in the status-bar ('Saved "foo.blend"'), this doesn't work. Also happened in the VSE, Dopesheet, NLA or everywhere else we recently added drag-all-selected support to. Issue was in there since 2.80. Basically the timer event sent by the report banner broke assumptions in the selection operator. Hope this fix doesn't have any side effects. Checked with Bastien (initial author of this logic), but seems things are fine. |
Revision 0faed98 by Pablo Dobarro November 6, 2019, 18:26 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision a58c1d4 by Pablo Dobarro November 6, 2019, 18:25 (GMT) |
Fix 2D paint antialiasing offset The AA offset should be substracted, not added. I think this was introduced when I refactored the code in a code review. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6186 |
Revision 9243c77 by Pablo Dobarro November 6, 2019, 18:22 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 265295e by Pablo Dobarro November 6, 2019, 18:19 (GMT) |
Fix Voxel Remesher preserve volume artifacts Should Fix T70326 This implements the shrinkwrap options suggested in D5933. I did a few test and it seems much more stable than the previous options. Reviewed By: jbakker Maniphest Tasks: T70326 Differential Revision: https://developer.blender.org/D6176 |
Revision ee66059 by Pablo Dobarro November 6, 2019, 18:15 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 9b944e5 by Pablo Dobarro November 6, 2019, 18:12 (GMT) |
Clay Strips: Set default normal radius to 1.55 The previous default was 1.7, so the brush was more stable on surface normal changes, but softer. I don't think users expect this brush to be that stable, so by using 1.55 we make the brush a little bit stronger on curved surfaces by default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6187 |
Revision d52ddfa by Brecht Van Lommel November 6, 2019, 17:26 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 7ef03ea by Charlie Jolly November 6, 2019, 16:53 (GMT) |
Fix T71336: GPencil: Wrong mouse cursor |
Revision 64cd9a0 by Brecht Van Lommel November 6, 2019, 16:16 (GMT) |
Fix T70952: EXR files bigger than 2GB don't open on Windows |
Revision 46aeffc by Charlie Jolly November 6, 2019, 15:09 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 65b414c by Brecht Van Lommel November 6, 2019, 15:08 (GMT) |
Revision 3a65ea3 by Charlie Jolly November 6, 2019, 14:20 (GMT) |
Fix: Forward compatibility issue in shader nodes Raised in https://developer.blender.org/rBe5618725fd1e Reviewed By: brecht Differential Revision: https://developer.blender.org/D6102 |
Revision a3d5758 by Sergey Sharybin November 6, 2019, 12:54 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision e71963a by Sergey Sharybin November 6, 2019, 12:50 (GMT) |
Buildbot: Ensure proper ABI is used This wasn't an issue in the real buildbot environment since the precompiled libraries are compiled with same ABI as the compiler used for Blender build. But it was causing issues when building Blender using buildbot scripts (for troubleshooting purposes) on a machine with different default compiler ABI. Usually ABI detection is happening in platform_unix.cmake when detecting whether there are any precompiled libraries folder available. This detection is not happening when library folder is provided explicitly, expecting ABI to be setup explicitly as well. |
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